Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Infrastructure/online support #14256

Open
ghost opened this issue Mar 4, 2021 · 253 comments
Open

Infrastructure/online support #14256

ghost opened this issue Mar 4, 2021 · 253 comments

Comments

@ghost
Copy link

ghost commented Mar 4, 2021

There was an issue open for infrastrucutre but they removed the part of it so I will do it again.
So infrastructure is getting back on the PSP .
First game that works is ATV Off Road Fury Blazin' Trails.
To connect you need to use the 104.237.9.163 DNS on a real PSP.
For now you cant connect because the infrastructure feature is still unsupported on PPSSPP.

@anr2me
Copy link
Collaborator

anr2me commented Mar 4, 2021

How do you setup the DNS?
does it replace a domain from official server with an IP of private server? something like editing the hosts file on most OS?

Edit:
If i google "104.237.9.163" it seems to be used for SOCOM II Online too.
Is this IP 104.237.9.163 worked as a DNS Server?

On PPSSPP i can just use that IP as default Primary DNS Server (which currently use Google DNS 8.8.8.8 i think) for Apctl info, or may be add an option to change DNS Server in the future.
But currently we don't have Resolver HLE implemented yet, so DNS won't work yet.
And if there are games that use a hardcoded server IP instead of using domain name, we probably need to implement hosts file too in order to map official server IP to private server IP, since they won't go through DNS server.

Btw, does ATV infrastructure worked yet on JPCSP?

@ghost
Copy link
Author

ghost commented Mar 4, 2021

I didnt try on JPCSP.

@ghost
Copy link
Author

ghost commented Mar 4, 2021

seems to be fixed on the JPCSP update:
http://www.emunewz.net/forum/showthread.php?tid=243070&pid=365587#pid365587

@anr2me
Copy link
Collaborator

anr2me commented Mar 4, 2021

This is the logs from SOCOM Bravo 3
image
The game seems to be trying to send something to Primary DNS Server (8.8.8.8 port 53) taken from Apctl Info, but getting socket error 10051 which is Network Unreachable... which is odd, Google DNS should always be reachable as long PPSSPP have access to the internet :( may be because the socket were bound to localhost thus have no route to the internet
This games seems to use SSDP multicast IP too (239.255.255.250)

And apparently this game also being flooded with Vulkan errors LOL, or may be because i'm using Debug build?
image

@ghost
Copy link
Author

ghost commented Mar 4, 2021

Socom is not working currently.
Only ATV Off Road Fury Blazin' Trails works.

@anr2me
Copy link
Collaborator

anr2me commented Mar 4, 2021

seems to be fixed on the JPCSP update:
http://www.emunewz.net/forum/showthread.php?tid=243070&pid=365587#pid365587

Based on one of the comment: the host may need to open UDP port 10075
Looks like i won't be able to test infrastructure mode since my internet can't have any open port... it's LTE connection afterall

@ghost
Copy link
Author

ghost commented Mar 4, 2021

I guess you have to use JPCSP or a real PSP for now.

@anr2me
Copy link
Collaborator

anr2me commented Mar 4, 2021

I guess you have to use JPCSP or a real PSP for now.

it won't work either, because my internet connection is the main issue LOL mobile data connection aren't allowed to have open port

The only way for me to test it is if i host my own private server locally, or if the private server is located inside a VPN, and i have access to the VPN too.

Btw, this is the Logs from ATV, which have similar issue when attempting to send something to DNS Server
image
Anyway, i'll need to fix Apctl first before it can be used for both LAN Multiplayer and Infrastructure/Online Multiplayer.
Currently i'm not even sure whether Apctl can be initialized even before launching the game or not, based on the strange behavior of Driver76 that initialize Adhoc and attempt to use ApctlGetInfo at the same time, along with some infrastructure HLE for LAN Multiplayer.

@Zero1UP
Copy link

Zero1UP commented Mar 4, 2021

I guess you have to use JPCSP or a real PSP for now.

it won't work either, because my internet connection is the main issue LOL mobile data connection aren't allowed to have open port

The only way for me to test it is if i host my own private server locally, or if the private server is located inside a VPN, and i have access to the VPN too.

Btw, this is the Logs from ATV, which have similar issue when attempting to send something to DNS Server
image

Well yes that's because you are using 8.8.8.8 as your primary DNS. Google's DNS doesn't have information about that domain other than it goes to nothing basically. That's why you have to set the Primary DNS to the 104 IP. That's our DNS server that then turns around and sends back the IP address for the server that the game is running on.

@Zero1UP
Copy link

Zero1UP commented Mar 4, 2021

seems to be fixed on the JPCSP update:
http://www.emunewz.net/forum/showthread.php?tid=243070&pid=365587#pid365587

Based on one of the comment: the host may need to open UDP port 10075
Looks like i won't be able to test infrastructure mode since my internet can't have any open port... it's LTE connection afterall

That's only for hosting a game since the game is Peer to Peer.

@anr2me
Copy link
Collaborator

anr2me commented Mar 4, 2021

seems to be fixed on the JPCSP update:
http://www.emunewz.net/forum/showthread.php?tid=243070&pid=365587#pid365587

Based on one of the comment: the host may need to open UDP port 10075
Looks like i won't be able to test infrastructure mode since my internet can't have any open port... it's LTE connection afterall

That's only for hosting a game since the game is Peer to Peer.

So basically the private server is only for match making, while gameplay will be just like Adhoc/LAN Multiplayer which communicates directly PSP to PSP instead of something like online multiplayer on PC (ie. Server to Clients)?

@Zero1UP
Copy link

Zero1UP commented Mar 4, 2021

seems to be fixed on the JPCSP update:
http://www.emunewz.net/forum/showthread.php?tid=243070&pid=365587#pid365587

Based on one of the comment: the host may need to open UDP port 10075
Looks like i won't be able to test infrastructure mode since my internet can't have any open port... it's LTE connection afterall

That's only for hosting a game since the game is Peer to Peer.

So basically the private server is only for match making, while gameplay will be just like Adhoc/LAN Multiplayer which communicates directly PSP to PSP instead of something like online multiplayer (Server to Clients)?

Well that entirely depends on the game. Some games are UDP while some might be using TCP or TCP with auxiliary UDP.

In this case with ATV all the communication to the server is over TCP (it maintains this connection while you are in a match) and the game traffic is UDP.

@ghost
Copy link
Author

ghost commented Mar 4, 2021

Currently i'm not even sure whether Apctl can be initialized even before launching the game or not, based on the strange behavior of Driver76 that initialize Adhoc and attempt to use ApctlGetInfo at the same time, along with some infrastructure HLE for LAN Multiplayer.

See the DM I sent you on the forums.

@anr2me
Copy link
Collaborator

anr2me commented Mar 4, 2021

Hmm... this DNS Server Unreachable issue might be because the socket bound only to localhost IP 127.0.0.1, it probably need to bind an interface that have access to internet gateway...
image

Edit:
Using my router DNS Server seems to be able to resolve DNS too, but waiting the reply need to be faster otherwise the game will shows an error message on screen :(
it repeatedly showing error message because the game gives up after waiting for reply from DNS Server several times :(

Screenshot

image

Using 104 DNS Server also have similar issue and took longer to get the reply

Screenshot

image

The strange part is that the game seems to be expecting something from another socket which is bound to port 6431
The game never send anything other than DNS request, so i wondered why did it attempt to recv at port 6431 and eventually close the socket and show this error

Screenshot

image

It never even tried to connect/send to anywhere else other than the DNS Server LOL

@Zero1UP
Copy link

Zero1UP commented Mar 4, 2021

Hmm... this DNS Server Unreachable issue might be because the socket bound only to localhost IP 127.0.0.1, it probably need to bind an interface that have access to internet gateway...
image

Edit:
Using my router DNS Server seems to be able to resolve DNS too, but waiting the reply need to be faster otherwise the game will shows an error message on screen :(
it repeatedly showing error message because the game gives up after waiting for reply from DNS Server several times :(

Using 104 DNS Server also have similar issue and took longer to get the reply

The strange part is that the game seems to be expecting something from another socket which is bound to port 6431
The game never send anything other than DNS request, so i wondered why did it attempt to recv at port 6431 and eventually close the socket and show this error

It never even tried to connect/send to anywhere else other than the DNS Server LOL

The port you are mentioning is something on the client. That's what the client decided to use to talk to the server on. The ports that the server can use are:

TCP
10071
10075
10080
10070
10078

UDP (This is for P2P games and is more or less a client thing)
10075

There are a few other ones that a game might try to connect on but as far as I know they weren't common across all games and were non NTSC versions of games. Not that it really matters but generally speaking those are the ports that most games will try connecting on.

@anr2me
Copy link
Collaborator

anr2me commented Mar 4, 2021

Current issue is that the game is not even trying to connect or send anything to a Lobby Server, and i'm not sure how to trigger the game to at least attempt to connect to the Lobby Server.

