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CMakeLists.txt
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CMakeLists.txt
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# vim:noexpandtab:
cmake_minimum_required(VERSION 3.16)
project(PPSSPP)
enable_testing()
#This is supposed to work but doesn't!
if(NOT ANDROID)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
endif()
enable_language(ASM)
add_definitions(-D__STDC_CONSTANT_MACROS)
# Include AppleClang and Clang.
if(${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
set(CLANG ON)
message("Clang enabled")
endif()
if(FORCED_CPU)
message("Detected CPU (${CMAKE_SYSTEM_PROCESSOR}) overridden as: ${FORCED_CPU}")
set(CMAKE_SYSTEM_PROCESSOR ${FORCED_CPU})
endif()
# Detect CPU from CMAKE configuration. Toolchains should set this up
if(CMAKE_SYSTEM_PROCESSOR)
if(CMAKE_OSX_ARCHITECTURES)
if("${CMAKE_OSX_ARCHITECTURES}" MATCHES ".*86.*")
set(X86_DEVICE ON)
set(X86_64_DEVICE ON)
endif()
if("${CMAKE_OSX_ARCHITECTURES}" MATCHES "arm64")
set(ARM64 ON)
endif()
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^aarch64")
set(ARM64 ON)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm64")
# M1 Mac
set(ARM64 ON)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
message("ARM_DEVICE is a go")
set(ARM_DEVICE ON)
if(UNIX AND NOT APPLE)
execute_process(COMMAND cat /proc/cpuinfo OUTPUT_VARIABLE OUTSTR)
string(FIND "${OUTSTR}" "ODROID-XU" pos)
if(NOT (pos LESS 0))
add_compile_options(-mfloat-abi=hard -marm -mtune=cortex-a15.cortex-a7 -mcpu=cortex-a15 -fomit-frame-pointer)
set(ARM_NO_VULKAN ON)
endif()
endif()
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^armv7")
set(ARMV7_DEVICE ON)
add_compile_options(-mfpu=neon)
# Horrifying workaround for bug in android cmake stuff for asm files
if(ANDROID)
set(CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -target armv7a-none-linux-android")
endif()
endif()
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^amd64" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86_64" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "^AMD64")
set(X86_DEVICE ON)
set(X86_64_DEVICE ON)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^x86" OR ${CMAKE_SYSTEM_PROCESSOR} MATCHES "i.86")
set(X86_DEVICE ON)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^mips")
set(MIPS_DEVICE ON)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^riscv64")
set(RISCV64_DEVICE ON)
elseif(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^loongarch64")
set(LOONGARCH64_DEVICE ON)
else()
message("Unknown CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}")
endif()
endif()
# the libraries in the ffmpeg/ directory are not compatible with mingw
if(MINGW AND NOT DEFINED USE_SYSTEM_FFMPEG)
set(USE_SYSTEM_FFMPEG ON)
endif()
if(NOT ANDROID AND NOT IOS)
if(ARM_DEVICE OR SIMULATOR)
set(USING_EGL ON)
endif()
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux" AND NOT USE_LIBNX)
set(LINUX ON)
add_definitions(-D__STDC_CONSTANT_MACROS)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(MACOSX ON)
set(USING_EGL OFF)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Android")
set(ANDROID ON)
endif()
# We only support Vulkan on Unix, macOS (by MoltenVK), Android and Windows.
if(ANDROID OR WIN32 OR (UNIX AND NOT ARM_NO_VULKAN))
set(VULKAN ON)
endif()
# Default to bundled SDL2 on macOS, system SDL2 elsewhere.
if(APPLE AND NOT IOS)
set(DEFAULT_USE_SYSTEM_LIBSDL2 OFF)
else()
set(DEFAULT_USE_SYSTEM_LIBSDL2 ON)
endif()
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/Modules)
if(NOT IOS)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/sdl)
endif()
include(CheckCXXSourceCompiles)
include(GNUInstallDirs)
add_definitions(-DASSETS_DIR="${CMAKE_INSTALL_FULL_DATADIR}/ppsspp/assets/")
if(OPENXR AND NOT ARMV7_DEVICE)
add_definitions(-DOPENXR)
add_subdirectory(ext/OpenXR-SDK)
message("OpenXR enabled")
endif()
if(GOLD)
add_definitions(-DGOLD)
message("Gold Build")
else()
message("Non-gold Build")
endif()
if(IOS_APP_STORE)
add_definitions(-DPPSSPP_PLATFORM_IOS_APP_STORE)
add_definitions(-DGLES_SILENCE_DEPRECATION)
# Set a global default to not generate schemes for each target.
# Makes using XCode sligthly more sane.
set(CMAKE_XCODE_GENERATE_SCHEME NO)
set(CMAKE_XCODE_SCHEME_ENABLE_GPU_API_VALIDATION FALSE)
set(CMAKE_XCODE_SCHEME_ENABLE_GPU_FRAME_CAPTURE_MODE DISABLED)
message("iOS App Store build")
elseif(IOS)
message("iOS sideload build")
endif()
# User-editable options (go into CMakeCache.txt)
# :: Processors
option(ARMV7 "Set to ON if targeting an ARMv7 processor" ${ARMV7_DEVICE})
option(ARM "Set to ON if targeting an ARM processor" ${ARM_DEVICE})
option(MIPS "Set to ON if targeting a MIPS processor" ${MIPS_DEVICE})
option(RISCV64 "Set to ON if targeting a RISCV64 processor" ${RISCV64_DEVICE})
option(LOONGARCH64 "Set to ON if targeting a LOONGARCH64 processor" ${LOONGARCH64_DEVICE})
option(X86 "Set to ON if targeting an X86 processor" ${X86_DEVICE})
option(X86_64 "Set to ON if targeting an X86_64 processor" ${X86_64_DEVICE})
# :: Environments
option(USING_EGL "Set to ON if target environment uses EGL" ${USING_EGL})
option(USING_FBDEV "Set to ON if target environment uses fbdev (eg. Pandora)" ${USING_FBDEV})
option(USING_GLES2 "Set to ON if target device uses OpenGL ES 2.0" ${USING_GLES2})
option(USING_X11_VULKAN "Set to OFF if target environment doesn't use X11 for Vulkan" ON)
option(USE_WAYLAND_WSI "Enable or disable Wayland WSI support for Vulkan" ON)
option(USE_VULKAN_DISPLAY_KHR "Enable or disable full screen display of Vulkan" ${USE_VULKAN_DISPLAY_KHR})
# :: Frontends
option(USING_QT_UI "Set to ON if you wish to use the Qt frontend wrapper" ${USING_QT_UI})
option(MOBILE_DEVICE "Set to ON when targeting a mobile device" ${MOBILE_DEVICE})
option(HEADLESS "Set to OFF to not generate the PPSSPPHeadless target" ${HEADLESS})
option(UNITTEST "Set to ON to generate the unittest target" ${UNITTEST})
option(SIMULATOR "Set to ON when targeting an x86 simulator of an ARM platform" ${SIMULATOR})
option(LIBRETRO "Set to ON to generate the libretro target" OFF)
# :: Options
option(USE_LIBNX "Set to ON to build for Switch(libnx)" OFF)
option(USE_FFMPEG "Build with FFMPEG support" ON)
option(USE_DISCORD "Build with Discord support" ON)
option(USE_MINIUPNPC "Build with miniUPnPc support" ON)
option(USE_ARMIPS "Build with armips support in API/debuggerdebugger" ON)
option(USE_SYSTEM_SNAPPY "Dynamically link against system snappy" ${USE_SYSTEM_SNAPPY})
option(USE_SYSTEM_FFMPEG "Dynamically link against system FFMPEG" ${USE_SYSTEM_FFMPEG})
option(USE_SYSTEM_LIBZIP "Dynamically link against system libzip" ${USE_SYSTEM_LIBZIP})
option(USE_SYSTEM_LIBSDL2 "Dynamically link against system SDL2" ${DEFAULT_USE_SYSTEM_LIBSDL2})
option(USE_SYSTEM_LIBPNG "Dynamically link against system libpng" ON)
option(USE_SYSTEM_ZSTD "Dynamically link against system zstd" ${USE_SYSTEM_ZSTD})
option(USE_SYSTEM_MINIUPNPC "Dynamically link against system miniUPnPc" ${USE_SYSTEM_MINIUPNPC})
option(USE_ASAN "Use address sanitizer" OFF)
option(USE_UBSAN "Use undefined behaviour sanitizer" OFF)
option(USE_CCACHE "Use ccache if detected" ON)
option(USE_NO_MMAP "Disable mmap usage" OFF)
if(USE_CCACHE)
include(ccache)
endif()
if(UNIX AND NOT (APPLE OR ANDROID) AND VULKAN)
if(USING_X11_VULKAN)
message("Using X11 for Vulkan")
find_package(X11)
include_directories(${X11_Xlib_INCLUDE_PATH})
add_definitions(-DVK_USE_PLATFORM_XLIB_KHR)
else()
message("NOT using X11 for Vulkan")
endif()
# add_definitions(-DVK_USE_PLATFORM_XCB_KHR)
find_package(Wayland)
if(NOT WAYLAND_FOUND)
message(STATUS "Could not find Wayland libraries, disabling Wayland WSI support for Vulkan.")
elseif(USE_WAYLAND_WSI)
include_directories(${WAYLAND_INCLUDE_DIR})
add_definitions(-DVK_USE_PLATFORM_WAYLAND_KHR)
endif()
if(USE_VULKAN_DISPLAY_KHR)
message(STATUS "Using experimental full-screen display for Vulkan.")
add_definitions(-DVK_USE_PLATFORM_DISPLAY_KHR)
endif()
endif()
if(LIBRETRO)
add_definitions(-D__LIBRETRO__)
add_definitions(-DGLEW_NO_GLU)
if(NOT MSVC)
add_compile_options(-fPIC)
endif()
endif()
if(ANDROID)
set(MOBILE_DEVICE ON)
set(USING_GLES2 ON)
endif()
if(ANDROID AND NOT LIBRETRO)
set(CoreLibName ppsspp_jni)
set(CoreLinkType SHARED)
else()
set(CoreLibName Core)
set(CoreLinkType STATIC)
endif()
if(NOT ANDROID AND NOT WIN32 AND (NOT APPLE OR IOS))
set(HTTPS_NOT_AVAILABLE ON)
endif()
# Made this flag negative because it's hopefully quite temporary and didn't
# want to have to update all build systems.
if(HTTPS_NOT_AVAILABLE)
add_definitions(-DHTTPS_NOT_AVAILABLE)
endif()
# Disable the usage of MMAP for the memory system.
# It is not tested on all platforms and can cause issues.
if(USE_NO_MMAP)
add_definitions(-DNO_MMAP -DMASKED_PSP_MEMORY)
endif()
# Work around for some misfeature of the current glslang build system
include_directories(ext/glslang)
# Not sure if this is the best way - what about system glew?
# Anyway, glew will be going away anyway.
include_directories(ext/glew)
if(OPENXR AND NOT ARMV7_DEVICE)
set(OPENGL_LIBRARIES GLESv3 EGL)
elseif(NOT OPENGL_LIBRARIES AND USING_GLES2)
set(OPENGL_LIBRARIES GLESv2 EGL)
endif()
if(NOT OPENGL_LIBRARIES)
if(POLICY CMP0072)
cmake_policy(SET CMP0072 NEW)
endif()
find_package(OpenGL REQUIRED)
endif()
if(USING_EGL)
if(NOT EGL_LIBRARIES)
set(EGL_LIBRARIES EGL)
endif()
set(OPENGL_LIBRARIES ${OPENGL_LIBRARIES} ${EGL_LIBRARIES})
endif()
if(NOT LIBRETRO AND NOT IOS AND NOT MACOSX)
find_package(SDL2)
find_package(SDL2_ttf)
find_package(Fontconfig)
# TODO: this can be removed once CI supports newer SDL2_ttf
if (NOT SDL2_ttf_FOUND)
find_package(PkgConfig)
if(PkgConfig_FOUND)
pkg_check_modules(SDL2_ttf_PKGCONFIG IMPORTED_TARGET SDL2_ttf)
endif()
endif()
endif()
if(MACOSX AND NOT IOS)
if(USE_SYSTEM_LIBSDL2)
find_package(SDL2)
find_package(SDL2_ttf)
else()
find_library(SDL2Fwk SDL2 REQUIRED PATHS SDL/macOS)
message(STATUS "found SDL2Fwk=${SDL2Fwk}")
add_definitions(-DHAVE_SYSCTLBYNAME)
endif()
endif()
include(FindThreads)
if(APPLE)
find_library(COCOA_LIBRARY Cocoa)
find_library(IOKIT_LIBRARY IOKit)
find_library(QUARTZ_CORE_LIBRARY QuartzCore)
endif()
include_directories("${CMAKE_SOURCE_DIR}")
if(USING_EGL)
add_definitions(-DUSING_EGL)
endif()
if(USING_FBDEV)
add_definitions(-DUSING_FBDEV -DEGL_NO_X11)
endif()
if(USING_GLES2)
add_definitions(-DUSING_GLES2)
endif()
if(MOBILE_DEVICE)
add_definitions(-DMOBILE_DEVICE)
endif()
if(NOT CMAKE_BUILD_TYPE)
message(STATUS "No build type selected, default to Release")
set(CMAKE_BUILD_TYPE "Release")
else()
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
endif()
message("CMAKE_SYSTEM_PROCESSOR: ${CMAKE_SYSTEM_PROCESSOR}")
