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ls_rtos.ino
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ls_rtos.ino
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/****************************** ls_rtos: LinnStrument Real Time OS ********************************
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/
or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
***************************************************************************************************
These functions comprise a simple Real Time OS for LinnStrument.
It consists of a delay function, delayUsec, that updates LinnStrument's LEDs and scans its foot
switches at specific time interals, all in the background. This should be used instead of
Arduino's delayMicroseconds() function.
**************************************************************************************************/
// delayUsec:
// use to insert a brief time delay.
// IMPORTANT: Use instead of Arduino's delayMicroseconds() function because this one handles background LED refresh and foot switch checking while it's waiting
inline void delayUsec(unsigned long delayTime) { // input the delay time in microseconds
unsigned long start = micros(); // start is set to time that function is called
unsigned long now = start; // now is set once at function invocation...
while (calcTimeDelta(now, start) < delayTime) { // do the following while the interval between now and start less than delayTime
performContinuousTasks(now);
now = micros(); // reset now to current time and repeat...
}
}
// delayUsecWithScanning:
// use to insert a brief time delay but with key scanning still active.
inline void delayUsecWithScanning(unsigned long delayTime) {
// we can not have scanning unless the full setup routine is done,
// falling back to regular delay in this case
if (!setupDone) {
delayUsec(delayTime);
return;
}
unsigned long start = micros(); // start is set to time that function is called
while (calcTimeDelta(micros(), start) < delayTime) { // use now-start to account for clock reset
modeLoopPerformance(); // reset now to current time and repeat...
}
}
inline void performCheckAdvanceArpeggiator() {
static boolean continuousAdvanceArpeggiator = false;
if (!continuousAdvanceArpeggiator) {
continuousAdvanceArpeggiator = true;
checkAdvanceArpeggiator();
continuousAdvanceArpeggiator = false;
}
}
inline void performCheckAdvanceSequencer() {
static boolean continuousAdvanceSequencer = false;
if (!continuousAdvanceSequencer) {
continuousAdvanceSequencer = true;
checkAdvanceSequencer();
continuousAdvanceSequencer = false;
}
}
inline void performContinuousTasks() {
performContinuousTasks(micros());
}
inline void performContinuousTasks(unsigned long nowMicros) {
if (!setupDone || displayMode == displaySleep) {
return;
}
static boolean continuousSerialIO = false;
boolean ledsRefreshed = false;
static boolean continuousRefreshLeds = false;
if (!continuousRefreshLeds && !continuousSerialIO) {
continuousRefreshLeds = true;
ledsRefreshed = checkRefreshLedColumn(nowMicros);
continuousRefreshLeds = false;
}
if (ledsRefreshed) {
unsigned long nowMillis = millis();
static boolean continuousStopBlinkingLeds = false;
if (!continuousStopBlinkingLeds) {
continuousStopBlinkingLeds = true;
checkStopBlinkingLeds(nowMillis);
continuousStopBlinkingLeds = false;
}
static boolean continuousAdvanceTouchAnimations = false;
if (!continuousAdvanceTouchAnimations) {
continuousAdvanceTouchAnimations = true;
checkTimeToRefreshTouchAnim(nowMillis);
continuousAdvanceTouchAnimations = false;
}
static boolean continuousLegendDisplayTimeout = false;
if (!continuousLegendDisplayTimeout) {
continuousLegendDisplayTimeout = true;
checkLegendDisplayTimeout(nowMillis);
continuousLegendDisplayTimeout = false;
}
static boolean continuousFootSwitches = false;
if (!continuousFootSwitches) {
continuousFootSwitches = true;
checkTimeToReadFootSwitches(nowMicros);
continuousFootSwitches = false;
}
static boolean continuousRefreshGlobalSettingsDisplay = false;
if (!continuousRefreshGlobalSettingsDisplay) {
continuousRefreshGlobalSettingsDisplay = true;
checkRefreshGlobalSettingsDisplay(nowMicros);
continuousRefreshGlobalSettingsDisplay = false;
}
static boolean continuousSleep = false;
if (!continuousSleep) {
continuousSleep = true;
checkSleep(nowMillis);
continuousSleep = false;
}
}
static boolean continuousUpdateClock = false;
boolean clockUpdated = false;
if (!continuousUpdateClock) {
continuousUpdateClock = true;
clockUpdated = checkUpdateClock(nowMicros);
continuousUpdateClock = false;
}
if (clockUpdated) {
performCheckAdvanceArpeggiator();
performCheckAdvanceSequencer();
}
if (Device.serialMode) {
if (!continuousSerialIO) {
continuousSerialIO = true;
handleSerialIO();
continuousSerialIO = false;
}
}
else {
static boolean continuousMidiInput = false;
if (!continuousMidiInput) {
continuousMidiInput = true;
handleMidiInput(nowMicros);
continuousMidiInput = false;
}
static boolean continuousPendingMidi = false;
if (!continuousPendingMidi) {
continuousPendingMidi = true;
handlePendingMidi(nowMicros);
continuousPendingMidi = false;
}
}
}
// checks to see if it's time to refresh the next LED column, and if so, does it
// the return value indicate whether the LEDs were updated, so that we can use it
// as a coarse trigger to piggy-back other continuous tasks off of
inline boolean checkRefreshLedColumn(unsigned long now) {
if (calcTimeDelta(now, prevLedTimerCount) > ledRefreshInterval) { // is it time to refresh the next LED column?
refreshLedColumn(now); // yes, refresh the next LED column...
prevLedTimerCount = now; // and reset the LED timer count to current time
return true;
}
return false;
}
inline void checkTimeToRefreshTouchAnim(unsigned long now) {
if (calcTimeDelta(now, prevTouchAnimTimerCount) > 33) {
performAdvanceTouchAnimations(now);
prevTouchAnimTimerCount = now;
}
}
// checks to see if it's time to refresh the next LED column, and if so, does it
inline void checkTimeToReadFootSwitches(unsigned long now) {
if (calcTimeDelta(now, prevFootSwitchTimerCount) > 20000) { // is it time to check the foot switches?
checkFootSwitches(); // yes, check the foot switches and if state has changed, handle the event, then...
prevFootSwitchTimerCount = now; // reset the foot switch timer to current time
}
}
// checks to see if it's time to refresh the global settings display, and if so, does it
inline void checkRefreshGlobalSettingsDisplay(unsigned long now) {
if ((displayMode == displayGlobal || displayMode == displayGlobalWithTempo) &&
calcTimeDelta(now, prevGlobalSettingsDisplayTimerCount) > 30000) { // is it time to refresh the global settings display
paintGlobalSettingsFlashTempo(now); // yes, refresh the display...
prevGlobalSettingsDisplayTimerCount = now; // and reset the timer count to current time
}
}
void playSleepAnimation() {
switch (Device.sleepAnimationType) {
case animationNone:
activateSleepMode();
break;
case animationStore:
playPromoAnimation();
break;
case animationChristmas:
playChristmasAnimation();
break;
}
}
// checks to see if it's time to sleep LinnStrument
inline void checkSleep(unsigned long now) {
if (Device.sleepActive && Device.sleepDelay > 0 && displayMode != displayAnimation && displayMode != displaySleep &&
calcTimeDelta(now, lastTouchMoment) > Device.sleepDelay * 60000) {
playSleepAnimation();
}
}
// checks whether it's time to stop blinking various LEDs
inline void checkStopBlinkingLeds(unsigned long now) {
// should the blinking middle root note be stopped blinking
if ((displayMode == displayNormal || displayMode == displaySplitPoint) &&
blinkMiddleRootNote &&
calcTimeDelta(now, displayModeStart) > (Device.operatingLowPower ? 1200 : 600)) {
blinkMiddleRootNote = false;
updateDisplay();
}
// check if there are blinking preset LEDs that need to be reset
if (displayMode == displayPreset) {
for (byte p = 0; p < NUMPRESETS; ++p) {
if (presetBlinkStart[p] != 0 && calcTimeDelta(now, presetBlinkStart[p]) > 1200) {
int color = globalColor;
if (p == Device.lastLoadedPreset) {
color = COLOR_CYAN;
}
int row = p+2;
if (row >= 6) row -= 6;
setLed(getPresetDisplayColumn(), row, color, cellOn);
presetBlinkStart[p] = 0;
}
}
}
// check if there are blinking project LEDs that need to be reset
if (displayMode == displaySequencerProjects) {
for (byte p = 0; p < MAX_PROJECTS; ++p) {
if (projectBlinkStart[p] != 0 && calcTimeDelta(now, projectBlinkStart[p]) > 1200) {
int color = globalColor;
if (p == Device.lastLoadedProject) {
color = COLOR_CYAN;
}
setLed(6 + p%4, 2 + p/4, color, cellOn);
projectBlinkStart[p] = 0;
}
}
}
}