This is the Log from Init to the appearance for that "Connection to lobby server failed":

Click to expand
57:31:189 Main         W[SCENET]: HLE\sceNet.cpp:686 sceNetInit(poolsize=204800, calloutpri=32, calloutstack=16384, netintrpri=32, netintrstack=12288) at 08b14160
57:31:189 Main         D[SCENET]: HLE\sceNet.cpp:696 0=sceNetInit(00032000, 00000020, 00004000, 00000020, 00003000)
57:31:189 Main         E[SCENET]: HLE\sceNet.cpp:1206 UNIMPL sceNetInetInit()
57:31:190 Main         W[SCENET]: HLE\sceNet.cpp:1251 UNTESTED sceNetApctlInit(32768, 48)
57:31:190 Main         I[SCENET]: HLE\sceNet.cpp:1420 sceNetApctlAddHandler(08b142f8, 00000000)
57:31:190 Main         W[SCENET]: HLE\sceNet.cpp:1407 Added Apctl handler(8b142f8, 0): 0
57:31:193 Main         I[SCEUTIL]: HLE\sceUtility.cpp:563 0=sceUtilityNetconfInitStart(09109b30)
57:32:670 Main         W[SCENET]: HLE\sceNet.cpp:1899 UNTESTED sceNetApctlConnect(1)
57:32:698 ApctlThread  D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=0][NewState=2][Event=0][Error=00000000][ArgsPtr=00000000]
57:34:666 idle0        D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 1, error: 0) Result (00000000) of sceNetApctl - Event: 0, State: 2
57:34:667 ApctlThread  D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=0][NewState=2][Event=0][Error=0][ArgsPtr=00000000] [cbId: 144][retV0: 00000000]
57:34:667 ApctlThread  D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=2][NewState=3][Event=3][Error=00000000][ArgsPtr=00000000]
57:34:770 idle0        D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 4, error: 0) Result (00000000) of sceNetApctl - Event: 3, State: 3
57:34:770 ApctlThread  D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=2][NewState=3][Event=3][Error=0][ArgsPtr=00000000] [cbId: 0][retV0: 00000000]
57:34:770 ApctlThread  D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=3][NewState=4][Event=4][Error=00000000][ArgsPtr=00000000]
57:36:765 Main         D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 5, error: 0) Result (00000000) of sceNetApctl - Event: 4, State: 4
57:36:766 ApctlThread  D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=3][NewState=4][Event=4][Error=0][ArgsPtr=00000000] [cbId: 144][retV0: 00000000]
57:36:802 Main         W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdcf0) at 08b142b4
57:36:802 Main         D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 192.168.8.102
57:36:802 Main         D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdcf0)
57:37:392 Main         W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdb30) at 08b30bc4
57:37:392 Main         D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 192.168.8.102
57:37:392 Main         D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdb30)
57:37:401 Main         W[SCENET]: HLE\sceNet.cpp:1541 UNTESTED sceNetInetSocket(2, 2, 0) at 08b302f0
57:37:401 Main         D[SCENET]: HLE\sceNet.cpp:1542 Socket: Domain = AF_INET, Type = SOCK_DGRAM, Protocol = IPPROTO_UNSPEC (DEFAULT?)
57:37:401 Main         D[SCENET]: HLE\sceNet.cpp:1557 748=sceNetInetSocket(2, 2, 0)
57:37:402 Main         W[SCENET]: HLE\sceNet.cpp:1646 UNTESTED sceNetInetBind(748, 09fbdaa0, 16) at 08b2ffb4
57:37:402 Main         D[SCENET]: HLE\sceNet.cpp:1657 Bind: Family = AF_INET, Address = 0.0.0.0, Port = 6431
57:37:402 Main         D[SCENET]: HLE\sceNet.cpp:1677 0=sceNetInetBind(748, 09fbdaa0, 16)
57:37:402 Main         W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(748, 65535, 32, 09fbdac0, 4)
57:37:403 Main         D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_BROADCAST, OptValue = 1
57:37:403 Main         D[SCENET]: HLE\sceNet.cpp:1573 0=sceNetInetSetsockopt(748, 65535, 32, 09fbdac0, 4)
57:37:403 Main         W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(748, 65535, 4105, 09fbdab0, 4)
57:37:403 Main         D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_NBIO, OptValue = 1
57:37:403 Main         D[SCENET]: HLE\sceNet.cpp:1568 0=sceNetInetSetsockopt(748, 65535, 4105, 09fbdab0, 4)
57:37:405 Main         W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdaa0) at 08b30b78
57:37:405 Main         D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 192.168.8.102
57:37:405 Main         D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdaa0)
57:37:405 Main         W[SCENET]: HLE\sceNet.cpp:1451 UNTESTED sceNetInetInetAddr(192.168.8.102)
57:37:405 Main         D[SCENET]: HLE\sceNet.cpp:1458 6608a8c0=sceNetInetInetAddr(192.168.8.102)
57:37:421 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:421 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:422 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:441 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:441 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:441 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:443 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
57:37:443 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
57:37:443 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:446 Main         W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(11, 09fbdcbc) at 08b14bc4
57:37:446 Main         D[SCENET]: HLE\sceNet.cpp:1349 ApctlInfo - Primary DNS: 104.237.9.163
57:37:446 Main         D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(11, 09fbdcbc)
57:37:450 Main         W[SCENET]: HLE\sceNet.cpp:1541 UNTESTED sceNetInetSocket(2, 2, 0) at 08b302f0
57:37:450 Main         D[SCENET]: HLE\sceNet.cpp:1542 Socket: Domain = AF_INET, Type = SOCK_DGRAM, Protocol = IPPROTO_UNSPEC (DEFAULT?)
57:37:450 Main         D[SCENET]: HLE\sceNet.cpp:1557 3664=sceNetInetSocket(2, 2, 0)
57:37:450 Main         W[SCENET]: HLE\sceNet.cpp:1646 UNTESTED sceNetInetBind(3664, 09fbd950, 16) at 08b2ffb4
57:37:450 Main         D[SCENET]: HLE\sceNet.cpp:1657 Bind: Family = AF_INET, Address = 0.0.0.0, Port = 0
57:37:450 Main         D[SCENET]: HLE\sceNet.cpp:1677 0=sceNetInetBind(3664, 09fbd950, 16)
57:37:451 Main         W[SCENET]: HLE\sceNet.cpp:1462 UNTESTED sceNetInetGetsockname(3664, 09fbd960, 09fbd970)
57:37:451 Main         D[SCENET]: HLE\sceNet.cpp:1473 Getsockname: Family = AF_INET, Address = 0.0.0.0, Port = 60251
57:37:451 Main         W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3664, 65535, 32, 09fbd970, 4)
57:37:451 Main         D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_BROADCAST, OptValue = 1
57:37:451 Main         D[SCENET]: HLE\sceNet.cpp:1573 0=sceNetInetSetsockopt(3664, 65535, 32, 09fbd970, 4)
57:37:451 Main         W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3664, 65535, 4105, 09fbd960, 4)
57:37:451 Main         D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_NBIO, OptValue = 1
57:37:451 Main         D[SCENET]: HLE\sceNet.cpp:1568 0=sceNetInetSetsockopt(3664, 65535, 4105, 09fbd960, 4)
57:37:455 Main         W[SCENET]: HLE\sceNet.cpp:1738 UNTESTED sceNetInetSendto(3664, 08c9c9b4, 47, 00000000, 09fbd990, 16) at 08b30460
57:37:455 Main         D[SCENET]: HLE\sceNet.cpp:1745 SendTo: Address = 104.237.9.163, Port = 53
57:37:455 Main         V[SCENET]: HLE\sceNet.cpp:1749 Data Dump:
          00000000  00 00 01 00 00 01 00 00 00 00 00 00 0b 61 74 76  .............atv
          00000010  70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e  psp-prod.pdonlin
          00000020  65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01     e.scea.com.....
57:37:456 Main         D[SCENET]: HLE\sceNet.cpp:1784 47=sceNetInetSendto(3664, 08c9c9b4, 47, 0, 09fbd990, 16)
57:37:466 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
57:37:466 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
57:37:466 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:466 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:466 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:466 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:466 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
57:37:467 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
57:37:467 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:467 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
57:37:467 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
57:37:467 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:467 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
57:37:467 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
57:37:467 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:467 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
57:37:467 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
57:37:467 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:497 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
57:37:498 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
57:37:498 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:498 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:498 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:498 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:498 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
57:37:498 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
57:37:498 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:498 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
57:37:498 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
57:37:498 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:498 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
57:37:498 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
57:37:498 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:498 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
57:37:498 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
57:37:498 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:530 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
57:37:530 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
57:37:530 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:530 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:530 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:530 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:530 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
57:37:531 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
57:37:531 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:531 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
57:37:531 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
57:37:531 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:531 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
57:37:531 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
57:37:531 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:531 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
57:37:531 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
57:37:531 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:580 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
57:37:580 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
57:37:580 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:580 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:581 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:581 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:581 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
57:37:581 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
57:37:581 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:581 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
57:37:581 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
57:37:581 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:581 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
57:37:581 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
57:37:581 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:581 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
57:37:581 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
57:37:581 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:597 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
57:37:597 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
57:37:597 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:597 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:597 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:597 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:597 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
57:37:597 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
57:37:597 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:597 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
57:37:597 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
57:37:597 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:597 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
57:37:597 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
57:37:597 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:597 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
57:37:597 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
57:37:598 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:631 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
57:37:631 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
57:37:631 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:631 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:631 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:631 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:631 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
57:37:631 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
57:37:632 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:632 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
57:37:632 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
57:37:632 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:632 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
57:37:632 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
57:37:632 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:632 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
57:37:632 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
57:37:632 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:664 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
57:37:664 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
57:37:664 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:664 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:664 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:664 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:664 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
57:37:664 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
57:37:664 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:664 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
57:37:664 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
57:37:664 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:664 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
57:37:664 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
57:37:664 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:664 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
57:37:665 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
57:37:665 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:698 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3664, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
57:37:698 Main         D[SCENET]: HLE\sceNet.cpp:1728 RecvFrom: Address = 104.237.9.163, Port = 53
57:37:698 Main         V[SCENET]: HLE\sceNet.cpp:1732 Data Dump:
          00000000  00 00 81 83 00 01 00 00 00 01 00 00 0b 61 74 76  .............atv
          00000010  70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e  psp-prod.pdonlin
          00000020  65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01 c0  e.scea.com......
          00000030  18 00 06 00 01 00 00 03 84 00 3f 12 73 77 6c 65  ..........?.swle
          00000040  78 74 2d 69 62 73 6e 2d 63 30 31 6e 30 31 05 69  xt-ibsn-c01n01.i
          00000050  6e 66 72 61 03 73 69 65 04 73 6f 6e 79 c0 26 04  nfra.sie.sony.&.
          00000060  72 6f 6f 74 c0 21 77 ee 67 a0 00 00 2a 30 00 00  root.!w.g...*0..
          00000070  0e 10 00 24 ea 00 00 00 03 84                    ...$......
57:37:698 Main         D[SCENET]: HLE\sceNet.cpp:1734 122=sceNetInetRecvfrom(3664, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0)
57:37:703 Main         W[SCENET]: HLE\sceNet.cpp:1697 UNTESTED sceNetInetClose(3664) at 08b3097c
57:37:703 Main         D[SCENET]: HLE\sceNet.cpp:1698 0=sceNetInetClose(3664)
57:37:704 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:704 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:704 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:705 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
57:37:705 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
57:37:705 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:730 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(748, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
57:37:730 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(748, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
57:37:730 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
57:37:735 Main         W[SCENET]: HLE\sceNet.cpp:1697 UNTESTED sceNetInetClose(748) at 08b3097c
57:37:735 Main         D[SCENET]: HLE\sceNet.cpp:1698 0=sceNetInetClose(748)

It should atleast try to connect or send to somewhere after successfully resolving DNS, but never did that... may be it failed to resolve the DNS?
I'm not familiar with DNS resolver packets, so i'm not sure whether that reply means a successful dns resolve or not...

@Zero1UP
Copy link

Zero1UP commented Mar 4, 2021

104.237.9.163

So it could be that your ISP is blocking this change either at their level or through your modem. This is an issue we have with some people and their ps2's / pcsx2 and we have some work arounds for this. The easiest one is just loading a cheat code that replaces the domain with the IP of the server. The only problem is this is currently running on the test server and will eventually be moved to the main one.

You could try this code:
ATV Server IP
2049C6E4 2E343031
2049C6E8 2E373332
2049C6EC 36312E39
2049C6F0 00000033

Or if that doesn't work you could also edit a config file in the ISO
PSP_GAME > USRDIR > CONFIG.XML
Change mMASServer's value to

mMASServer="104.237.9.163"

In this case the DNS server is also hosting the test server for online games.

@ghost
Copy link
Author

ghost commented Mar 4, 2021

Also forgot to mention that there are some games that use PSN to connect and some that don't.
At least the ones that dont require PSN could be implemented on PPSSPP I guess.

@Zero1UP
Copy link

Zero1UP commented Mar 4, 2021

Also forgot to mention that there are some games that use PSN to connect and some that don't.
At least the ones that dont require PSN could be implemented on PPSSPP I guess.

I made a post on the ppsspp forums that mentioned this but I guess that forum does post moderation. There aren't many games that require PSN to begin with on the PSP.

@hrydgard
Copy link
Owner

hrydgard commented Mar 4, 2021

@Zero1UP Sorry for the slow moderation. It's unfortunately necessary due to a huge volume of spam. I've approved your post.

@anr2me
Copy link
Collaborator

anr2me commented Mar 5, 2021

104.237.9.163

So it could be that your ISP is blocking this change either at their level or through your modem. This is an issue we have with some people and their ps2's / pcsx2 and we have some work arounds for this. The easiest one is just loading a cheat code that replaces the domain with the IP of the server. The only problem is this is currently running on the test server and will eventually be moved to the main one.

You could try this code:
ATV Server IP
2049C6E4 2E343031
2049C6E8 2E373332
2049C6EC 36312E39
2049C6F0 00000033

Or if that doesn't work you could also edit a config file in the ISO
PSP_GAME > USRDIR > CONFIG.XML
Change mMASServer's value to

mMASServer="104.237.9.163"

In this case the DNS server is also hosting the test server for online games.

Ah that might be the case, i remembered that i can't access some websites even with 8.8.8.8 because i feels that my ISP is redirecting all dns queries to their DNS server, where i need to use DNS over HTTPS on dnscrypt to prevent this from happening :(

Looks like i need to implement hosts file to map domain/IP to IP for people with this kinda issue and not specific for ATV only.
Or may be hosts.ini since i can copy the code from PPSSPP.ini or compat.ini for a faster implementation LOL

Btw, is that 00000033 a valid IP (0.0.0.51)? or was that cheat code for ATV US version?

@Zero1UP
Copy link

Zero1UP commented Mar 5, 2021

104.237.9.163

So it could be that your ISP is blocking this change either at their level or through your modem. This is an issue we have with some people and their ps2's / pcsx2 and we have some work arounds for this. The easiest one is just loading a cheat code that replaces the domain with the IP of the server. The only problem is this is currently running on the test server and will eventually be moved to the main one.
You could try this code:
ATV Server IP
2049C6E4 2E343031
2049C6E8 2E373332
2049C6EC 36312E39
2049C6F0 00000033
Or if that doesn't work you could also edit a config file in the ISO
PSP_GAME > USRDIR > CONFIG.XML
Change mMASServer's value to
mMASServer="104.237.9.163"
In this case the DNS server is also hosting the test server for online games.

Ah that might be the case, i remembered that i can't access some websites even with 8.8.8.8 because i feels that my ISP is redirecting all dns queries to their DNS server, where i need to use DNS over HTTPS on dnscrypt to prevent this from happening :(

Looks like i need to implement hosts file to map domain/IP to IP for people with this kinda issue and not specific for ATV only.
Or may be hosts.ini since i can copy the code from PPSSPP.ini or compat.ini for a faster implementation LOL

Btw, is that 00000033 a valid IP (0.0.0.51)? or was that cheat code for ATV US version?

That code is a text replacement
It replaces
atvpsp-prod.pdonline.scea.com (well part of it)

for
104.237.9.163

A hosts file for the emulator would pretty nice to have. It would certainly make testing things easier.

@anr2me
Copy link
Collaborator

anr2me commented Mar 5, 2021

Hmm hosts file support might not be useful ini this case.. since ATV is trying to communicate directly with DNS Server instead of using API to resolve hostname, and i've seen many PSP games do similar thing.

In this case, if we wanted to use hosts file, we will need to be able to recognize whether the packet being sent to port 53 have a valid dns request format or not, if it's then try to resolve it locally, otherwise treat it as regular packet and send it.
And if we're resolving it locally, we also need to simulate the reply by pretending that replied data came from DNS Server.
Implementing these kinda thing probably a bit complicated for an early stage/WIP, so i'll probably put that as TODO for now (currently i don't even know the structure of DNS request and response, to be able to recognize the request and construct the reply/response)

Changing the hostname using cheat probably the best one for now :( i never liked to use cheat code since they're specific for a certain version only.

Btw, does anyone have created a cheat code compatible with PPSSPP (was it cwcheat? i'm not familiar with cheat format) based on this replacements where i can simple copy it to PPSSPP?

ATV Server IP
2049C6E4 2E343031
2049C6E8 2E373332
2049C6EC 36312E39
2049C6F0 00000033

@anr2me
Copy link
Collaborator

anr2me commented Mar 5, 2021

Okay, i ended using Speedify VPN to access the internet, and DNS 104 is working properly now :)

Well, at least the game is progressing further by trying to connect to lobby server, but i haven't implement TCP-related HLE yet LOL
Currently only UDP-related API being implemented which has been there stashed for quite some times in my local repo.

The new Logs with Unimplemented sceNetInetConnect:

