-
Notifications
You must be signed in to change notification settings - Fork 90
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[iOS] Problem listening FinishedLoading & FinishedPlaying #162
Comments
@HugoEdd It looks like you're removing the handler before it had finished playing the sound, so you're getting an expected warning of no listeners upon that event. I believe |
not working remove is not there in latest release |
I had this problem because the audio path was wrong. When I fixed it, the listener worked fine. |
same problem |
Please provide your code as the latest works fine for me. |
I have a warning message on IOS devices, I created a general function. I do not how to avoid that warning. This is my function
let onFinishedPlaying = null;
export const playButtonSound = (sound: SoundNames, format: SoundFormat) => {
onFinishedPlaying = SoundPlayer.addEventListener(
'FinishedPlaying',
({ success }) => {
console.log('finished playing', success);
},
);
// Llamar a la función playSoundFile
SoundPlayer.playSoundFile(sound, format);
console.log('Reproduciendo');
// Eliminar las suscripciones después de su uso
onFinishedPlaying.remove();
console.log('removiendo');
};
Of this way I call it into other screens
playButtonSound(SoundNames.CartLimit, MP3);
warning message: Sending
FinishedPlaying
with no listeners registered.The text was updated successfully, but these errors were encountered: