-
Notifications
You must be signed in to change notification settings - Fork 24
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Bug: Game menu softlocked on Report a bug navigation. #244
Comments
#247 (comment) |
Reducing the context of this issue to the bug mentioned about softlocking on the menu. Thx for testing and reporting. |
Solution 1: Only check click in region of mainmenu if no submenu is active Solution 2 as comment: Check for active submenu and check the region for the submenu, queue_free() submenu if outside
Hello, i think i have found the reason. Here:
The input event catches the mouseclick in the submenu dialog and handle it as it was outside the GameMenu and close the gamemenu without freeing the active submenu |
When entering the report a bug menu it does not return to the previous game menu and is stuck even after closing and reentering the game menus, it just needs a return button or something. Also the lag is over 1 second from input on player 1 screen and display of actions on player 2 screen; this is not ideal but good job on the online webport. I like the music in the title screen but maybe a volume slider would be nice. Also in lots of MMORPGs 1 account can make multiplayer characters so maybe add a character selection screen and character customization options there too. Also please add / enter new maps / dungeons / instanced content / player housing / banking / stash / auction house content to test. Also please how to access the previous non-webport build's abilities selection e.g. ranged combat? Thank you greatly for your time.
The text was updated successfully, but these errors were encountered: