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Makefile
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Makefile
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UNAME_S = $(shell uname -s)
CC = clang
CFLAGS = -std=c11 -O3 -g -Wall -Wextra -Wpedantic -Wstrict-aliasing
CFLAGS += -Wno-pointer-arith -Wno-newline-eof -Wno-unused-parameter -Wno-gnu-statement-expression
CFLAGS += -Wno-gnu-compound-literal-initializer -Wno-gnu-zero-variadic-macro-arguments
CFLAGS += -Ilib/cglm/include -Ilib/glad/include -Ilib/glfw/include -Ilib/stb -Ilib/noise -fbracket-depth=1024
LDFLAGS = lib/glad/src/glad.o lib/cglm/libcglm.a lib/glfw/src/libglfw3.a lib/noise/libnoise.a -lm
# GLFW required frameworks on OSX
ifeq ($(UNAME_S), Darwin)
LDFLAGS += -framework OpenGL -framework IOKit -framework CoreVideo -framework Cocoa
endif
ifeq ($(UNAME_S), Linux)
LDFLAGS += -ldl -lpthread
endif
SRC = $(wildcard src/**/*.c) $(wildcard src/*.c) $(wildcard src/**/**/*.c) $(wildcard src/**/**/**/*.c)
OBJ = $(SRC:.c=.o)
BIN = bin
.PHONY: all clean
all: dirs libs game
libs:
cd lib/cglm && cmake . -DCGLM_STATIC=ON && make
cd lib/glad && $(CC) -o src/glad.o -Iinclude -c src/glad.c
cd lib/glfw && cmake . && make
cd lib/noise && make
dirs:
mkdir -p ./$(BIN)
run: all
$(BIN)/game
game: $(OBJ)
$(CC) -o $(BIN)/game $^ $(LDFLAGS)
%.o: %.c
$(CC) -o $@ -c $< $(CFLAGS)
clean:
rm -rf $(BIN) $(OBJ)