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绘制弹簧 #2
Labels
enhancement
New feature or request
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先画个简单的贝塞尔曲线 |
弹簧绘制参考 // https://stackoverflow.com/questions/41613191/how-to-draw-a-curved-spring-in-a-html5-canvas
function drawSpring(x1, y1, x2, y2, windings, width, offset, col1, col2, lineWidth){
var x = x2 - x1;
var y = y2 - y1;
var dist = Math.sqrt(x * x + y * y);
var nx = x / dist;
var ny = y / dist;
ctx.strokeStyle = col1
ctx.lineWidth = lineWidth;
ctx.lineJoin = "round";
ctx.lineCap = "round";
ctx.beginPath();
ctx.moveTo(x1,y1);
x1 += nx * offset;
y1 += ny * offset;
x2 -= nx * offset;
y2 -= ny * offset;
var x = x2 - x1;
var y = y2 - y1;
var step = 1 / (windings);
for(var i = 0; i <= 1-step; i += step){ // for each winding
for(var j = 0; j < 1; j += 0.05){
var xx = x1 + x * (i + j * step);
var yy = y1 + y * (i + j * step);
xx -= Math.sin(j * Math.PI * 2) * ny * width;
yy += Math.sin(j * Math.PI * 2) * nx * width;
ctx.lineTo(xx,yy);
}
}
ctx.lineTo(x2, y2);
ctx.lineTo(x2 + nx * offset, y2 + ny * offset)
ctx.stroke();
ctx.strokeStyle = col2
ctx.lineWidth = lineWidth - 4;
var step = 1 / (windings);
ctx.beginPath();
ctx.moveTo(x1 - nx * offset, y1 - ny * offset);
ctx.lineTo(x1, y1);
ctx.moveTo(x2, y2);
ctx.lineTo(x2 + nx * offset, y2 + ny * offset)
for(var i = 0; i <= 1-step; i += step){ // for each winding
for(var j = 0.25; j <= 0.76; j += 0.05){
var xx = x1 + x * (i + j * step);
var yy = y1 + y * (i + j * step);
xx -= Math.sin(j * Math.PI * 2) * ny * width;
yy += Math.sin(j * Math.PI * 2) * nx * width;
if(j === 0.25){
ctx.moveTo(xx,yy);
}else{
ctx.lineTo(xx,yy);
}
}
}
ctx.stroke();
}
function display() {
ctx.setTransform(1, 0, 0, 1, 0, 0); // reset transform
ctx.globalAlpha = 1; // reset alpha
ctx.clearRect(0, 0, w, h);
ctx.lineWidth = 8;
drawSpring(
canvas.width / 2, 10,
mouse.x, mouse.y,
8,
30,
10,
"green","#0C0",10
);
}
// Boiler plate code from here down and not part of the answer
var w, h, cw, ch, canvas, ctx, mouse, globalTime = 0, firstRun = true;
;(function(){
const RESIZE_DEBOUNCE_TIME = 100;
var createCanvas, resizeCanvas, setGlobals, resizeCount = 0;
createCanvas = function () {
const c = document.createElement("canvas");
const cs = c.style;
cs.position = "absolute";
cs.top = 0;
cs.left = 0;
cs.zIndex = 1000;
document.body.appendChild(c);
return c;
}
resizeCanvas = function () {
if (canvas === undefined) {
canvas = createCanvas();
}
canvas.width = innerWidth;
canvas.height = innerHeight;
ctx = canvas.getContext("2d");
if (typeof setGlobals === "function") {
setGlobals();
}
if (typeof onResize === "function") {
if(firstRun){
onResize();
firstRun = false;
}else{
resizeCount += 1;
setTimeout(debounceResize, RESIZE_DEBOUNCE_TIME);
}
}
}
function debounceResize() {
resizeCount -= 1;
if (resizeCount <= 0) {
onResize();
}
}
setGlobals = function () {
cw = (w = canvas.width) / 2;
ch = (h = canvas.height) / 2;
}
mouse = (function () {
function preventDefault(e) {
e.preventDefault();
}
var mouse = {
x : 0,
y : 0,
w : 0,
alt : false,
shift : false,
ctrl : false,
buttonRaw : 0,
over : false,
bm : [1, 2, 4, 6, 5, 3],
active : false,
bounds : null,
crashRecover : null,
mouseEvents : "mousemove,mousedown,mouseup,mouseout,mouseover,mousewheel,DOMMouseScroll".split(",")
};
var m = mouse;
function mouseMove(e) {
var t = e.type;
m.bounds = m.element.getBoundingClientRect();
m.x = e.pageX - m.bounds.left;
m.y = e.pageY - m.bounds.top;
m.alt = e.altKey;
m.shift = e.shiftKey;
m.ctrl = e.ctrlKey;
if (t === "mousedown") {
m.buttonRaw |= m.bm[e.which - 1];
} else if (t === "mouseup") {
m.buttonRaw &= m.bm[e.which + 2];
} else if (t === "mouseout") {
m.buttonRaw = 0;
m.over = false;
} else if (t === "mouseover") {
m.over = true;
} else if (t === "mousewheel") {
m.w = e.wheelDelta;
} else if (t === "DOMMouseScroll") {
m.w = -e.detail;
}
if (m.callbacks) {
m.callbacks.forEach(c => c(e));
}
if ((m.buttonRaw & 2) && m.crashRecover !== null) {
if (typeof m.crashRecover === "function") {
setTimeout(m.crashRecover, 0);
}
}
e.preventDefault();
}
m.addCallback = function (callback) {
if (typeof callback === "function") {
if (m.callbacks === undefined) {
m.callbacks = [callback];
} else {
m.callbacks.push(callback);
}
}
}
m.start = function (element) {
if (m.element !== undefined) {
m.removeMouse();
}
m.element = element === undefined ? document : element;
m.mouseEvents.forEach(n => {
m.element.addEventListener(n, mouseMove);
});
m.element.addEventListener("contextmenu", preventDefault, false);
m.active = true;
}
m.remove = function () {
if (m.element !== undefined) {
m.mouseEvents.forEach(n => {
m.element.removeEventListener(n, mouseMove);
});
m.element.removeEventListener("contextmenu", preventDefault);
m.element = m.callbacks = undefined;
m.active = false;
}
}
return mouse;
})();
// Clean up. Used where the IDE is on the same page.
var done = function () {
window.removeEventListener("resize", resizeCanvas)
mouse.remove();
document.body.removeChild(canvas);
canvas = ctx = mouse = undefined;
}
function update(timer) { // Main update loop
if(ctx === undefined){
return;
}
globalTime = timer;
display(); // call demo code
if (!(mouse.buttonRaw & 2)) {
requestAnimationFrame(update);
} else {
done();
}
}
setTimeout(function(){
resizeCanvas();
mouse.start(canvas, true);
mouse.crashRecover = done;
window.addEventListener("resize", resizeCanvas);
requestAnimationFrame(update);
},0);
})();
/** SimpleFullCanvasMouse.js end **/ |
Repository owner
deleted a comment from
1MLightyears
Aug 26, 2022
Repository owner
deleted a comment from
1MLightyears
Aug 26, 2022
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