You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Using a lower resolution terrain (world for instance) with the default strategy STRATEGY_MIN_NETWORK_TRAFFIC produces glitching effets by switching from precision levels very far apart from each other.
tile_precision_glitching.mp4
Steps to Reproduce
Start from the view_3d_map example.
Modify the range of the view.controls.lookAtCoordinate function to a smaller value like 1000 to zoom closer to ground when searching a place
Remove the Highres France terrain to only use world terrain.
Remove the update strategy in WORLD_DTM.json to use default one
Search for the french city Sète
See how tiles are switching between very far appart levels
Expected Behavior
Even if it makes sense that this strategy tries to request as few tiles as possible, it should not jump between levels too far appart.
Possible Cause/Fix/Solution
When zooming from the whole globe view to a close-up view, only very low-res and high res tiles are loaded, and the startegy switches betweel already loaded tiles.
The text was updated successfully, but these errors were encountered:
Context
Using a lower resolution terrain (world for instance) with the default strategy STRATEGY_MIN_NETWORK_TRAFFIC produces glitching effets by switching from precision levels very far apart from each other.
tile_precision_glitching.mp4
Steps to Reproduce
Expected Behavior
Even if it makes sense that this strategy tries to request as few tiles as possible, it should not jump between levels too far appart.
Possible Cause/Fix/Solution
When zooming from the whole globe view to a close-up view, only very low-res and high res tiles are loaded, and the startegy switches betweel already loaded tiles.
The text was updated successfully, but these errors were encountered: