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Taking the example from the repo (0.10.6), the eyes are too far apart if the device resolution is set to a scaled 1920 x 1080. I effectively see 2 cubes and 2 reticles.
If I set the device resolution to native 2560 x 1440, it works as expected.
Samsung devices that have dynamic resolution fail when not at their max resolution/utilizing full performance. There are some potential workarounds, but this is due to hardcoding the resolutions per device -> immersive-web/cardboard-vr-display#7
Description:
Taking the example from the repo (0.10.6), the eyes are too far apart if the device resolution is set to a scaled 1920 x 1080. I effectively see 2 cubes and 2 reticles.
If I set the device resolution to native 2560 x 1440, it works as expected.
Additional Information:
Potentially related to: #312
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