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segments_intersection.cpp
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segments_intersection.cpp
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#include <bits/stdc++.h>
#include <optional>
using namespace std;
using ll = long long;
bool is_cross_intersect(ll x1, ll y1, ll x2, ll y2, ll x3, ll y3, ll x4, ll y4) {
ll z1 = (x2 - x1) * (y3 - y1) - (y2 - y1) * (x3 - x1);
ll z2 = (x2 - x1) * (y4 - y1) - (y2 - y1) * (x4 - x1);
ll z3 = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
ll z4 = (x4 - x3) * (y2 - y3) - (y4 - y3) * (x2 - x3);
return (z1 < 0 || z2 < 0) && (z1 > 0 || z2 > 0) && (z3 < 0 || z4 < 0) && (z3 > 0 || z4 > 0);
}
bool is_cross_or_touch_intersect(ll x1, ll y1, ll x2, ll y2, ll x3, ll y3, ll x4, ll y4) {
if (max(x1, x2) < min(x3, x4) || max(x3, x4) < min(x1, x2) || max(y1, y2) < min(y3, y4) ||
max(y3, y4) < min(y1, y2))
return false;
ll z1 = (x2 - x1) * (y3 - y1) - (y2 - y1) * (x3 - x1);
ll z2 = (x2 - x1) * (y4 - y1) - (y2 - y1) * (x4 - x1);
ll z3 = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
ll z4 = (x4 - x3) * (y2 - y3) - (y4 - y3) * (x2 - x3);
return (z1 <= 0 || z2 <= 0) && (z1 >= 0 || z2 >= 0) && (z3 <= 0 || z4 <= 0) && (z3 >= 0 || z4 >= 0);
}
optional<pair<double, double>> get_lines_intersection(ll x1, ll y1, ll x2, ll y2, ll x3, ll y3, ll x4, ll y4) {
ll a1 = y2 - y1;
ll b1 = x1 - x2;
ll c1 = -(x1 * y2 - x2 * y1);
ll a2 = y4 - y3;
ll b2 = x3 - x4;
ll c2 = -(x3 * y4 - x4 * y3);
ll det = a1 * b2 - a2 * b1;
if (det == 0)
return {};
double x = -(c1 * b2 - c2 * b1) / (double)det;
double y = -(a1 * c2 - a2 * c1) / (double)det;
return optional{make_pair(x, y)};
}
// usage example
int main() {
optional<pair<double, double>> intersection = get_lines_intersection(0, 0, 4, 2, 2, -1, 2, 5);
cout << (bool)intersection << endl;
cout << intersection->first << " " << intersection->second << endl;
optional<pair<double, double>> no_intersection = get_lines_intersection(0, 0, 0, 1, 1, 0, 1, 1);
cout << (bool)no_intersection << endl;
}