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I suggest also considering an option that would render the "inner" leaves as fast leaves instead of leaving a "hole" behind. If fast leaves are complicated, maybe render a solid leaf color instead.
That could have the benefit of rendering even less blocks, because some would be solid, therefore any blocks behind them would not need to be rendered from the player's point of view.
The text was updated successfully, but these errors were encountered:
In video settings, set graphics to fast and you'll see opaque leaves.
isXander
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Consider adding an option for the opposite of culling
Consider adding an option for the opposite of culling (Optifine Smart Leaves)
Jun 17, 2022
catb0x
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Jul 31, 2022
I suggest also considering an option that would render the "inner" leaves as fast leaves instead of leaving a "hole" behind. If fast leaves are complicated, maybe render a solid leaf color instead.
That could have the benefit of rendering even less blocks, because some would be solid, therefore any blocks behind them would not need to be rendered from the player's point of view.
The text was updated successfully, but these errors were encountered: