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dota2.go
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dota2.go
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package main
import (
"encoding/json"
simplejson "github.com/bitly/go-simplejson"
"io/ioutil"
"log"
"math/big"
"net/http"
)
const AccountIdAdd = "76561197960265728"
type AbilityUpgrade struct {
Ability int
Time int
Level int
}
type Player struct {
Account_id int
Persona_name string //Not filled out by the web api
Item_string string //not filled out by the web api
Player_slot int
Hero_id int
Item_0 int
Item_1 int
Item_2 int
Item_3 int
Item_4 int
Item_5 int
Kills int
Deaths int
Assists int
Leaver_status int
Gold int
Last_hits int
Denies int
Gold_per_min int
Xp_per_min int
Gold_spent int
Hero_damage int
Tower_damage int
Hero_healing int
Level int
Ability_upgrades []AbilityUpgrade
}
type Pick_Ban struct {
Is_pick bool
Hero_id int
Team int
Order int
}
type MatchDetailsResult struct {
Players []Player
Picks_bans []Pick_Ban
Radiant_win bool
Duration int
Start_time int
Match_id int
Match_seq_num int
Tower_staus_radiant int
Tower_status_dire int
Barracks_status_radiant int
Barracks_status_dire int
Cluster int
First_blood_time int
Lobby_type int
Human_players int
Leagueid int
Positive_votes int
Negative_votes int
Game_mode int
Radiant_name string
Dire_name string
Game_mode_str string //Not filled out by api
}
var GameModes = []string{
"None",
"All Pick",
"Captain's Mode",
"Random Draft",
"Single Draft",
"All Random",
"Unknown",
"Diretide",
"Reverse Captain's Mode",
"The Greeviling",
"Tutorial",
"Mid Only",
"Least Played",
"Limited Heroes",
"Compendium",
"Custom",
"Captain's Draft",
}
type MatchDetails struct {
Result MatchDetailsResult
}
func GetMatchDetails(key, id string) (*MatchDetailsResult, error) {
resp, err := http.Get("https://api.steampowered.com/IDOTA2Match_570/GetMatchDetails/V001/?match_id=" + id + "&key=" + key)
if err != nil {
return nil, err
}
defer resp.Body.Close()
body, err := ioutil.ReadAll(resp.Body)
if err != nil {
return nil, err
}
var md MatchDetails
err = json.Unmarshal(body, &md)
if err != nil {
return nil, err
}
return &md.Result, nil
}
type GetHeroesResponse struct {
Result GetHeroesResult
}
type GetHeroesResult struct {
Heroes []GetHeroHero
Count int
}
type GetHeroHero struct {
Name string
Id int
Localized_name string
}
type HeroListing struct {
Listing []string
}
func (h *HeroListing) Get(i int) string {
return h.Listing[i]
}
func CreateHeroListing(key string) (*HeroListing, error) {
resp, err := http.Get("http://api.steampowered.com/IEconDOTA2_570/GetHeroes/v0001/?language=en&key=" + key)
if err != nil {
return nil, err
}
defer resp.Body.Close()
body, err := ioutil.ReadAll(resp.Body)
if err != nil {
return nil, err
}
var rs GetHeroesResponse
err = json.Unmarshal(body, &rs)
if err != nil {
return nil, err
}
highest := 0
for _, v := range rs.Result.Heroes {
if v.Id > highest {
highest = v.Id
}
}
listing := make([]string, highest+1)
for _, v := range rs.Result.Heroes {
listing[v.Id] = v.Localized_name
}
log.Printf(ENDC+"Loaded %d Heroes\n", rs.Result.Count)
return &HeroListing{listing}, nil
}
type ItemListing struct {
Listing []string
}
func (l *ItemListing) Get(i int) string {
return l.Listing[i]
}
func CreateItemListing() (*ItemListing, error) {
resp, err := http.Get("http://www.dota2.com/jsfeed/itemdata")
if err != nil {
return nil, err
}
defer resp.Body.Close()
body, err := ioutil.ReadAll(resp.Body)
if err != nil {
return nil, err
}
js, err := simplejson.NewJson(body)
if err != nil {
return nil, err
}
idata := js.Get("itemdata")
mapped, _ := idata.Map()
highest := 0.0
//first we get the number of items
for _, v := range mapped {
det := v.(map[string]interface{})
id := det["id"].(float64)
if id > highest {
highest = id
}
}
//Then we actually add them
listing := make([]string, int(highest)+1)
for _, v := range mapped {
det := v.(map[string]interface{})
id := det["id"].(float64)
name := det["dname"].(string)
listing[int(id)] = name
}
log.Printf(ENDC+"Loaded %d Items\n", int(highest))
return &ItemListing{listing}, nil
}
type PlayerSum struct {
Response PlayersSumResponse
}
type PlayersSumResponse struct {
Players []PlayerSumPlayer
}
type PlayerSumPlayer struct {
Steamid string
Personaname string
}
func GetNamesFromAccuntIds(key string, players []Player) ([]PlayerSumPlayer, error) {
url := "http://api.steampowered.com/ISteamUser/GetPlayerSummaries/v0002/?key=" + key + "&steamids="
for _, v := range players {
id := v.Account_id
realid := convertTo64Bit(int64(id))
url += realid + ","
}
resp, err := http.Get(url)
if err != nil {
return nil, err
}
defer resp.Body.Close()
body, err := ioutil.ReadAll(resp.Body)
if err != nil {
return nil, err
}
var ps PlayerSum
err = json.Unmarshal(body, &ps)
if err != nil {
return nil, err
}
return ps.Response.Players, nil
}
func convertTo64Bit(id int64) string {
bid := big.NewInt(id)
modifier := big.NewInt(0)
modifier, _ = modifier.SetString(AccountIdAdd, 10)
realId := bid.Add(bid, modifier)
return realId.String()
}