Click to expand
11:07:150 Main         D[SCENET]: HLE\sceNet.cpp:696 0=sceNetInit(00032000, 00000020, 00004000, 00000020, 00003000)
11:07:150 Main         E[SCENET]: HLE\sceNet.cpp:1206 UNIMPL sceNetInetInit()
11:07:150 Main         W[SCENET]: HLE\sceNet.cpp:1251 UNTESTED sceNetApctlInit(32768, 48)
11:07:151 Main         I[SCENET]: HLE\sceNet.cpp:1420 sceNetApctlAddHandler(08b142f8, 00000000)
11:07:151 Main         W[SCENET]: HLE\sceNet.cpp:1407 Added Apctl handler(8b142f8, 0): 0
11:07:152 Main         I[SCEUTIL]: HLE\sceUtility.cpp:563 0=sceUtilityNetconfInitStart(09109b30)
11:08:823 Main         W[SCENET]: HLE\sceNet.cpp:1899 UNTESTED sceNetApctlConnect(1)
11:08:852 ApctlThread  D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=0][NewState=2][Event=0][Error=00000000][ArgsPtr=00000000]
11:10:822 idle0        D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 1, error: 0) Result (00000000) of sceNetApctl - Event: 0, State: 2
11:10:822 ApctlThread  D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=0][NewState=2][Event=0][Error=0][ArgsPtr=00000000] [cbId: 247][retV0: 00000000]
11:10:822 ApctlThread  D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=2][NewState=3][Event=3][Error=00000000][ArgsPtr=00000000]
11:10:923 idle0        D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 4, error: 0) Result (00000000) of sceNetApctl - Event: 3, State: 3
11:10:923 ApctlThread  D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=2][NewState=3][Event=3][Error=0][ArgsPtr=00000000] [cbId: 0][retV0: 00000000]
11:10:923 ApctlThread  D[SCENET]: HLE\sceNet.cpp:573 ApctlCallback [ID=0][OldState=3][NewState=4][Event=4][Error=00000000][ArgsPtr=00000000]
11:12:904 idle0        D[SCENET]: HLE\sceNet.cpp:163 Returning (WaitID: 5, error: 0) Result (00000000) of sceNetApctl - Event: 4, State: 4
11:12:905 ApctlThread  D[SCENET]: HLE\sceNet.cpp:118 AfterApctlMipsCall::run [ID=0][OldState=3][NewState=4][Event=4][Error=0][ArgsPtr=00000000] [cbId: 247][retV0: 00000000]
11:12:920 Main         W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdcf0) at 08b142b4
11:12:920 Main         D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 10.202.0.2
11:12:920 Main         D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdcf0)
11:13:518 Main         W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdb30) at 08b30bc4
11:13:518 Main         D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 10.202.0.2
11:13:518 Main         D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdb30)
11:13:527 Main         W[SCENET]: HLE\sceNet.cpp:1541 UNTESTED sceNetInetSocket(2, 2, 0) at 08b302f0
11:13:527 Main         D[SCENET]: HLE\sceNet.cpp:1542 Socket: Domain = AF_INET, Type = SOCK_DGRAM, Protocol = IPPROTO_UNSPEC (DEFAULT?)
11:13:527 Main         D[SCENET]: HLE\sceNet.cpp:1557 3768=sceNetInetSocket(2, 2, 0)
11:13:528 Main         W[SCENET]: HLE\sceNet.cpp:1646 UNTESTED sceNetInetBind(3768, 09fbdaa0, 16) at 08b2ffb4
11:13:528 Main         D[SCENET]: HLE\sceNet.cpp:1657 Bind: Family = AF_INET, Address = 0.0.0.0, Port = 6298
11:13:528 Main         D[SCENET]: HLE\sceNet.cpp:1677 0=sceNetInetBind(3768, 09fbdaa0, 16)
11:13:528 Main         W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3768, 65535, 32, 09fbdac0, 4)
11:13:528 Main         D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_BROADCAST, OptValue = 1
11:13:528 Main         D[SCENET]: HLE\sceNet.cpp:1573 0=sceNetInetSetsockopt(3768, 65535, 32, 09fbdac0, 4)
11:13:529 Main         W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3768, 65535, 4105, 09fbdab0, 4)
11:13:529 Main         D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_NBIO, OptValue = 1
11:13:529 Main         D[SCENET]: HLE\sceNet.cpp:1568 0=sceNetInetSetsockopt(3768, 65535, 4105, 09fbdab0, 4)
11:13:530 Main         W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(8, 09fbdaa0) at 08b30b78
11:13:530 Main         D[SCENET]: HLE\sceNet.cpp:1337 ApctlInfo - IP: 10.202.0.2
11:13:530 Main         D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(8, 09fbdaa0)
11:13:531 Main         W[SCENET]: HLE\sceNet.cpp:1451 UNTESTED sceNetInetInetAddr(10.202.0.2)
11:13:531 Main         D[SCENET]: HLE\sceNet.cpp:1458 0200ca0a=sceNetInetInetAddr(10.202.0.2)
11:13:549 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:549 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:549 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:568 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:569 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:569 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:569 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:569 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:569 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:571 Main         W[SCENET]: HLE\sceNet.cpp:1294 UNTESTED sceNetApctlGetInfo(11, 09fbdcbc) at 08b14bc4
11:13:571 Main         D[SCENET]: HLE\sceNet.cpp:1349 ApctlInfo - Primary DNS: 104.237.9.163
11:13:571 Main         D[SCENET]: HLE\sceNet.cpp:1378 0=sceNetApctlGetInfo(11, 09fbdcbc)
11:13:575 Main         W[SCENET]: HLE\sceNet.cpp:1541 UNTESTED sceNetInetSocket(2, 2, 0) at 08b302f0
11:13:575 Main         D[SCENET]: HLE\sceNet.cpp:1542 Socket: Domain = AF_INET, Type = SOCK_DGRAM, Protocol = IPPROTO_UNSPEC (DEFAULT?)
11:13:575 Main         D[SCENET]: HLE\sceNet.cpp:1557 3728=sceNetInetSocket(2, 2, 0)
11:13:575 Main         W[SCENET]: HLE\sceNet.cpp:1646 UNTESTED sceNetInetBind(3728, 09fbd950, 16) at 08b2ffb4
11:13:575 Main         D[SCENET]: HLE\sceNet.cpp:1657 Bind: Family = AF_INET, Address = 0.0.0.0, Port = 0
11:13:575 Main         D[SCENET]: HLE\sceNet.cpp:1677 0=sceNetInetBind(3728, 09fbd950, 16)
11:13:576 Main         W[SCENET]: HLE\sceNet.cpp:1462 UNTESTED sceNetInetGetsockname(3728, 09fbd960, 09fbd970)
11:13:576 Main         D[SCENET]: HLE\sceNet.cpp:1473 Getsockname: Family = AF_INET, Address = 0.0.0.0, Port = 65413
11:13:576 Main         W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3728, 65535, 32, 09fbd970, 4)
11:13:576 Main         D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_BROADCAST, OptValue = 1
11:13:576 Main         D[SCENET]: HLE\sceNet.cpp:1573 0=sceNetInetSetsockopt(3728, 65535, 32, 09fbd970, 4)
11:13:576 Main         W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3728, 65535, 4105, 09fbd960, 4)
11:13:576 Main         D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_NBIO, OptValue = 1
11:13:576 Main         D[SCENET]: HLE\sceNet.cpp:1568 0=sceNetInetSetsockopt(3728, 65535, 4105, 09fbd960, 4)
11:13:579 Main         W[SCENET]: HLE\sceNet.cpp:1738 UNTESTED sceNetInetSendto(3728, 08c9c9b4, 47, 00000000, 09fbd990, 16) at 08b30460
11:13:579 Main         D[SCENET]: HLE\sceNet.cpp:1745 SendTo: Address = 104.237.9.163, Port = 53
11:13:579 Main         V[SCENET]: HLE\sceNet.cpp:1749 Data Dump (47 bytes):
          00000000  00 00 01 00 00 01 00 00 00 00 00 00 0b 61 74 76  .............atv
          00000010  70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e  psp-prod.pdonlin
          00000020  65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01     e.scea.com.....
11:13:580 Main         D[SCENET]: HLE\sceNet.cpp:1784 47=sceNetInetSendto(3728, 08c9c9b4, 47, 0, 09fbd990, 16)
11:13:589 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:589 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:589 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:589 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:589 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:589 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:589 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:589 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:590 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:590 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:590 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:590 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:590 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:590 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:590 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:590 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:590 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:590 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:622 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:622 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:622 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:622 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:622 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:622 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:622 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:622 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:622 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:622 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:622 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:622 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:622 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:622 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:622 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:622 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:622 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:622 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:656 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:656 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:656 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:656 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:656 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:656 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:656 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:656 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:656 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:656 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:656 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:656 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:656 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:656 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:657 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:657 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:657 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:657 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:689 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:689 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:689 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:689 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:689 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:689 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:689 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:689 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:689 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:689 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:689 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:689 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:689 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:689 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:689 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:689 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:689 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:690 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:723 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:723 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:723 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:723 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:723 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:723 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:723 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:723 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:723 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:723 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:723 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:723 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:723 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:723 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:723 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:723 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:724 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:724 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:756 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:756 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:756 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:756 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:756 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:756 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:756 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:756 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:756 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:756 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:756 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:756 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:756 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:756 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:756 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:756 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:756 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:756 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:789 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:789 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:789 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:789 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:789 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:789 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:789 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:789 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:789 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:789 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:789 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:789 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:789 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:789 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:789 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:789 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:789 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:789 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:822 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:822 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:822 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:822 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:822 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:822 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:823 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:823 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:823 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:823 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:823 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:823 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:823 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:823 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:823 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:823 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:823 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:823 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:870 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:870 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:870 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:870 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:870 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:870 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:870 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:870 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:870 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:870 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:870 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:870 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:870 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:871 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:871 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:871 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:871 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:871 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:902 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:902 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:902 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:902 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:902 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:902 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:902 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:902 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:902 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:903 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:903 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:903 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:903 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:903 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:903 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:903 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:903 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:903 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:923 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:923 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:923 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:923 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:923 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:923 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:923 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:923 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:923 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:923 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:923 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:923 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:923 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:923 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:923 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:923 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:923 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:923 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:956 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:956 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:956 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:956 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:956 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:956 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:957 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:957 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:957 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:957 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:957 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:957 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:957 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:957 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:957 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:957 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:957 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:957 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:989 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:13:989 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:13:990 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:990 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:13:990 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:13:990 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:990 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:13:990 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:13:990 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:990 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:13:990 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:13:990 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:990 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:13:990 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:13:990 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:13:990 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:13:990 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:13:990 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:023 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:023 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:023 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:023 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:024 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:024 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:024 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:024 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:024 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:024 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:024 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:024 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:024 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:024 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:024 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:024 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:024 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:024 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:055 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:055 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:055 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:055 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:055 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:055 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:055 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:055 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:055 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:056 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:056 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:056 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:056 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:056 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:056 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:056 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:056 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:056 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:088 Main         W[SCENET]: HLE\sceNet.cpp:1738 UNTESTED sceNetInetSendto(3728, 08c9c9b4, 47, 00000000, 09fbdbe0, 16) at 08b30460
11:14:088 Main         D[SCENET]: HLE\sceNet.cpp:1745 SendTo: Address = 104.237.9.163, Port = 53
11:14:089 Main         V[SCENET]: HLE\sceNet.cpp:1749 Data Dump (47 bytes):
          00000000  00 00 01 00 00 01 00 00 00 00 00 00 0b 61 74 76  .............atv
          00000010  70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e  psp-prod.pdonlin
          00000020  65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01     e.scea.com.....
11:14:089 Main         D[SCENET]: HLE\sceNet.cpp:1784 47=sceNetInetSendto(3728, 08c9c9b4, 47, 0, 09fbdbe0, 16)
11:14:089 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:089 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:089 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:089 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:089 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:089 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:089 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:089 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:089 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:089 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:089 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:089 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:089 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:090 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:090 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:090 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:090 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:090 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:123 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:123 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:123 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:123 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:123 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:123 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:124 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:124 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:124 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:124 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:124 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:124 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:124 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:124 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:124 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:124 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:124 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:124 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:156 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:156 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:156 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:156 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:156 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:156 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:156 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:156 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:156 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:156 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:156 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:156 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:156 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:156 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:156 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:156 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:156 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:156 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:190 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:190 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:190 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:190 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:190 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:190 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:190 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:190 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:190 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:190 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:190 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:190 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:190 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:190 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:190 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:191 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:191 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:191 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:222 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:222 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:222 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:222 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:222 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:222 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:222 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:223 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:223 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:223 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:223 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:223 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:223 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:223 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:223 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:223 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:223 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:223 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:257 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:257 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:257 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:257 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:257 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:257 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:257 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:257 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:257 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:257 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:257 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:257 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:257 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:257 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:257 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:257 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:257 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:257 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:289 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:289 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:289 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:289 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:289 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:289 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:289 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:289 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:289 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:289 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:289 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:289 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:289 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:289 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:289 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:289 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:289 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:289 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:322 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:322 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:322 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:322 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:322 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:322 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:322 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:322 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:322 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:322 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:322 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:322 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:322 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:322 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:322 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:323 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:323 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:323 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:356 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:356 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:356 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:356 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:357 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:357 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:357 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:357 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:357 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:357 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:357 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:357 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:357 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:357 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:357 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:357 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:357 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:357 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:388 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:388 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:388 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:389 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:389 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:389 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:389 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:389 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:389 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:389 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:389 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:389 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:389 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:389 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:389 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:389 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:389 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:389 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:422 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:422 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:422 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:422 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:422 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:422 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:422 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:423 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:423 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:423 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:423 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:423 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:423 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:423 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:423 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:423 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:423 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:423 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:455 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:456 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:456 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:456 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:456 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:456 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:456 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:456 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:456 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:456 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:456 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:456 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:456 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:456 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:456 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:456 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:456 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:456 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:490 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:490 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:490 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:490 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:490 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:490 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:490 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:490 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:490 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:490 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:490 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:490 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:490 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:490 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:490 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:490 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:490 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:490 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:524 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:524 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:524 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:525 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:525 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:525 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:525 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:525 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:525 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:525 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:525 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:525 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:525 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:525 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:525 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:525 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:525 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:525 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:556 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:556 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:556 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:556 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:557 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:557 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:557 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:557 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:557 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:557 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:557 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:557 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:557 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:557 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:557 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:557 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:557 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:557 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:590 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:590 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:590 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:590 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:590 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:590 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:590 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:590 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:590 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:590 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:590 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:590 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:590 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:590 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:590 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:590 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:590 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:590 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:623 Main         W[SCENET]: HLE\sceNet.cpp:1738 UNTESTED sceNetInetSendto(3728, 08c9c9b4, 47, 00000000, 09fbdbe0, 16) at 08b30460
11:14:623 Main         D[SCENET]: HLE\sceNet.cpp:1745 SendTo: Address = 104.237.9.163, Port = 53
11:14:623 Main         V[SCENET]: HLE\sceNet.cpp:1749 Data Dump (47 bytes):
          00000000  00 00 01 00 00 01 00 00 00 00 00 00 0b 61 74 76  .............atv
          00000010  70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e  psp-prod.pdonlin
          00000020  65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01     e.scea.com.....
11:14:623 Main         D[SCENET]: HLE\sceNet.cpp:1784 47=sceNetInetSendto(3728, 08c9c9b4, 47, 0, 09fbdbe0, 16)
11:14:623 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:623 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:623 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:623 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:623 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:623 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:623 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:623 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:623 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:623 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:624 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:624 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:624 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:624 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:624 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:624 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:624 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:624 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:655 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:655 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:656 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:656 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:656 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:656 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:656 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:656 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:656 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:656 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:656 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:656 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:656 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:656 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:656 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:656 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:656 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:656 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:689 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:689 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0): errno = 10035
11:14:689 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:689 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:689 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:690 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:690 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc40, 09fbdc50) at 08b303b0
11:14:690 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc40, 09fbdc50): errno = 10035
11:14:690 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:690 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbc0, 09fbdbd0) at 08b303b0
11:14:690 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbc0, 09fbdbd0): errno = 10035
11:14:690 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:690 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:690 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:690 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:690 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdc30, 09fbdc40) at 08b303b0
11:14:690 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdc30, 09fbdc40): errno = 10035
11:14:690 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:723 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3728, 08c9c6d8, 512, 00000000, 09fbdbd0, 09fbdbe0) at 08b303b0
11:14:723 Main         D[SCENET]: HLE\sceNet.cpp:1728 RecvFrom: Address = 104.237.9.163, Port = 53
11:14:724 Main         V[SCENET]: HLE\sceNet.cpp:1732 Data Dump (63 bytes):
          00000000  00 00 85 80 00 01 00 01 00 00 00 00 0b 61 74 76  .............atv
          00000010  70 73 70 2d 70 72 6f 64 08 70 64 6f 6e 6c 69 6e  psp-prod.pdonlin
          00000020  65 04 73 63 65 61 03 63 6f 6d 00 00 01 00 01 c0  e.scea.com......
          00000030  0c 00 01 00 01 00 00 00 00 00 04 68 ed 09 a3     ...........h...
11:14:724 Main         D[SCENET]: HLE\sceNet.cpp:1734 63=sceNetInetRecvfrom(3728, 08c9c6d8, 512, 0, 09fbdbd0, 09fbdbe0)
11:14:735 Main         W[SCENET]: HLE\sceNet.cpp:1697 UNTESTED sceNetInetClose(3728) at 08b3097c
11:14:735 Main         D[SCENET]: HLE\sceNet.cpp:1698 0=sceNetInetClose(3728)
11:14:736 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:736 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:737 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:737 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:737 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:737 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:759 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:759 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:759 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:759 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:759 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:759 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:791 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:791 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:791 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:791 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:791 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:791 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:815 Main         W[SCENET]: HLE\sceNet.cpp:1541 UNTESTED sceNetInetSocket(2, 1, 0) at 08b300f8
11:14:815 Main         D[SCENET]: HLE\sceNet.cpp:1542 Socket: Domain = AF_INET, Type = SOCK_STREAM, Protocol = IPPROTO_UNSPEC (DEFAULT?)
11:14:815 Main         D[SCENET]: HLE\sceNet.cpp:1557 3788=sceNetInetSocket(2, 1, 0)
11:14:816 Main         W[SCENET]: HLE\sceNet.cpp:1561 UNTESTED sceNetInetSetsockopt(3788, 65535, 4105, 09fbd750, 4)
11:14:816 Main         D[SCENET]: HLE\sceNet.cpp:1563 SockOpt: Level = SOL_SOCKET, OptName = SO_NBIO, OptValue = 1
11:14:816 Main         D[SCENET]: HLE\sceNet.cpp:1568 0=sceNetInetSetsockopt(3788, 65535, 4105, 09fbd750, 4)
11:14:816 Main         E[SCENET]: HLE\sceNet.cpp:1681 UNIMPL sceNetInetConnect(3788, 09fbd760, 16)
11:14:816 Main         E[SCENET]: HLE\sceNet.cpp:1184 00002726=sceNetInetGetErrno(): Unknown Error Number (10022)
11:14:816 Main         D[SCENET]: HLE\sceNet.cpp:1191 10022=sceNetInetGetErrno():  at 08b30774
11:14:817 Main         W[SCENET]: HLE\sceNet.cpp:1697 UNTESTED sceNetInetClose(3788) at 08b3097c
11:14:817 Main         D[SCENET]: HLE\sceNet.cpp:1698 0=sceNetInetClose(3788)
11:14:833 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:833 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:833 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:833 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:833 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:833 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:868 Main         V[SCENET]: HLE\sceNet.cpp:750 1=sceWlanGetSwitchState()
11:14:870 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbf0, 09fbdc00) at 08b303b0
11:14:870 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbf0, 09fbdc00): errno = 10035
11:14:870 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774
11:14:870 Main         W[SCENET]: HLE\sceNet.cpp:1712 UNTESTED sceNetInetRecvfrom(3768, 09123d30, 1450, 00000000, 09fbdbe0, 09fbdbf0) at 08b303b0
11:14:870 Main         E[SCENET]: HLE\sceNet.cpp:1722 ffffffff=sceNetInetRecvfrom(3768, 09123d30, 1450, 0, 09fbdbe0, 09fbdbf0): errno = 10035
11:14:870 Main         D[SCENET]: HLE\sceNet.cpp:1191 11=sceNetInetGetErrno():  at 08b30774

