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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "Exit",
"language": "GDScript",
"path": "res://rooms/Exit.gd"
}, {
"base": "Resource",
"class": "Item",
"language": "GDScript",
"path": "res://items/item.gd"
}, {
"base": "PanelContainer",
"class": "Room",
"language": "GDScript",
"path": "res://rooms/Room.gd"
} ]
_global_script_class_icons={
"Exit": "",
"Item": "",
"Room": ""
}
[application]
config/name="Arresto Domicilario (Juego de texto)"
run/main_scene="res://MainMenu.tscn"
[autoload]
LoadRooms="*res://load_rooms.gd"
Types="*res://globals/Types.gd"
[display]
window/size/width=1280
window/size/height=720
window/size/always_on_top=true
window/size/test_width=1280
window/size/test_height=720
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"