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DestinationNode needs js AudioNodeMixin to handle panics #81

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orottier opened this issue Feb 21, 2024 · 1 comment · Fixed by #82
Closed

DestinationNode needs js AudioNodeMixin to handle panics #81

orottier opened this issue Feb 21, 2024 · 1 comment · Fixed by #82

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@orottier
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From #57 the tests in the-destinationnode-interface fail because the audioContext.destination.channelCount = 0; throws a rust panic that is not wrapped by a JS error. I looked in the js/ directory and there is no trace of DestinationNode. Should it be added?

@b-ma
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b-ma commented Feb 21, 2024

Nice catch! But trickier than expected, it seems to hide an issue with the wpt, I will investigate

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2 participants