@ghost
Copy link
Author

ghost commented Mar 5, 2021

Well at least it works on JPCSP but you HAVE NOT to include flash0/prx files folder for now:
image

You need JPCSP from here:
https://www.mediafire.com/file/jfzyfg31ej15dyj/jpcsp-a198564-windows-amd64.7z/file
And put this line : primaryDNS=104.237.9.163 in the Setting.properties file.

@ghost
Copy link

ghost commented Mar 6, 2021

Hi,me again.I don't usually bother on others issue,but would @mojojojodojo be kind enough to explain how is Infrastructure getting back?What is it?

TIA

@anr2me
Copy link
Collaborator

anr2me commented Mar 6, 2021

Hmm.. looks like there are game(s) that need infrastructure support even on single player... #9035

I wanted to implement sceNetInetSelect but find out that PSP can support upto 256 fd_set (similar to unix/bsd) while linux upto 1024 (which is fine), but Windows only support upto 64 ... which is.. meh :(
There are tricks to increase the fd_setsize at stackoverflow, but most ppl recommends to use poll instead, and WSAPoll on windows need at least Vista or newer as i remembered https://stackoverflow.com/questions/7976388/increasing-limit-of-fd-setsize-and-select

@ghost
Copy link
Author

ghost commented Mar 6, 2021

Hi,me again.I don't usually bother on others issue,but would @mojojojodojo be kind enough to explain how is Infrastructure getting back?What is it?

TIA

Yes a private infrastructure server have been made for playing games online on various games (Also includes PS2 games).
Only 1 PSP game works for now but others will come as well.
You can join their discord server here : https://discord.gg/zkxsB9tjsw
If you want more info and be up to date on things.

