Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Include uncertainty on other vehicle actions #27

Open
huevosabio opened this issue Dec 4, 2016 · 3 comments
Open

Include uncertainty on other vehicle actions #27

huevosabio opened this issue Dec 4, 2016 · 3 comments
Assignees

Comments

@huevosabio
Copy link
Owner

Basically, assume that "obstacles" draw from a distribution over their actions and act accordingly.

This will likely explode the state space, so we should try to come up with a cool method to solve it :)

@huevosabio huevosabio self-assigned this Dec 4, 2016
@huevosabio
Copy link
Owner Author

I've implemented random actions drawn from an arbitrary distribution for the obstacles;

However, calcReward does not take into account this new reality.

The issue is that calcReward uses extends the current state using the current action to see if there would be a crash... a more reliable source of truth would be to calculate reward based on the original and following state

@huevosabio
Copy link
Owner Author

Ahh actually, I think we would be better by keeping it as is...

@huevosabio
Copy link
Owner Author

In MCTS, we simply simulate soooo we can actually use simulated obstacle actions to see what our expected value will be. In FS, an option would be to simply get the expected value.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant