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cs-gamestate

Counter-Strike Game State Integration for Python: Game State Integration (GSI for short) allows to receive various types of information, for example the name, state and match statistics of the player, from a running Counter-Strike game via the HTTP POST method in JSON format. This package aims to provide structures, documentation and convenience methods for configuring, receiving and verifying the GSI in python. To learn more about the Counter-Strike Game State Integration, have a look at the Valve Developer Community or this excellent reddit post.

Installation

Note: This package is still in early stages of development, installing might miss dependencies or does not work at all.

pip install cs-gamestate

Configuration

The GSI service needs to be configured in the game configuration directory. The next time the game is launched, this configuration will be loaded automatically.

To generate a configration, the make_config tool provided with this package can be used, save the generated output as a file gamestate_integration_<service-name>.cfg into the game configuration directory:

python -m cs_gamestate.utils.make_config "My GSI Service" http://127.0.0.1:1234/my-gsi --subscribe-to-all

This configures a GSI service called "My GSI Service" expecting an endpoint server running on the localhost, i.e., 127.0.0.1, listening on port 1234 where HTTP POST requests are handled under the /my-gsi path. This example service uses default configuration and subscribes to all possible information components of the game state, even those only available in observer mode.

For more information on the available configuration options, try the --help option of the configuration util, look into the source code or the aforementioned articles.

Receiving Game States

Once configured, the game will start transmitting game states as JSON structures to the specified endpoint address. You can either implement your own service handling HTTP POST requests under the specified address and process the raw JSON data, or use the simple server based on flask provided with this package:

# Game state integration endpoint server
from cs_gamestate.endpoint import GSIServer

# Create an endpoint listening on the specified path and port
server = GSIServer(path="/my-gsi", port=1234)
# Read the next game state received by the server
#   Reset the state buffer and block to only receive unique new states
state = server.read(reset=True, block=True)

When running the game and this server on the same host, i.e., the localhost, this should work with the example configuration as generated above.

The returned state object will be of type cs_gamestate.structs.gamestate.GameState, where subcomponents can be accessed as object attributes, e.g., state.player gives access to the player subcomponent if it has been subscribed to, otherwise this attribute will be None. The state object can be printed to give a string representation of the game state or can be converted back to JSON (but including None or null for fields which are not present) via json.dumps(asdict(s)) using the json package and asdict from the dataclasses package.

The package provides a simple utility program receiving and logging game states to the console or standard output:

python -m cs_gamestate.utils.logger /my-gsi 123

This will create a service listening on the localhost, again corresponding to the example configuration above. Received game states will be printed to the terminal. Note: this might be a lot of output in an active game or just one update every 30 seconds in the main menu.

Verifying Game States

This package offers some basic verification of game states against known values for some of the subcomponents, e.g., check received weapon names against the set of known weapon names collected in cs_gamestate.enums.equipment. Verification is possible via the verify method of the GameState objects and yields a list of strings containing a message for each component which cannot be verified. The logger util can be used to verify each game state it receives by specifiyng the --verifycommand line option, printing verification messages to the terminal, actually the standard error output, as well.

Please consider reporting any verification issues, especially those regarding weapon names, types and states still missing in cs_gamestate.enums by opening an issue on the GitHub repository.