@anr2me
Copy link
Collaborator

anr2me commented May 24, 2022

Updated infrastructure test builds:

  • Updated to the latest master
  • Fixes infrastructure on Coded Arms Contagion, Star Wars Battlefront Renegade, (and probably more games) on non-Windows (only tested on Linux since my Android aren't rooted to edit the hosts file), Windows still have issue related to socket id

Windows build: https://sam.nl.tab.digital/s/jBfmcNif4mQDWLR
Linux build: https://sam.nl.tab.digital/s/MyistgXqFyJNbt9
Android build: https://sam.nl.tab.digital/s/bfZeznXtpzMEmTf

PS: Since this WIP infrastructure support doesn't have socket class/wrapper yet, using Windows' socket id as is (which usually have a number of 4-5 digits) will potentially caused memory corruption when the game is using it on FD_SET macro upon sceNetInetSelect, even if it didn't cause corruption (ie. if the game only use the lowest 8-bit) the socket id won't be valid anymore when converted back to Windows' FD_SET (which stores the actual socket id in array) from PSP's FD_SET (which is a bit map of 256 sockets), leading to a non-existed socket or sockets not belonged to PPSSPP.
Meanwhile, on non-Windows (ie. Linux) the socket id are usually have a number of 2 digits, so it won't cause memory corruption and worked well as is, but some games seem to assume that the PSP's socket id they get will always be under 64.

Edit: Updated Linux build with Release build, previous upload was Debug build which is slow.
Edit2: Reuploaded Linux and Windows build to fix a possible crash issue when going to PPSSPP Settings (i haven't rebuild the Android APK yet)
Edit3: Reuploaded Android build too.
Edit4: Reuploaded all the test builds with a better workaround for the socket id issue during sceNetInetSelect (have lower chance to cause a blue screen compared to the old workaround)

@Zero1UP
Copy link

Zero1UP commented Oct 5, 2022

Updated infrastructure test builds:

* Updated to the latest master

* Fixes infrastructure on Coded Arms Contagion, Star Wars Battlefront Renegade, (and probably more games) on non-Windows (only tested on Linux since my Android aren't rooted to edit the `hosts` file), Windows still have issue related to socket id

Windows build: https://sam.nl.tab.digital/s/jBfmcNif4mQDWLR Linux build: https://sam.nl.tab.digital/s/MyistgXqFyJNbt9 Android build: https://sam.nl.tab.digital/s/bfZeznXtpzMEmTf

PS: Since this WIP infrastructure support doesn't have socket class/wrapper yet, using Windows' socket id as is (which usually have a number of 4-5 digits) will potentially caused memory corruption when the game is using it on FD_SET macro upon sceNetInetSelect, even if it didn't cause corruption (ie. if the game only use the lowest 8-bit) the socket id won't be valid anymore when converted back to Windows' FD_SET (which stores the actual socket id in array) from PSP's FD_SET (which is a bit map of 256 sockets), leading to a non-existed socket or sockets not belonged to PPSSPP. Meanwhile, on non-Windows (ie. Linux) the socket id are usually have a number of 2 digits, so it won't cause memory corruption and worked well as is, but some games seem to assume that the PSP's socket id they get will always be under 64.

Edit: Updated Linux build with Release build, previous upload was Debug build which is slow. Edit2: Reuploaded Linux and Windows build to fix a possible crash issue when going to PPSSPP Settings (i haven't rebuild the Android APK yet) Edit3: Reuploaded Android build too. Edit4: Reuploaded all the test builds with a better workaround for the socket id issue during sceNetInetSelect (have lower chance to cause a blue screen compared to the old workaround)

I'm not sure if it's just me but it seems that this build just ignores the DNS setting in the INI file in the linux build.

@anr2me
Copy link
Collaborator

anr2me commented Oct 5, 2022

I recently noticed that FTB2 is also trying to use secondary DNS which is hardcoded to 1.1.1.1, thus resolving to official server instead of private server.
I'll make secondary DNS to be configurable too and defaulting it to 0.0.0.0 to prevent games from using it on the next test build release.

PS: The reason i hardcoded it to public DNS server like 1.1.1.1 was because some custom DNS for private servers only resolves game-related domains and doesn't resolves general websites, before, i wasn't aware that games might be using both DNS even when the primary one was able to resolve properly (may be the game is using the fastest one to resolve)

@Blackburn29
Copy link

Blackburn29 commented Oct 24, 2022

@anr2me There appears to be an issue with R&C: Size matters on the windows infrastructure builds that causes it to hang. However, it appears to not be an issue on the linux build. It might be bind/upnp related. This can be tested using the DNS IP 135.148.144.253.

@anr2me
Copy link
Collaborator

anr2me commented Oct 24, 2022

It's probably socket id things since we don't use a socket wrapper to convert the id yet, so using id given by the OS directly expected to have some issue.

Linux's socket id(s) are mostly under 64 which matched the expectation of some PSP games (some games expect the id(s) to be under 64 and always set the nfds value to 64 during sceNetInetSelect).

Android's socket id(s) are mostly below 256 (which is still valid for PSP socket id, since PSP only supports up to 255 sockets, but will have an issue on games that expect the socket id(s) to be under 64).

Windows' socket id(s) are mostly above 1000 (which is clearly not a valid PSP socket id), expected issue are:

  • Retrieving the wrong/non-existed socket id when the game is using FD_ISSET if the id was masked to 0-255 range (ie. the game only use the lowest 8-bit) or when socket id > 255 used for indexing out of bound the socket bit map, for example when the game is waiting for incoming data to be received, it will always think that there is no data coming because it's checking the wrong socket.
    My workaround is by saving the last created socket id on a single variable, and assuming it as part of the sockets given during sceNetInetSelect, this will only worked for games that use only 1 socket, if the game have more than 1 sockets, and it worked somehow, probably just by chance/luck, and won't work if the game is using FD_ISSET on it as a double check after sceNetInetSelect.
  • Memory corruption when the game tried to use FDSET without masking it to 0-255 range, since PSP's FDSET is similar to BSD/Linux (different than Windows) which use a bit map of socket's ids, so if the game is trying to use socket id > 255 as indexing, it may lead to out of bound issue (accessing the wrong memory address), resulting to crashes/blue screen or other issue caused by the corruption.

This mean Linux's socket id have the highest compatibility (probably MacOS/BSD too, not sure about iOS) to PSP's socket id.

Anyway, many issue will automatically be fixed when i have the socket wrapper ready (didn't have the time to work on it yet, since most of infrastructure code will need to be changed), i also need to retest socket id created by Adhoc and Infrastructure to see whether i need to use the same base class for them (and merged them into a single vector), because i remembered seeing the id increases for each Adhoc/Inet socket creation when using both Adhoc and Infrastructure together during my test in the past (didn't have the test code anymore)

@ghost
Copy link
Author

ghost commented Oct 25, 2022

The beta size matters works fine on both Windows and Linux though so its a bit strange why it would have issues only with retail.
I also checked the logs on Linux with retail and got weird gibbrish there.
Not entirely sure its only the socket id here.

@Blackburn29
Copy link

The beta size matters works fine on both Windows and Linux though so its a bit strange why it would have issues only with retail. I also checked the logs on Linux with retail and got weird gibbrish there. Not entirely sure its only the socket id here.

From what I can tell, the retail NTSC version of the game initialized UPnP differently than the other variants. You can see it attempting to communicate to open ports if you packet capture the comms. It is attempting to open ports at the exact same time it's trying to connect to the medius server. There could be some other underlying issues as well and I don't think I have enough data to rule that out.

@anr2me
Copy link
Collaborator

anr2me commented Oct 25, 2022

UPnP request are done on a separate thread than the emulation thread to avoid stuttering (the early stage of UPnP implementation didn't use thread and many players complained about the stuttering it causes in the past), as a result the actual port opening process might be delayed a bit.

When the game request for a port to be opened it passed the port info to the UPnP thread while the emulation progressed further, how long it takes to open the port depends on how many request being enqueued and how long your router can process each request (can takes up to 500ms per request on a slow router), so at the time the port actually opened the game might already tried using the socket (ie. expecting incoming data).

However, if the game is connecting to medius server using TCP, it probably act as a client (usually client have a random port), and client doesn't need opened port, so UPnP won't affect this kind of connection.

@ghost
Copy link
Author

ghost commented Oct 25, 2022

Looks like that on the NTSC retail it progress a bit further on Windows (but skips the TOS for some reason).
But it will properly get a disconnection error unlike on PAL retail:
23:31:473 rcp level ma E[SCENET]: HLE\sceNet.cpp:2633 ffffffff=sceNetInetConnect(2688, 09fcc960, 16): errno = 10060

On NTSC retail the game uses 2 ports which are 1900 and 6368.

EDIT: nvm I though it uses the same domain name as PAL but it uses a diffrent one.
It would just get stuck on an empty TOS instead on the NTSC retail.
In the logs it just loops trying to open/bind port 1900 only via UPNP though.

@anr2me
Copy link
Collaborator

anr2me commented Oct 25, 2022

errno = 10060 is a timeout error tho, it's a server side issue (ie. dead server or the server were too busy to handle new connection), or the game is trying to connect to the wrong IP (ie. official server)

If the game failed to connect it's normal to retry again (ie. looping for a few times, sometimes even for infinitely) by closing old socket and creating new one, which can triggers opening the port again, however since our UPnP implementation keeping tracks of opened ports, if the game tried to open an already opened port it won't send the request to the router again (which saves time and avoid flooding the router with unnecessary requests)

@Blackburn29
Copy link

Looks like that on the NTSC retail it progress a bit further on Windows (but skips the TOS for some reason). But it will properly get a disconnection error unlike on PAL retail: 23:31:473 rcp level ma E[SCENET]: HLE\sceNet.cpp:2633 ffffffff=sceNetInetConnect(2688, 09fcc960, 16): errno = 10060

On NTSC retail the game uses 2 ports which are 1900 and 6368.

EDIT: nvm I though it uses the same domain name as PAL but it uses a diffrent one. It would just get stuck on an empty TOS instead on the NTSC retail. In the logs it just loops trying to open/bind port 1900 only via UPNP though.

AFAIK port 1900 is used for UPnP device broadcasts
https://www.grc.com/port_1900.htm

So this likely a packet sent over LAN to ensure no other device has the ports it's requesting already open

@ghost
Copy link
Author

ghost commented Oct 25, 2022

12:48:891 rcp level ma E[SCENET]: HLE\sceHttp.cpp:159 UNIMPL sceHttpsEnd()
12:48:891 rcp level ma E[SCENET]: HLE\sceHttp.cpp:59 UNIMPL sceHttpEnd()
12:49:209 rcp level ma E[SCENET]: HLE\sceNet.cpp:3297 UNIMPL sceNetResolverCreate(09fccf30[341], 09fcc730, 2048) at 08f836bc
12:49:209 rcp level ma E[SCENET]: HLE\sceNet.cpp:3279 UNIMPL sceNetResolverStartNtoA(1, 09001314, 09fccf34, 300000, 5) at 08f836dc
12:49:210 rcp level ma I[SCENET]: HLE\sceNet.cpp:3271 NetResolver_StartNtoA - Hostname: ratchetpsp.online.scee.com => IPv4: 207.180.xx.93
12:49:210 rcp level ma E[SCENET]: HLE\sceNet.cpp:3311 UNIMPL sceNetResolverDelete(1) at 08f836f8
12:50:226 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
12:50:226 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(3128, 09fcc770, 16) at 09dc1f68
12:50:226 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3128, 65535, 4105, 09fcc784, 4) at 09dc1fd4
12:50:226 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3128, 65535, 32, 09fcc784, 4) at 09dc1ff4
12:50:226 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(10.100.102.2)
12:50:226 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(10.100.102.2)
12:50:228 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 6476, 6476)
12:50:295 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 6476, 6476)
12:50:308 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(207.180.247.93)
12:50:309 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 1, 0) at 09dc2480
12:50:309 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3096, 65535, 4105, 09fcc570, 4) at 09dc24a8
12:50:309 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3096, 6, 1, 09fcc570, 4) at 09dc24c8
12:50:309 rcp level ma W[SCENET]: HLE\sceNet.cpp:2615 UNTESTED sceNetInetConnect(3096, 09fcc560, 16) at 09dc2500
12:50:371 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(207.180.247.93)
12:50:372 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2418 792=sceNetInetSend(3096, 09dd1b10, 00000318, 00000000)
12:50:391 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
12:50:391 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(1220, 09fcc880, 16) at 09dc1f68
12:50:391 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(1220, 65535, 4105, 09fcc894, 4) at 09dc1fd4
12:50:391 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(1220, 65535, 32, 09fcc894, 4) at 09dc1ff4
12:50:391 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
12:50:392 rcp level ma I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
12:50:409 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 132=sceNetInetSendto(1220, 09dd1b10, 132, 0, 09fa1e50, 16)
12:50:476 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
12:50:924 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(1220) at 09dc2e48
12:50:958 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
12:50:958 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(3036, 09fcc880, 16) at 09dc1f68
12:50:958 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3036, 65535, 4105, 09fcc894, 4) at 09dc1fd4
12:50:958 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3036, 65535, 32, 09fcc894, 4) at 09dc1ff4
12:50:958 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
12:50:959 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
12:50:959 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 133=sceNetInetSendto(3036, 09dd1b10, 133, 0, 09fa1e50, 16)
12:50:960 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
12:51:492 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(3036) at 09dc2e48
12:52:891 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
12:52:891 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(2668, 09fcc880, 16) at 09dc1f68
12:52:891 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(2668, 65535, 4105, 09fcc894, 4) at 09dc1fd4
12:52:891 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(2668, 65535, 32, 09fcc894, 4) at 09dc1ff4
12:52:891 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
12:52:892 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
12:52:894 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
12:52:908 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 132=sceNetInetSendto(2668, 09dd1b10, 132, 0, 09fa1e50, 16)
12:53:424 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(2668) at 09dc2e48
12:53:457 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
12:53:457 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(1180, 09fcc880, 16) at 09dc1f68
12:53:457 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(1180, 65535, 4105, 09fcc894, 4) at 09dc1fd4
12:53:457 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(1180, 65535, 32, 09fcc894, 4) at 09dc1ff4
12:53:457 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
12:53:458 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 133=sceNetInetSendto(1180, 09dd1b10, 133, 0, 09fa1e50, 16)
12:53:459 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
12:53:461 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
12:53:990 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(1180) at 09dc2e48
12:55:923 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
12:55:923 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(2668, 09fcc880, 16) at 09dc1f68
12:55:923 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(2668, 65535, 4105, 09fcc894, 4) at 09dc1fd4
12:55:923 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(2668, 65535, 32, 09fcc894, 4) at 09dc1ff4
12:55:923 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
12:55:925 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
12:55:927 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
12:55:939 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 132=sceNetInetSendto(2668, 09dd1b10, 132, 0, 09fa1e50, 16)
12:56:455 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(2668) at 09dc2e48
12:56:488 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
12:56:488 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(1220, 09fcc880, 16) at 09dc1f68
12:56:488 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(1220, 65535, 4105, 09fcc894, 4) at 09dc1fd4
12:56:488 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(1220, 65535, 32, 09fcc894, 4) at 09dc1ff4
12:56:488 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
12:56:490 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
12:56:492 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
12:56:505 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 133=sceNetInetSendto(1220, 09dd1b10, 133, 0, 09fa1e50, 16)
12:57:022 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(1220) at 09dc2e48
12:58:354 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
12:58:354 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(2668, 09fcc880, 16) at 09dc1f68
12:58:354 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(2668, 65535, 4105, 09fcc894, 4) at 09dc1fd4
12:58:354 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(2668, 65535, 32, 09fcc894, 4) at 09dc1ff4
12:58:354 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
12:58:356 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
12:58:358 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
12:58:371 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 132=sceNetInetSendto(2668, 09dd1b10, 132, 0, 09fa1e50, 16)
12:58:888 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(2668) at 09dc2e48
12:58:923 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
12:58:923 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(3024, 09fcc880, 16) at 09dc1f68
12:58:924 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3024, 65535, 4105, 09fcc894, 4) at 09dc1fd4
12:58:924 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3024, 65535, 32, 09fcc894, 4) at 09dc1ff4
12:58:924 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
12:58:925 rtPspnetUpda I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
12:58:926 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 133=sceNetInetSendto(3024, 09dd1b10, 133, 0, 09fa1e50, 16)
12:58:927 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
12:59:456 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(3024) at 09dc2e48
13:02:221 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
13:02:221 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(3132, 09fcc880, 16) at 09dc1f68
13:02:221 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3132, 65535, 4105, 09fcc894, 4) at 09dc1fd4
13:02:221 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3132, 65535, 32, 09fcc894, 4) at 09dc1ff4
13:02:221 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
13:02:221 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 132=sceNetInetSendto(3132, 09dd1b10, 132, 0, 09fa1e50, 16)
13:02:222 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
13:02:224 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
13:02:753 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(3132) at 09dc2e48
13:02:787 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
13:02:787 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(3024, 09fcc880, 16) at 09dc1f68
13:02:787 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3024, 65535, 4105, 09fcc894, 4) at 09dc1fd4
13:02:787 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3024, 65535, 32, 09fcc894, 4) at 09dc1ff4
13:02:787 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
13:02:788 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 133=sceNetInetSendto(3024, 09dd1b10, 133, 0, 09fa1e50, 16)
13:02:789 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
13:02:790 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
13:03:320 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(3024) at 09dc2e48
13:05:853 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
13:05:853 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(3024, 09fcc880, 16) at 09dc1f68
13:05:853 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3024, 65535, 4105, 09fcc894, 4) at 09dc1fd4
13:05:853 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3024, 65535, 32, 09fcc894, 4) at 09dc1ff4
13:05:853 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
13:05:854 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
13:05:856 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
13:05:869 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 132=sceNetInetSendto(3024, 09dd1b10, 132, 0, 09fa1e50, 16)
13:06:385 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(3024) at 09dc2e48
13:06:418 rcp level ma W[SCENET]: HLE\sceNet.cpp:2422 UNTESTED sceNetInetSocket(2, 2, 0) at 09dc1f2c
13:06:418 rcp level ma W[SCENET]: HLE\sceNet.cpp:2565 UNTESTED sceNetInetBind(3172, 09fcc880, 16) at 09dc1f68
13:06:418 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3172, 65535, 4105, 09fcc894, 4) at 09dc1fd4
13:06:418 rcp level ma W[SCENET]: HLE\sceNet.cpp:2447 UNTESTED sceNetInetSetsockopt(3172, 65535, 32, 09fcc894, 4) at 09dc1ff4
13:06:418 rcp level ma W[SCENET]: HLE\sceNet.cpp:2174 UNTESTED sceNetInetInetAddr(239.255.255.250)
13:06:419 rtPspnetUpda I[SCENET]: HLE\sceNet.cpp:2828 133=sceNetInetSendto(3172, 09dd1b10, 133, 0, 09fa1e50, 16)
13:06:420 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(UDP, 1900, 1900)
13:06:422 idle0        I[SCENET]: Util\PortManager.cpp:207 PortManager::Add(TCP, 1900, 1900)
13:06:951 rcp level ma W[SCENET]: HLE\sceNet.cpp:2704 UNTESTED sceNetInetClose(3172) at 09dc2e48

That's all the logs I am getting.
Don't wanna assume this time so here it is just verbatim.
Hope it helps.

@anr2me
Copy link
Collaborator

anr2me commented Oct 25, 2022

Some infrastructure games did tried to dealt with SSDP directly, they probably use a third-party UPnP library instead of sony's UPnP library (which is why they use low level sockets), similarly i've seen games that try to download through HTTP port 80 directly using low level socket instead of using sceHttp library (most-likely came from a third-party HTTP library).

So those logs are probably came from third-party library trying to do low-level internal things.

@Double-0-seven7
Copy link

Double-0-seven7 commented Dec 31, 2022

Vita3k is also implementing infrastructure too now:
Vita3K/Vita3K#2255
Vita3K/Vita3K#2254
May have some overlap worth looking into.

@CAArmy
Copy link

CAArmy commented Jul 13, 2023

Have you looked at updating the infrastructure build with the recent updates released from the official builds? (1.15.4..etc)

Let me know if this is still something you’ve want to look into again. So far, 1.13.1-18-g9ad52e50c has been working flawlessly but has not been updated in about a year since release.

Thanks!