# Let's not use elseif here so we can catch dupes.
if(ARMV7)
message("Generating for ARMv7, ${CMAKE_BUILD_TYPE}")
endif()
if(ARM)
message("Generating for ARM, ${CMAKE_BUILD_TYPE}")
endif()
if(MIPS AND X86)
message("Generating for MIPS in x86 mode, ${CMAKE_BUILD_TYPE}")
endif()
if(MIPS)
message("Generating for MIPS, ${CMAKE_BUILD_TYPE}")
endif()
if(RISCV64)
message("Generating for RISCV64, ${CMAKE_BUILD_TYPE}")
endif()
if(LOONGARCH64)
message("Generating for LOONGARCH64, ${CMAKE_BUILD_TYPE}")
endif()
if(X86)
message("Generating for x86, ${CMAKE_BUILD_TYPE}")
endif()
if(X86_64)
message("Generating for x86_64, ${CMAKE_BUILD_TYPE}")
endif()
if(ARM64)
message("Generating for ARMv8, ${CMAKE_BUILD_TYPE}")
endif()
# It looks like the flags for the selected build type are written to the cache after each run, which causes some of the operations
# below to keep expanding them with the same flags over and over on every run, leading to a rebuild of the majority of the files.
# To work around this, remember the initial state of the variables from the first run and reset the variables to that.
# TODO: Setting the attributes per target would probably be a better solution.
foreach (LANGUAGE C CXX)
foreach (BUILD_TYPE DEBUG MINSIZEREL RELEASE RELWITHDEBINFO)
set(_CMAKE_${LANGUAGE}_FLAGS_${BUILD_TYPE}_INITIAL ${CMAKE_${LANGUAGE}_FLAGS_${BUILD_TYPE}} CACHE STRING "")
set(CMAKE_${LANGUAGE}_FLAGS_${BUILD_TYPE} ${_CMAKE_${LANGUAGE}_FLAGS_${BUILD_TYPE}_INITIAL})
endforeach()
endforeach()
if(NOT MSVC)
# NEON optimizations in libpng17 seem to cause PNG load errors, see #14485.
add_definitions(-DPNG_ARM_NEON_OPT=0)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Werror=return-type -Wno-unused-function -Wno-sign-compare -Wno-unused-but-set-variable -Wno-reorder -Wno-unknown-pragmas -Wno-unused-value -Wno-unused-variable")
if(NOT CLANG)
# This one is very useful but has many false positives.
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-class-memaccess")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-deprecated-declarations")
endif()
if(ANDROID)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17")
endif()
if(CLANG)
add_definitions(
-Wno-nullability-completeness
-Wno-tautological-pointer-compare
-Wno-deprecated-register
-Wno-sign-conversion
-Wno-shorten-64-to-32
)
if(MACOSX OR IOS)
# Hack around a bad check for __GNUC__ in basis_universal that makes it use old stuff on iOS
add_definitions(-Wno-deprecated-builtins)
endif()
endif()
if(USE_ASAN)
message("Address sanitizer enabled (DEBUG only)")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fsanitize=address")
set(CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} -fsanitize=address")
add_definitions(-DUSE_ASAN)
endif()
if(USE_UBSAN)
message("Undefined behaviour sanitizer enabled (DEBUG only)")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fsanitize=undefined")
set(CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} -fsanitize=undefined")
