use color to control material using controlnet #9030
Replies: 5 comments 3 replies
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Didn't know of that control net and I think your project idea its really cool. I think your problem can be solved by doing one of these two:
Also I don't really know if you tried it yet, but this also can be mostly achieved with IP Adapters and masks but probably a controlnet will have better quality and precision. |
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@asomoza thanks for your suggestion. I will try the second one. The problem with first one is that a lot of indoor objects have the same material which will make the segmentation poor |
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Hello Alvaro
Thanks for replying back. i have realized that your understanding of
diffusion models is way more deeper than mine. I am actually quite
impressed. Is it possible for you to share your contact on any chat app eg
whatsapp where i can discuss some aspects of this project with you?
…On Mon, 5 Aug 2024 at 12:06 PM, Álvaro Somoza ***@***.***> wrote:
Also as a rough and fast experiment on what I was telling you that can be
achieved with IP Adapters using just one wood simple texture:
depth texture base gen
[image: 20240804235737]
<https://github.com/user-attachments/assets/0c7d5508-5f10-43a2-b1dc-8b01189e5bb0> [image:
20240805000315]
<https://github.com/user-attachments/assets/ecbd4815-26fa-4ec8-a614-110e89ea5585> [image:
20240804235820]
<https://github.com/user-attachments/assets/b01d45a3-571c-4ce9-93ef-87d617d85881>
floor wall both
[image: 20240805000148]
<https://github.com/user-attachments/assets/4dd581c7-4f4e-4389-a4f0-f1ef83c63f9e> [image:
20240805000208]
<https://github.com/user-attachments/assets/61c388ff-c1f6-452e-b1d7-14f991df3e9a> [image:
20240804235841]
<https://github.com/user-attachments/assets/0e8b6701-33ad-42b1-8c2a-a5b587357997>
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Hello! Your project to generate a living room scene with accurate materials based on color input is intriguing. Given the challenge of overlapping materials, here's a refined approach: Multi-channel Masking: Instead of using a single color channel, use multi-channel masks. Assign different shades or patterns within the same color spectrum to differentiate materials (e.g., various browns for wooden objects). Semantic Segmentation: Utilize a semantic segmentation model to segment different objects and materials before training the control net. This helps in maintaining the shape and identity of each object. Instance Segmentation: Combine semantic segmentation with instance segmentation to differentiate between objects of the same material type. Hierarchical Annotations: Create hierarchical annotations where the primary mask color represents the material, and secondary markings or textures differentiate between objects. Hybrid Approach: Use a combination of manual annotation and automated segmentation tools to enhance accuracy and reduce manual labor. This approach can help you preserve the identity of objects while accurately generating the corresponding materials. Here 444 angel number meaning you can read something new. |
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Semantic Segmentation: Utilize a semantic segmentation model to segment different objects and materials before training the control net. This helps in maintaining the shape and identity of each object. Instance Segmentation: Combine semantic segmentation with instance segmentation to differentiate between objects of the same material type. Hierarchical Annotations: Create hierarchical annotations where the primary mask color represents the material, and secondary markings or textures differentiate between objects like Inshot Mod Apk |
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Now the problem is that in outdoor, there is no duplication of the material whereas in indoor, a lot of objects have the same material eg floor, chair, couch all might have wooden material so generating a colored mask with the same color might end up losing the shape of the objects when a lot of them have the same color. this is where i find this technique infeasible
i would love to hear your suggestions on how i can achieve this objective
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