@anr2me
Copy link
Collaborator

anr2me commented Jul 13, 2023

Sorry, i wasn't able to work on anything due to bad sectors issue. Was trying not to change any files i was working on and risking it to be saved on a bad sector.

I think, i should be able to spare some cash to buy a NVME this month (if nothing urgent came up), was planning to get Adata SX8200 Pro 1TB (hopefully still in stock), but kinda hesitate to upgrade my laptop (from 2018) as it also shows other faulty symptoms like flickering display's back-light.

@anr2me
Copy link
Collaborator

anr2me commented Dec 20, 2023

Have you looked at updating the infrastructure build with the recent updates released from the official builds? (1.15.4..etc)

Let me know if this is still something you’ve want to look into again. So far, 1.13.1-18-g9ad52e50c has been working flawlessly but has not been updated in about a year since release.

Thanks!

You can get an up-to-date infra test builds from Github action's Artifacts now.
Windows (x64 & ARM64)/Linux/MacOS builds from https://github.com/anr2me/ppsspp/actions/runs/7278205282
Android build from https://github.com/anr2me/ppsspp/actions/runs/7278486145

I'll try to create more workflow to generate iOS IPA and Windows UWP later

Edit1: Updated links

Windows/Linux/MacOS Artifacts at https://github.com/anr2me/ppsspp/actions/runs/7310716391
Android Artifact at https://github.com/anr2me/ppsspp/actions/runs/7310729400
iOS Artifact at https://github.com/anr2me/ppsspp/actions/runs/7310723546
Windows/XBox UWP Artifact at https://github.com/anr2me/ppsspp/actions/runs/8337993643

PS: IF those artifacts expired, you can try re-running the workflow

@CAArmy
Copy link

CAArmy commented Dec 23, 2023

Have you looked at updating the infrastructure build with the recent updates released from the official builds? (1.15.4..etc)
Let me know if this is still something you’ve want to look into again. So far, 1.13.1-18-g9ad52e50c has been working flawlessly but has not been updated in about a year since release.
Thanks!

You can get an up-to-date infra test builds from Github action's Artifacts now. Windows (x64 & ARM64)/Linux/MacOS builds from https://github.com/anr2me/ppsspp/actions/runs/7278205282 Android build from https://github.com/anr2me/ppsspp/actions/runs/7278486145

I'll try to create more workflow to generate iOS IPA and Windows UWP later

Thanks! Appreciate the reply and the work to make this possible for current revived games.

@Zero1UP
Copy link

Zero1UP commented Dec 31, 2023

Have you looked at updating the infrastructure build with the recent updates released from the official builds? (1.15.4..etc)
Let me know if this is still something you’ve want to look into again. So far, 1.13.1-18-g9ad52e50c has been working flawlessly but has not been updated in about a year since release.
Thanks!

You can get an up-to-date infra test builds from Github action's Artifacts now. Windows (x64 & ARM64)/Linux/MacOS builds from https://github.com/anr2me/ppsspp/actions/runs/7278205282 Android build from https://github.com/anr2me/ppsspp/actions/runs/7278486145

I'll try to create more workflow to generate iOS IPA and Windows UWP later

Edit1: Updated links

Windows/Linux/MacOS Artifacts at https://github.com/anr2me/ppsspp/actions/runs/7310716391 Android Artifact at https://github.com/anr2me/ppsspp/actions/runs/7310729400 iOS Artifact at https://github.com/anr2me/ppsspp/actions/runs/7310723546

Only need UWP left now

At least with the windows build any connection it tries making out to a server (even on local) it will take a long time and sometimes just drops the connection or hangs. The game I was testing locally with was Socom tactical strike but it was also doing it with Socom Fireteam Bravo 1 and 2

52:59:937 Coroutine E[SCENET]: HLE\sceNet.cpp:1882 UNIMPL sceNetInetInit()
53:00:104 Coroutine E[SCENET]: HLE\sceNet.cpp:3365 UNIMPL sceNetResolverInit()
53:00:288 Coroutine E[SCENET]: HLE\sceHttp.cpp:543 UNIMPL sceHttpsInit(0, 0, 0, 0)
53:00:321 Coroutine E[SCENET]: HLE\sceHttp.cpp:710 UNIMPL sceHttpLoadDefaultCert(0, 0)
53:00:354 Coroutine E[SCENET]: HLE\sceHttp.cpp:715 UNIMPL sceHttpLoadSystemCookie()
53:00:354 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:2346 800201a2=sceKernelTerminateThread(562): already stopped
53:09:430 user_main E[SCENET]: HLE\sceHttp.cpp:705 UNIMPL sceHttpSaveSystemCookie()
53:09:430 user_main E[SCENET]: HLE\sceHttp.cpp:555 UNIMPL sceHttpsEnd()
53:22:866 user_main E[SCENET]: HLE\sceNet.cpp:2720 ffffffff=sceNetInetConnect(3620, 09ff11d0, 16): errno = 10061
53:42:019 user_main E[SCENET]: HLE\sceNet.cpp:2200 Invalid Apctl handler: 0
53:42:019 user_main E[SCENET]: HLE\sceNet.cpp:3371 UNIMPL sceNetResolverTerm()
53:42:024 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:1242 __KernelGetWaitID ERROR: thread 565
53:42:024 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:1242 __KernelGetWaitID ERROR: thread 566
53:42:024 user_main E[SCENET]: HLE\sceNet.cpp:1890 UNIMPL sceNetInetTerm()
53:44:873 Coroutine E[SCENET]: HLE\sceNet.cpp:1882 UNIMPL sceNetInetInit()
53:45:074 Coroutine E[SCENET]: HLE\sceNet.cpp:3365 UNIMPL sceNetResolverInit()
53:45:258 Coroutine E[SCENET]: HLE\sceHttp.cpp:543 UNIMPL sceHttpsInit(0, 0, 0, 0)
53:45:290 Coroutine E[SCENET]: HLE\sceHttp.cpp:710 UNIMPL sceHttpLoadDefaultCert(0, 0)
53:45:324 Coroutine E[SCENET]: HLE\sceHttp.cpp:715 UNIMPL sceHttpLoadSystemCookie()
53:45:324 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:2346 800201a2=sceKernelTerminateThread(578): already stopped
53:54:433 user_main E[SCENET]: HLE\sceHttp.cpp:705 UNIMPL sceHttpSaveSystemCookie()
53:54:433 user_main E[SCENET]: HLE\sceHttp.cpp:555 UNIMPL sceHttpsEnd()
54:48:553 user_main E[SCENET]: HLE\sceNet.cpp:2200 Invalid Apctl handler: 0
54:48:553 user_main E[SCENET]: HLE\sceNet.cpp:3371 UNIMPL sceNetResolverTerm()
54:48:560 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:1242 __KernelGetWaitID ERROR: thread 581
54:48:560 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:1242 __KernelGetWaitID ERROR: thread 582
54:48:569 user_main E[SCENET]: HLE\sceNet.cpp:1890 UNIMPL sceNetInetTerm()

@anr2me
Copy link
Collaborator

anr2me commented Jan 1, 2024

Is this issue only happened on the new version? because my infrastructure implementation hasn't been changed for a long time, just keeping it up to date with the latest PPSSPP, so it should be the same with my older builds.

But based on the socket error 10061 (connection refused), it seems the server is dropping the connection, and the game might be didn't know/have a handler for that kind of error code and got confused.
You might want to get the Debug channel for SCENET in the logs to see what the game is trying to do between the sceNetInetConnect(3620, 09ff11d0, 16): errno = 10061 and the Invalid Apctl handler: 0.

Anyway, i won't be able to continue working on this anymore, but fortunately, there is someone who's working on infrastructure implementation (and wrote a cleaner code than mine) #18578

@Zero1UP
Copy link

Zero1UP commented Jan 1, 2024

Is this issue only happened on the new version? because my infrastructure implementation hasn't been changed for a long time, just keeping it up to date with the latest PPSSPP, so it should be the same with my older builds.

But based on the socket error 10061 (connection refused), it seems the server is dropping the connection, and the game might be didn't know/have a handler for that kind of error code and got confused. You might want to get the Debug channel for SCENET in the logs to see what the game is trying to do between the sceNetInetConnect(3620, 09ff11d0, 16): errno = 10061 and the Invalid Apctl handler: 0.

Anyway, i won't be able to continue working on this anymore, but fortunately, there is someone who's working on infrastructure implementation (and wrote a cleaner code than mine) #18578

Yea the server closes the connection because the game just stopped sending data. I'll do more testing later.

Thanks for all the work you've done just implementing this into the emulator to begin with.

@anr2me
Copy link
Collaborator

anr2me commented Jan 1, 2024

Btw, in the past, there was an issue where connect behave differently after RetroAchievement support being added to PPSSPP, causing Monster Hunter games to break, where connect behave as the socket is using Winsock 1.1 while we're supposed to use Winsock 2.2 #17969 (comment)

You can try disabling HTTPS support on PPSSPP to see whether it behave differently than HTTPS being enabled(the default), in case this problem were affected by the same issue too. like this example #17972 (comment)

@CAArmy
Copy link

CAArmy commented Jan 1, 2024

Is this issue only happened on the new version? because my infrastructure implementation hasn't been changed for a long time, just keeping it up to date with the latest PPSSPP, so it should be the same with my older builds.
But based on the socket error 10061 (connection refused), it seems the server is dropping the connection, and the game might be didn't know/have a handler for that kind of error code and got confused. You might want to get the Debug channel for SCENET in the logs to see what the game is trying to do between the sceNetInetConnect(3620, 09ff11d0, 16): errno = 10061 and the Invalid Apctl handler: 0.
Anyway, i won't be able to continue working on this anymore, but fortunately, there is someone who's working on infrastructure implementation (and wrote a cleaner code than mine) #18578

Yea the server closes the connection because the game just stopped sending data. I'll do more testing later.

Thanks for all the work you've done just implementing this into the emulator to begin with.

Yes thank you for making this possible @anr2me :)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

13 participants