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issues-C++-layout-ex.txt
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issues-C++-layout-ex.txt
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CLASS LAYOUT AND VIRTUAL FUNCTIONS
----------------------------------------------------------------------
NO INHERITANCE, NO VIRTUALS
struct B1 {
int a;
int f(int n) { return a + n; }
};
B1 x;
x.f(3); /* Equivalent to f(&x, 3) */
----------------------------------------------------------------------
INHERITANCE, NO VIRTUALS
struct B1 {
int a;
int f(int n) { return a + n; }
};
struct B2 {
int a;
int g(int n) { return a - n; }
};
struct D : public B1, public B2 {
int c;
int g() { return a + b + c; }
};
Class layout:
[
[B1 subobject
int a;
B1 padding
]
[B2 subobject
int b;
B2 padding
]
int c;
]
D d;
B1* bp = &d; // Compiles to: bp = &d;
B2* bp = &d; // Compiles to: bp = &d + B2_offset
d.g(3); // g(&d + B2_offset, 3);
ISSUES:
- Order in which subobjects are allocated (declaration order)
- Padding for subobjects.
- Special handling for empty bases.
----------------------------------------------------------------------
REPEATED INHERITANCE
struct A {
int x;
A(int n) : x(n) {}
int h() { return x + 1; }
};
struct B1 : public A {
int a;
B1(int n) : A(n), a(n + 1) {}
int f(int n) { return a + n; }
};
struct B2 : public A {
int b;
B2(int n) : A(n), b(n + 1) {}
int g(int n) { return b - n; }
};
struct D : public B1, public B2 {
int c;
D(int n1, int n2) : B1(n1), B2(n2), c(n1 + n2) {}
int g() { return a + b + c; }
};
LAYOUT:
[
[B1 subobject
[A subobject
int x;
]
int a;
]
[B2 subobject
[A subobject
int x;
]
int b;
]
int c;
]
D d(1, 8);
d.h(); // Error, ambiguous.
d.B1::h(); // Returns 2
d.B2::h(); // Returns 9
A* ap = &d; // Error, ambiguous.
B1* b1p = &d; // OK, assigns address of D object to b1p
B2* b2p = &d; // OK, assigns address of B2 subobject to b2p
A* a1p = b1p; // OK, assigns address of D object to a1p
A* a2p = b2p; // OK, assigns address of second A subobject to b2p
----------------------------------------------------------------------
VIRTUALS
struct B
{
B() { f(); }
virtual void f() { printf("1\n"); }
};
struct D1 : public B
{
D1() { f(); }
void f() { printf("2\n"); }
};
struct D2 : public D1
{
D2() { f(); }
void f() { printf("3\n"); }
};
B* bp = new B;
B* bp2 = new D2;
bp->f(); // Virtual call, prints 1
bp2->f(); // Virtual call, prints 3
D1 d1; // Prints 1, then 2, then 3
d1.f(); // Direct call, prints 2
IF WE ONLY HAD SINGLE INHERITANCE:
Direct call: same as nonvirtual: f(&d2);
Virtual call: (*(bp->__vptr[1]))(bp)
Issues:
-- Name of vptr, and location within class.
-- Do we have three different vptrs in D2, or can we share?
-- Setting and resetting vptr(s) during object construction. When can
we optimize?
-- Layout of vtbl.
----------------------------------------------------------------------
VIRTUALS AND MULTIPLE INHERITANCE
Now a more complicated example, involving multiple base classes and
covariant return types.
struct B1 {
int a1;
B1(int a) : a1(a) {}
virtual int f1() { return a; }
};
struct B2 {
int a2;
B2(int a) : a2(a) {}
virtual int f2() { return a2; }
virtual int g() { return a2 + 1; }
};
struct B3 {
int a3;
B3(int a) : a3(a) {}
virtual int f3() { return a3; }
B3* clone() { return new B3; }
};
struct D : public B1, public B2, public B3
{
D(int b1, int b2, int b3) : B1(b1), B2(b2), B3(b3) {}
int f1() { return a1 + 1; }
int f2() { return a2 + 1; }
int f3() { return a3 + 1; }
D* clone() { return new D; }
};
B2 b2(0);
B3 b3(7);
D d(2, 4, 6);
D* dp = &d;
// Direct calls
d.f2(); // f2__d(&d)
b2.f2(); // f2__b2(&b2)
D* new_d = d.clone(); // new_d = clone__d(&d)
// Virtual calls
B2* b2p = &b2;
b2p->f2(); // (*b2p->vptr[2])(b2p)
dp->f2(); // (*dp->vptr[2])(dp)
b2p = dp; // b2p = dp + B2_offset
b2p->f2(); // (*b2p->vptr[2])(b2p - B2_offset)
dp->g(); // (*g->vptr[3])(dp + B2_offset)
// Virtual calls with covariant return type
B3* b3p = &b3;
b3p->clone(); // (*b3p->vptr[5]))(b3p)
dp->clone(); // (*dp->vptr[5]))(dp)
b3p = dp; // b3p = dp + B3_offset
B3* np = b3p->clone(); // np = (*b3p->vptr[5])(b3p - B3_offset) + B3_offset
Issue:
-- Somehow, the virtual function table must contain enough
information so that we can perform these offset fixups
at runtime. This is a hard problem, and solutions vary
widely.
----------------------------------------------------------------------
VIRTUAL BASE CLASSES
struct A {
int x;
virtual int f() { return 1; }
};
struct B1 : public virtual A {
int y1;
};
struct B2 : public virtual A {
int y2;
}
struct D : public B1, public B2 { };
int f() { return 1; }
};
D d;
B1 b1;
B1* b1p = &d;
B2* b2p = &d;
b1p->x = 7;
printf("%d\n", b2->x);
A possible class layout for D:
[
[B1 subobject
A* __bptr__A;
int y1;
]
[B2 subobject
A* __bptr__A;
int y1;
]
A* __bptr__A;
[A subobject
int x;
]
]
b1p->x = 7; // b1p->__bptr__A->x = 7;
n = b2p->y; // n = b2p->__bptr__A->x;
A* ap = b1p; // ap = b1p->bptr__A;
ap->f(); // (*pa->__vptr[1])(ap)
b1p->f(); // (*b1p->__vptr[1])(b1p->__bptr__A)
b1p = &d; // b1p = &d + B1_OFFSET
b1->f(); // (*b1p->__vptr[1])(b1p - B1_OFFSET)