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PullRefresh_LoadMore

A PullRefresh and LoadMore TableView on iOS(swift).

Installation

CocoaPods

Check out Get Started tab on cocoapods.org.

To use ScratchCard in your project add the following 'Podfile' to your project

source 'https://github.com/joehour/PullRefresh_LoadMore.git'
platform :ios, '8.0'
use_frameworks!

pod 'PullRefresh_LoadMore', '~> 1.0.1'

Then run:

pod install

##Example

####Please check out the Example project included.

import PullRefresh_LoadMore
class ViewController: UIViewController, RefreshLoadViewDelegate {

@IBOutlet weak var table_view: UITableView!
var refreshloadView: RefreshLoadView!
var allObjectArray: NSMutableArray = []

override func viewDidLoad() {
    super.viewDidLoad()
    
    //add Test Data
    for i in 1...(100) {
        allObjectArray.addObject(i.description)
    }
    
    //Initial
    refreshloadView  = RefreshLoadView(frame: CGRectMake(95, 0, table_view.frame.width, table_view.frame.height), pic_size: CGFloat(30), insert_size: CGFloat(50))
    
    //have 25 item on each page
    refreshloadView.pageItems = 25
    
    //set Data
    refreshloadView.setData(allObjectArray)
    refreshloadView.delegate = self
    
    //add RefreshLoadView to tableView
    table_view.addSubview(refreshloadView)
}

//refresh data
func refreshData(view: RefreshLoadView) {
    
    //refresh data
    dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), {
        
        sleep(1)
        dispatch_async(dispatch_get_main_queue(), {
            
            //end refresh
            self.refreshloadView.endRefresh(self.table_view)
        });
    });
    
}


//load more data 
func loadData(view: RefreshLoadView) {
    
    //load more data
    dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), {
        sleep(1)
        dispatch_async(dispatch_get_main_queue(), {
            
            //end load more
            self.refreshloadView.endLoadMore(self.table_view)
        });
    });
    
}

##License PullRefresh_LoadMore is available under the MIT License.

Copyright © 2016 Joe.