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diff_match_patch.js
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diff_match_patch.js
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/**
* This file is a slightly modified version of the Apache-licensed
* Diff, Match and Patch library. It's modified to not include the diff
* related functions, as they're already bundled in `component/diff`.
*/
/**
* Diff Match and Patch
*
* Copyright 2006 Google Inc.
* http://code.google.com/p/google-diff-match-patch/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Applies the patch onto another text, allowing for errors.
* @author [email protected] (Neil Fraser)
*/
// require the private diff_match_patch constructor from component/diff, to augment it
// with the match and patch functions.
var diff_match_patch = require('diff/diff_match_patch');
var DIFF_DELETE = -1;
var DIFF_INSERT = 1;
var DIFF_EQUAL = 0;
// MATCH FUNCTIONS
/**
* Locate the best instance of 'pattern' in 'text' near 'loc'.
* @param {string} text The text to search.
* @param {string} pattern The pattern to search for.
* @param {number} loc The location to search around.
* @return {number} Best match index or -1.
*/
diff_match_patch.prototype.match_main = function(text, pattern, loc) {
// Check for null inputs.
if (text == null || pattern == null || loc == null) {
throw new Error('Null input. (match_main)');
}
loc = Math.max(0, Math.min(loc, text.length));
if (text == pattern) {
// Shortcut (potentially not guaranteed by the algorithm)
return 0;
} else if (!text.length) {
// Nothing to match.
return -1;
} else if (text.substring(loc, loc + pattern.length) == pattern) {
// Perfect match at the perfect spot! (Includes case of null pattern)
return loc;
} else {
// Do a fuzzy compare.
return this.match_bitap_(text, pattern, loc);
}
};
/**
* Locate the best instance of 'pattern' in 'text' near 'loc' using the
* Bitap algorithm.
* @param {string} text The text to search.
* @param {string} pattern The pattern to search for.
* @param {number} loc The location to search around.
* @return {number} Best match index or -1.
* @private
*/
diff_match_patch.prototype.match_bitap_ = function(text, pattern, loc) {
if (pattern.length > this.Match_MaxBits) {
throw new Error('Pattern too long for this browser.');
}
// Initialise the alphabet.
var s = this.match_alphabet_(pattern);
var dmp = this; // 'this' becomes 'window' in a closure.
/**
* Compute and return the score for a match with e errors and x location.
* Accesses loc and pattern through being a closure.
* @param {number} e Number of errors in match.
* @param {number} x Location of match.
* @return {number} Overall score for match (0.0 = good, 1.0 = bad).
* @private
*/
function match_bitapScore_(e, x) {
var accuracy = e / pattern.length;
var proximity = Math.abs(loc - x);
if (!dmp.Match_Distance) {
// Dodge divide by zero error.
return proximity ? 1.0 : accuracy;
}
return accuracy + (proximity / dmp.Match_Distance);
}
// Highest score beyond which we give up.
var score_threshold = this.Match_Threshold;
// Is there a nearby exact match? (speedup)
var best_loc = text.indexOf(pattern, loc);
if (best_loc != -1) {
score_threshold = Math.min(match_bitapScore_(0, best_loc), score_threshold);
// What about in the other direction? (speedup)
best_loc = text.lastIndexOf(pattern, loc + pattern.length);
if (best_loc != -1) {
score_threshold =
Math.min(match_bitapScore_(0, best_loc), score_threshold);
}
}
// Initialise the bit arrays.
var matchmask = 1 << (pattern.length - 1);
best_loc = -1;
var bin_min, bin_mid;
var bin_max = pattern.length + text.length;
var last_rd;
for (var d = 0; d < pattern.length; d++) {
// Scan for the best match; each iteration allows for one more error.
// Run a binary search to determine how far from 'loc' we can stray at this
// error level.
bin_min = 0;
bin_mid = bin_max;
while (bin_min < bin_mid) {
if (match_bitapScore_(d, loc + bin_mid) <= score_threshold) {
bin_min = bin_mid;
} else {
bin_max = bin_mid;
}
bin_mid = Math.floor((bin_max - bin_min) / 2 + bin_min);
}
// Use the result from this iteration as the maximum for the next.
bin_max = bin_mid;
var start = Math.max(1, loc - bin_mid + 1);
var finish = Math.min(loc + bin_mid, text.length) + pattern.length;
var rd = Array(finish + 2);
rd[finish + 1] = (1 << d) - 1;
for (var j = finish; j >= start; j--) {
// The alphabet (s) is a sparse hash, so the following line generates
// warnings.
var charMatch = s[text.charAt(j - 1)];
if (d === 0) { // First pass: exact match.
rd[j] = ((rd[j + 1] << 1) | 1) & charMatch;
} else { // Subsequent passes: fuzzy match.
rd[j] = (((rd[j + 1] << 1) | 1) & charMatch) |
(((last_rd[j + 1] | last_rd[j]) << 1) | 1) |
last_rd[j + 1];
}
if (rd[j] & matchmask) {
var score = match_bitapScore_(d, j - 1);
// This match will almost certainly be better than any existing match.
// But check anyway.
if (score <= score_threshold) {
// Told you so.
score_threshold = score;
best_loc = j - 1;
if (best_loc > loc) {
// When passing loc, don't exceed our current distance from loc.
start = Math.max(1, 2 * loc - best_loc);
} else {
// Already passed loc, downhill from here on in.
break;
}
}
}
}
// No hope for a (better) match at greater error levels.
if (match_bitapScore_(d + 1, loc) > score_threshold) {
break;
}
last_rd = rd;
}
return best_loc;
};
/**
* Initialise the alphabet for the Bitap algorithm.
* @param {string} pattern The text to encode.
* @return {!Object} Hash of character locations.
* @private
*/
diff_match_patch.prototype.match_alphabet_ = function(pattern) {
var s = {};
for (var i = 0; i < pattern.length; i++) {
s[pattern.charAt(i)] = 0;
}
for (var i = 0; i < pattern.length; i++) {
s[pattern.charAt(i)] |= 1 << (pattern.length - i - 1);
}
return s;
};
// PATCH FUNCTIONS
/**
* Increase the context until it is unique,
* but don't let the pattern expand beyond Match_MaxBits.
* @param {!diff_match_patch.patch_obj} patch The patch to grow.
* @param {string} text Source text.
* @private
*/
diff_match_patch.prototype.patch_addContext_ = function(patch, text) {
if (text.length == 0) {
return;
}
var pattern = text.substring(patch.start2, patch.start2 + patch.length1);
var padding = 0;
// Look for the first and last matches of pattern in text. If two different
// matches are found, increase the pattern length.
while (text.indexOf(pattern) != text.lastIndexOf(pattern) &&
pattern.length < this.Match_MaxBits - this.Patch_Margin -
this.Patch_Margin) {
padding += this.Patch_Margin;
pattern = text.substring(patch.start2 - padding,
patch.start2 + patch.length1 + padding);
}
// Add one chunk for good luck.
padding += this.Patch_Margin;
// Add the prefix.
var prefix = text.substring(patch.start2 - padding, patch.start2);
if (prefix) {
patch.diffs.unshift([DIFF_EQUAL, prefix]);
}
// Add the suffix.
var suffix = text.substring(patch.start2 + patch.length1,
patch.start2 + patch.length1 + padding);
if (suffix) {
patch.diffs.push([DIFF_EQUAL, suffix]);
}
// Roll back the start points.
patch.start1 -= prefix.length;
patch.start2 -= prefix.length;
// Extend the lengths.
patch.length1 += prefix.length + suffix.length;
patch.length2 += prefix.length + suffix.length;
};
/**
* Compute a list of patches to turn text1 into text2.
* Use diffs if provided, otherwise compute it ourselves.
* There are four ways to call this function, depending on what data is
* available to the caller:
* Method 1:
* a = text1, b = text2
* Method 2:
* a = diffs
* Method 3 (optimal):
* a = text1, b = diffs
* Method 4 (deprecated, use method 3):
* a = text1, b = text2, c = diffs
*
* @param {string|!Array.<!diff_match_patch.Diff>} a text1 (methods 1,3,4) or
* Array of diff tuples for text1 to text2 (method 2).
* @param {string|!Array.<!diff_match_patch.Diff>} opt_b text2 (methods 1,4) or
* Array of diff tuples for text1 to text2 (method 3) or undefined (method 2).
* @param {string|!Array.<!diff_match_patch.Diff>} opt_c Array of diff tuples
* for text1 to text2 (method 4) or undefined (methods 1,2,3).
* @return {!Array.<!diff_match_patch.patch_obj>} Array of Patch objects.
*/
diff_match_patch.prototype.patch_make = function(a, opt_b, opt_c) {
var text1, diffs;
if (typeof a == 'string' && typeof opt_b == 'string' &&
typeof opt_c == 'undefined') {
// Method 1: text1, text2
// Compute diffs from text1 and text2.
text1 = /** @type {string} */(a);
diffs = this.diff_main(text1, /** @type {string} */(opt_b), true);
if (diffs.length > 2) {
this.diff_cleanupSemantic(diffs);
this.diff_cleanupEfficiency(diffs);
}
} else if (a && typeof a == 'object' && typeof opt_b == 'undefined' &&
typeof opt_c == 'undefined') {
// Method 2: diffs
// Compute text1 from diffs.
diffs = /** @type {!Array.<!diff_match_patch.Diff>} */(a);
text1 = this.diff_text1(diffs);
} else if (typeof a == 'string' && opt_b && typeof opt_b == 'object' &&
typeof opt_c == 'undefined') {
// Method 3: text1, diffs
text1 = /** @type {string} */(a);
diffs = /** @type {!Array.<!diff_match_patch.Diff>} */(opt_b);
} else if (typeof a == 'string' && typeof opt_b == 'string' &&
opt_c && typeof opt_c == 'object') {
// Method 4: text1, text2, diffs
// text2 is not used.
text1 = /** @type {string} */(a);
diffs = /** @type {!Array.<!diff_match_patch.Diff>} */(opt_c);
} else {
throw new Error('Unknown call format to patch_make.');
}
if (diffs.length === 0) {
return []; // Get rid of the null case.
}
var patches = [];
var patch = new diff_match_patch.patch_obj();
var patchDiffLength = 0; // Keeping our own length var is faster in JS.
var char_count1 = 0; // Number of characters into the text1 string.
var char_count2 = 0; // Number of characters into the text2 string.
// Start with text1 (prepatch_text) and apply the diffs until we arrive at
// text2 (postpatch_text). We recreate the patches one by one to determine
// context info.
var prepatch_text = text1;
var postpatch_text = text1;
for (var x = 0; x < diffs.length; x++) {
var diff_type = diffs[x][0];
var diff_text = diffs[x][1];
if (!patchDiffLength && diff_type !== DIFF_EQUAL) {
// A new patch starts here.
patch.start1 = char_count1;
patch.start2 = char_count2;
}
switch (diff_type) {
case DIFF_INSERT:
patch.diffs[patchDiffLength++] = diffs[x];
patch.length2 += diff_text.length;
postpatch_text = postpatch_text.substring(0, char_count2) + diff_text +
postpatch_text.substring(char_count2);
break;
case DIFF_DELETE:
patch.length1 += diff_text.length;
patch.diffs[patchDiffLength++] = diffs[x];
postpatch_text = postpatch_text.substring(0, char_count2) +
postpatch_text.substring(char_count2 +
diff_text.length);
break;
case DIFF_EQUAL:
if (diff_text.length <= 2 * this.Patch_Margin &&
patchDiffLength && diffs.length != x + 1) {
// Small equality inside a patch.
patch.diffs[patchDiffLength++] = diffs[x];
patch.length1 += diff_text.length;
patch.length2 += diff_text.length;
} else if (diff_text.length >= 2 * this.Patch_Margin) {
// Time for a new patch.
if (patchDiffLength) {
this.patch_addContext_(patch, prepatch_text);
patches.push(patch);
patch = new diff_match_patch.patch_obj();
patchDiffLength = 0;
// Unlike Unidiff, our patch lists have a rolling context.
// http://code.google.com/p/google-diff-match-patch/wiki/Unidiff
// Update prepatch text & pos to reflect the application of the
// just completed patch.
prepatch_text = postpatch_text;
char_count1 = char_count2;
}
}
break;
}
// Update the current character count.
if (diff_type !== DIFF_INSERT) {
char_count1 += diff_text.length;
}
if (diff_type !== DIFF_DELETE) {
char_count2 += diff_text.length;
}
}
// Pick up the leftover patch if not empty.
if (patchDiffLength) {
this.patch_addContext_(patch, prepatch_text);
patches.push(patch);
}
return patches;
};
/**
* Given an array of patches, return another array that is identical.
* @param {!Array.<!diff_match_patch.patch_obj>} patches Array of Patch objects.
* @return {!Array.<!diff_match_patch.patch_obj>} Array of Patch objects.
*/
diff_match_patch.prototype.patch_deepCopy = function(patches) {
// Making deep copies is hard in JavaScript.
var patchesCopy = [];
for (var x = 0; x < patches.length; x++) {
var patch = patches[x];
var patchCopy = new diff_match_patch.patch_obj();
patchCopy.diffs = [];
for (var y = 0; y < patch.diffs.length; y++) {
patchCopy.diffs[y] = patch.diffs[y].slice();
}
patchCopy.start1 = patch.start1;
patchCopy.start2 = patch.start2;
patchCopy.length1 = patch.length1;
patchCopy.length2 = patch.length2;
patchesCopy[x] = patchCopy;
}
return patchesCopy;
};
/**
* Merge a set of patches onto the text. Return a patched text, as well
* as a list of true/false values indicating which patches were applied.
* @param {!Array.<!diff_match_patch.patch_obj>} patches Array of Patch objects.
* @param {string} text Old text.
* @return {!Array.<string|!Array.<boolean>>} Two element Array, containing the
* new text and an array of boolean values.
*/
diff_match_patch.prototype.patch_apply = function(patches, text) {
if (patches.length == 0) {
return [text, []];
}
// Deep copy the patches so that no changes are made to originals.
patches = this.patch_deepCopy(patches);
var nullPadding = this.patch_addPadding(patches);
text = nullPadding + text + nullPadding;
this.patch_splitMax(patches);
// delta keeps track of the offset between the expected and actual location
// of the previous patch. If there are patches expected at positions 10 and
// 20, but the first patch was found at 12, delta is 2 and the second patch
// has an effective expected position of 22.
var delta = 0;
var results = [];
for (var x = 0; x < patches.length; x++) {
var expected_loc = patches[x].start2 + delta;
var text1 = this.diff_text1(patches[x].diffs);
var start_loc;
var end_loc = -1;
if (text1.length > this.Match_MaxBits) {
// patch_splitMax will only provide an oversized pattern in the case of
// a monster delete.
start_loc = this.match_main(text, text1.substring(0, this.Match_MaxBits),
expected_loc);
if (start_loc != -1) {
end_loc = this.match_main(text,
text1.substring(text1.length - this.Match_MaxBits),
expected_loc + text1.length - this.Match_MaxBits);
if (end_loc == -1 || start_loc >= end_loc) {
// Can't find valid trailing context. Drop this patch.
start_loc = -1;
}
}
} else {
start_loc = this.match_main(text, text1, expected_loc);
}
if (start_loc == -1) {
// No match found. :(
results[x] = false;
// Subtract the delta for this failed patch from subsequent patches.
delta -= patches[x].length2 - patches[x].length1;
} else {
// Found a match. :)
results[x] = true;
delta = start_loc - expected_loc;
var text2;
if (end_loc == -1) {
text2 = text.substring(start_loc, start_loc + text1.length);
} else {
text2 = text.substring(start_loc, end_loc + this.Match_MaxBits);
}
if (text1 == text2) {
// Perfect match, just shove the replacement text in.
text = text.substring(0, start_loc) +
this.diff_text2(patches[x].diffs) +
text.substring(start_loc + text1.length);
} else {
// Imperfect match. Run a diff to get a framework of equivalent
// indices.
var diffs = this.diff_main(text1, text2, false);
if (text1.length > this.Match_MaxBits &&
this.diff_levenshtein(diffs) / text1.length >
this.Patch_DeleteThreshold) {
// The end points match, but the content is unacceptably bad.
results[x] = false;
} else {
this.diff_cleanupSemanticLossless(diffs);
var index1 = 0;
var index2;
for (var y = 0; y < patches[x].diffs.length; y++) {
var mod = patches[x].diffs[y];
if (mod[0] !== DIFF_EQUAL) {
index2 = this.diff_xIndex(diffs, index1);
}
if (mod[0] === DIFF_INSERT) { // Insertion
text = text.substring(0, start_loc + index2) + mod[1] +
text.substring(start_loc + index2);
} else if (mod[0] === DIFF_DELETE) { // Deletion
text = text.substring(0, start_loc + index2) +
text.substring(start_loc + this.diff_xIndex(diffs,
index1 + mod[1].length));
}
if (mod[0] !== DIFF_DELETE) {
index1 += mod[1].length;
}
}
}
}
}
}
// Strip the padding off.
text = text.substring(nullPadding.length, text.length - nullPadding.length);
return [text, results];
};
/**
* Add some padding on text start and end so that edges can match something.
* Intended to be called only from within patch_apply.
* @param {!Array.<!diff_match_patch.patch_obj>} patches Array of Patch objects.
* @return {string} The padding string added to each side.
*/
diff_match_patch.prototype.patch_addPadding = function(patches) {
var paddingLength = this.Patch_Margin;
var nullPadding = '';
for (var x = 1; x <= paddingLength; x++) {
nullPadding += String.fromCharCode(x);
}
// Bump all the patches forward.
for (var x = 0; x < patches.length; x++) {
patches[x].start1 += paddingLength;
patches[x].start2 += paddingLength;
}
// Add some padding on start of first diff.
var patch = patches[0];
var diffs = patch.diffs;
if (diffs.length == 0 || diffs[0][0] != DIFF_EQUAL) {
// Add nullPadding equality.
diffs.unshift([DIFF_EQUAL, nullPadding]);
patch.start1 -= paddingLength; // Should be 0.
patch.start2 -= paddingLength; // Should be 0.
patch.length1 += paddingLength;
patch.length2 += paddingLength;
} else if (paddingLength > diffs[0][1].length) {
// Grow first equality.
var extraLength = paddingLength - diffs[0][1].length;
diffs[0][1] = nullPadding.substring(diffs[0][1].length) + diffs[0][1];
patch.start1 -= extraLength;
patch.start2 -= extraLength;
patch.length1 += extraLength;
patch.length2 += extraLength;
}
// Add some padding on end of last diff.
patch = patches[patches.length - 1];
diffs = patch.diffs;
if (diffs.length == 0 || diffs[diffs.length - 1][0] != DIFF_EQUAL) {
// Add nullPadding equality.
diffs.push([DIFF_EQUAL, nullPadding]);
patch.length1 += paddingLength;
patch.length2 += paddingLength;
} else if (paddingLength > diffs[diffs.length - 1][1].length) {
// Grow last equality.
var extraLength = paddingLength - diffs[diffs.length - 1][1].length;
diffs[diffs.length - 1][1] += nullPadding.substring(0, extraLength);
patch.length1 += extraLength;
patch.length2 += extraLength;
}
return nullPadding;
};
/**
* Look through the patches and break up any which are longer than the maximum
* limit of the match algorithm.
* Intended to be called only from within patch_apply.
* @param {!Array.<!diff_match_patch.patch_obj>} patches Array of Patch objects.
*/
diff_match_patch.prototype.patch_splitMax = function(patches) {
var patch_size = this.Match_MaxBits;
for (var x = 0; x < patches.length; x++) {
if (patches[x].length1 <= patch_size) {
continue;
}
var bigpatch = patches[x];
// Remove the big old patch.
patches.splice(x--, 1);
var start1 = bigpatch.start1;
var start2 = bigpatch.start2;
var precontext = '';
while (bigpatch.diffs.length !== 0) {
// Create one of several smaller patches.
var patch = new diff_match_patch.patch_obj();
var empty = true;
patch.start1 = start1 - precontext.length;
patch.start2 = start2 - precontext.length;
if (precontext !== '') {
patch.length1 = patch.length2 = precontext.length;
patch.diffs.push([DIFF_EQUAL, precontext]);
}
while (bigpatch.diffs.length !== 0 &&
patch.length1 < patch_size - this.Patch_Margin) {
var diff_type = bigpatch.diffs[0][0];
var diff_text = bigpatch.diffs[0][1];
if (diff_type === DIFF_INSERT) {
// Insertions are harmless.
patch.length2 += diff_text.length;
start2 += diff_text.length;
patch.diffs.push(bigpatch.diffs.shift());
empty = false;
} else if (diff_type === DIFF_DELETE && patch.diffs.length == 1 &&
patch.diffs[0][0] == DIFF_EQUAL &&
diff_text.length > 2 * patch_size) {
// This is a large deletion. Let it pass in one chunk.
patch.length1 += diff_text.length;
start1 += diff_text.length;
empty = false;
patch.diffs.push([diff_type, diff_text]);
bigpatch.diffs.shift();
} else {
// Deletion or equality. Only take as much as we can stomach.
diff_text = diff_text.substring(0,
patch_size - patch.length1 - this.Patch_Margin);
patch.length1 += diff_text.length;
start1 += diff_text.length;
if (diff_type === DIFF_EQUAL) {
patch.length2 += diff_text.length;
start2 += diff_text.length;
} else {
empty = false;
}
patch.diffs.push([diff_type, diff_text]);
if (diff_text == bigpatch.diffs[0][1]) {
bigpatch.diffs.shift();
} else {
bigpatch.diffs[0][1] =
bigpatch.diffs[0][1].substring(diff_text.length);
}
}
}
// Compute the head context for the next patch.
precontext = this.diff_text2(patch.diffs);
precontext =
precontext.substring(precontext.length - this.Patch_Margin);
// Append the end context for this patch.
var postcontext = this.diff_text1(bigpatch.diffs)
.substring(0, this.Patch_Margin);
if (postcontext !== '') {
patch.length1 += postcontext.length;
patch.length2 += postcontext.length;
if (patch.diffs.length !== 0 &&
patch.diffs[patch.diffs.length - 1][0] === DIFF_EQUAL) {
patch.diffs[patch.diffs.length - 1][1] += postcontext;
} else {
patch.diffs.push([DIFF_EQUAL, postcontext]);
}
}
if (!empty) {
patches.splice(++x, 0, patch);
}
}
}
};
/**
* Take a list of patches and return a textual representation.
* @param {!Array.<!diff_match_patch.patch_obj>} patches Array of Patch objects.
* @return {string} Text representation of patches.
*/
diff_match_patch.prototype.patch_toText = function(patches) {
var text = [];
for (var x = 0; x < patches.length; x++) {
text[x] = patches[x];
}
return text.join('');
};
/**
* Parse a textual representation of patches and return a list of Patch objects.
* @param {string} textline Text representation of patches.
* @return {!Array.<!diff_match_patch.patch_obj>} Array of Patch objects.
* @throws {!Error} If invalid input.
*/
diff_match_patch.prototype.patch_fromText = function(textline) {
var patches = [];
if (!textline) {
return patches;
}
var text = textline.split('\n');
var textPointer = 0;
var patchHeader = /^@@ -(\d+),?(\d*) \+(\d+),?(\d*) @@$/;
while (textPointer < text.length) {
var m = text[textPointer].match(patchHeader);
if (!m) {
throw new Error('Invalid patch string: ' + text[textPointer]);
}
var patch = new diff_match_patch.patch_obj();
patches.push(patch);
patch.start1 = parseInt(m[1], 10);
if (m[2] === '') {
patch.start1--;
patch.length1 = 1;
} else if (m[2] == '0') {
patch.length1 = 0;
} else {
patch.start1--;
patch.length1 = parseInt(m[2], 10);
}
patch.start2 = parseInt(m[3], 10);
if (m[4] === '') {
patch.start2--;
patch.length2 = 1;
} else if (m[4] == '0') {
patch.length2 = 0;
} else {
patch.start2--;
patch.length2 = parseInt(m[4], 10);
}
textPointer++;
while (textPointer < text.length) {
var sign = text[textPointer].charAt(0);
try {
var line = decodeURI(text[textPointer].substring(1));
} catch (ex) {
// Malformed URI sequence.
throw new Error('Illegal escape in patch_fromText: ' + line);
}
if (sign == '-') {
// Deletion.
patch.diffs.push([DIFF_DELETE, line]);
} else if (sign == '+') {
// Insertion.
patch.diffs.push([DIFF_INSERT, line]);
} else if (sign == ' ') {
// Minor equality.
patch.diffs.push([DIFF_EQUAL, line]);
} else if (sign == '@') {
// Start of next patch.
break;
} else if (sign === '') {
// Blank line? Whatever.
} else {
// WTF?
throw new Error('Invalid patch mode "' + sign + '" in: ' + line);
}
textPointer++;
}
}
return patches;
};
/**
* Class representing one patch operation.
* @constructor
*/
diff_match_patch.patch_obj = function() {
/** @type {!Array.<!diff_match_patch.Diff>} */
this.diffs = [];
/** @type {?number} */
this.start1 = null;
/** @type {?number} */
this.start2 = null;
/** @type {number} */
this.length1 = 0;
/** @type {number} */
this.length2 = 0;
};
/**
* Emmulate GNU diff's format.
* Header: @@ -382,8 +481,9 @@
* Indicies are printed as 1-based, not 0-based.
* @return {string} The GNU diff string.
*/
diff_match_patch.patch_obj.prototype.toString = function() {
var coords1, coords2;
if (this.length1 === 0) {
coords1 = this.start1 + ',0';
} else if (this.length1 == 1) {
coords1 = this.start1 + 1;
} else {
coords1 = (this.start1 + 1) + ',' + this.length1;
}
if (this.length2 === 0) {
coords2 = this.start2 + ',0';
} else if (this.length2 == 1) {
coords2 = this.start2 + 1;
} else {
coords2 = (this.start2 + 1) + ',' + this.length2;
}
var text = ['@@ -' + coords1 + ' +' + coords2 + ' @@\n'];
var op;
// Escape the body of the patch with %xx notation.
for (var x = 0; x < this.diffs.length; x++) {
switch (this.diffs[x][0]) {
case DIFF_INSERT:
op = '+';
break;
case DIFF_DELETE:
op = '-';
break;
case DIFF_EQUAL:
op = ' ';
break;
}
text[x + 1] = op + encodeURI(this.diffs[x][1]) + '\n';
}
return text.join('').replace(/%20/g, ' ');
};
module.exports = diff_match_patch;