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Geometry.h
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Geometry.h
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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#ifdef __GNUC__
// under gcc, inline will only take place if optimizations are applied (-O). this will force inline even whith optimizations.
#define XBMC_FORCE_INLINE __attribute__((always_inline))
#else
#define XBMC_FORCE_INLINE
#endif
#include <algorithm>
class CPoint
{
public:
CPoint()
{
x = 0; y = 0;
};
CPoint(float a, float b)
{
x = a;
y = b;
};
CPoint operator+(const CPoint &point) const
{
CPoint ans;
ans.x = x + point.x;
ans.y = y + point.y;
return ans;
};
const CPoint &operator+=(const CPoint &point)
{
x += point.x;
y += point.y;
return *this;
};
CPoint operator-(const CPoint &point) const
{
CPoint ans;
ans.x = x - point.x;
ans.y = y - point.y;
return ans;
};
const CPoint &operator-=(const CPoint &point)
{
x -= point.x;
y -= point.y;
return *this;
};
float x, y;
};
class CRect
{
public:
CRect() { x1 = y1 = x2 = y2 = 0;};
CRect(float left, float top, float right, float bottom) { x1 = left; y1 = top; x2 = right; y2 = bottom; };
void SetRect(float left, float top, float right, float bottom) { x1 = left; y1 = top; x2 = right; y2 = bottom; };
bool PtInRect(const CPoint &point) const
{
if (x1 <= point.x && point.x <= x2 && y1 <= point.y && point.y <= y2)
return true;
return false;
};
inline const CRect &operator -=(const CPoint &point) XBMC_FORCE_INLINE
{
x1 -= point.x;
y1 -= point.y;
x2 -= point.x;
y2 -= point.y;
return *this;
};
inline const CRect &operator +=(const CPoint &point) XBMC_FORCE_INLINE
{
x1 += point.x;
y1 += point.y;
x2 += point.x;
y2 += point.y;
return *this;
};
const CRect &Intersect(const CRect &rect)
{
x1 = clamp_range(x1, rect.x1, rect.x2);
x2 = clamp_range(x2, rect.x1, rect.x2);
y1 = clamp_range(y1, rect.y1, rect.y2);
y2 = clamp_range(y2, rect.y1, rect.y2);
return *this;
};
const CRect &Union(const CRect &rect)
{
if (IsEmpty())
*this = rect;
else if (!rect.IsEmpty())
{
x1 = std::min(x1,rect.x1);
y1 = std::min(y1,rect.y1);
x2 = std::max(x2,rect.x2);
y2 = std::max(y2,rect.y2);
}
return *this;
};
inline bool IsEmpty() const XBMC_FORCE_INLINE
{
return (x2 - x1) * (y2 - y1) == 0;
};
inline float Width() const XBMC_FORCE_INLINE
{
return x2 - x1;
};
inline float Height() const XBMC_FORCE_INLINE
{
return y2 - y1;
};
inline float Area() const XBMC_FORCE_INLINE
{
return Width() * Height();
};
bool operator !=(const CRect &rect) const
{
if (x1 != rect.x1) return true;
if (x2 != rect.x2) return true;
if (y1 != rect.y1) return true;
if (y2 != rect.y2) return true;
return false;
};
float x1, y1, x2, y2;
private:
inline static float clamp_range(float x, float l, float h) XBMC_FORCE_INLINE
{
return (x > h) ? h : ((x < l) ? l : x);
}
};