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Find out whether we can convert the 32 bit textures to 16 bit #90

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janhohenheim opened this issue Feb 4, 2023 · 3 comments · Fixed by #172
Closed

Find out whether we can convert the 32 bit textures to 16 bit #90

janhohenheim opened this issue Feb 4, 2023 · 3 comments · Fixed by #172
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@janhohenheim
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janhohenheim commented Feb 4, 2023

This relates to the normals .exrs and mayyyybe the displacement map .pngs.
Convert them and then re-add them to Blender.

@janhohenheim janhohenheim added the visuals Change the look of something label Feb 4, 2023
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janhohenheim commented Feb 10, 2023

Related: bevyengine/bevy#4532 and bevyengine/bevy#6710

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janhohenheim commented Feb 10, 2023

Update:

  • Photoshop can do this via Image -> Mode -> 8 Bits/Channel
  • GIMP can do this as well via Image -> Precision -> 8 bit integer

Time to test whether this fixes the normals. Don't forget to generate tangents:
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@janhohenheim janhohenheim changed the title Find out whether we can convert the 16 bit textures to 8 bit Find out whether we can convert the 32 bit textures to 16 bit Feb 20, 2023
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Update: normal maps work when using 32 bit instead of 16 bit precision!
Displacement maps should be able to be implemented via a vertex shader: #171

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