# UBSAN is a collection of sanitizers, including vtpr, which reqiuires RTTI.
# ext/glslang disables RTTI by default using the `ENABLE_RTTI` option.
# If RTTI is disabled, we must also disable the vtpr sanitizer.
if(NOT ENABLE_RTTI)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fno-sanitize=vptr")
set(CMAKE_LINKER_FLAGS_DEBUG "${CMAKE_LINKER_FLAGS_DEBUG} -fno-sanitize=vptr")
endif()
endif()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g -D_DEBUG")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} -Os -D_NDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -D_NDEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -O2 -g -D_NDEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -g -D_DEBUG")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} -Os -D_NDEBUG")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -O2 -D_NDEBUG")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -O2 -g -D_NDEBUG")
# Enable checking printf-like format strings (also works for logging functions)
add_definitions(-Wformat)
# Disable some warnings
add_definitions(-Wno-multichar)
# Don't compile with strict aliasing, we're not 100% aliasing-safe
add_compile_options(-fno-strict-aliasing)
if(${CMAKE_C_COMPILER_ID} STREQUAL "Intel")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -parallel -fopenmp")
endif()
add_definitions(-fno-math-errno)
if(X86 OR X86_64)
# enable sse2 code generation
add_definitions(-msse2)
if(NOT X86_64 AND NOT CLANG)
add_definitions(-mfpmath=sse)
# add_definitions(-mstackrealign)
endif()
endif()
if(IOS)
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0")
elseif(APPLE AND NOT CMAKE_CROSSCOMPILING)
if(LIBRETRO AND ARM64)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14")
else()
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.13")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++ -U__STRICT_ANSI__")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
elseif(NOT ANDROID)
# TODO: See if we can get rid of no-psabi
if(NOT ${CMAKE_C_COMPILER_ID} STREQUAL "Intel" AND NOT ${CMAKE_CXX_COMPILER_ID} MATCHES "Clang")
add_definitions(-Wno-psabi)
endif()
add_definitions(-D_XOPEN_SOURCE=700)
add_definitions(-D_XOPEN_SOURCE_EXTENDED -D__BSD_VISIBLE=1 -D_BSD_SOURCE -D_DEFAULT_SOURCE)
if(CMAKE_SYSTEM_NAME MATCHES "Linux|SunOS" OR MINGW)
add_definitions(-D_LARGEFILE64_SOURCE=1 -D_FILE_OFFSET_BITS=64)
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
add_definitions(-D_NETBSD_SOURCE)
endif()
elseif(ANDROID)
add_definitions(-fsigned-char)
endif()
else()
# Disable warnings about MS-specific _s variants of libc functions
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
if (NOT CLANG)
add_compile_options(-MP)
endif()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -D_NDEBUG")
set(CMAKE_EXE_LINKER_FLAGS /NODEFAULTLIB:"libcmt.lib")
endif()
if(WIN32)
add_definitions(-D_UNICODE -DUNICODE)
add_definitions(-DUSING_WIN_UI)
endif()
if(NOT ANDROID)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
endif()
# This sets up the MSVC project dirs according to the physical project dirs
macro(setup_target_project TargetName ProjectDir)
get_property(TargetSources TARGET "${TargetName}" PROPERTY SOURCES)
foreach(Source ${TargetSources})
# Figure out the file's path relative to the ProjectDir
# NOTE: &#$@ double-quoted regexps
string(REGEX REPLACE "${ProjectDir}" "" RelativePath "${Source}")
string(REGEX REPLACE "[\\\\/][^\\\\/]*$" "" RelativePath "${RelativePath}")
string(REGEX REPLACE "^[\\\\/]" "" RelativePath "${RelativePath}")
string(REGEX REPLACE "/" "\\\\\\\\" RelativePath "${RelativePath}")
# put the source file in a source_group equivalent to the relative path
source_group("${RelativePath}" FILES ${Source})
endforeach()
endmacro()
add_subdirectory(ext)
if(WIN32)
include_directories(dx9sdk/Include)
include_directories(dx9sdk/Include/DX11)
endif()
set(CommonJIT
Core/MIPS/JitCommon/JitCommon.cpp
Core/MIPS/JitCommon/JitCommon.h
Core/MIPS/JitCommon/JitBlockCache.cpp
Core/MIPS/JitCommon/JitBlockCache.h
Core/MIPS/JitCommon/JitState.cpp
Core/MIPS/JitCommon/JitState.h
)
set(CommonX86
Common/ABI.cpp
Common/ABI.h
Common/CPUDetect.cpp
Common/CPUDetect.h
Common/Thunk.cpp
Common/Thunk.h
Common/x64Analyzer.cpp
Common/x64Analyzer.h
Common/x64Emitter.cpp
Common/x64Emitter.h
)
source_group(x86 FILES ${CommonX86})
set(CommonARM
Common/ArmCPUDetect.cpp
Common/ArmEmitter.h
Common/ArmEmitter.cpp
)
source_group(ARM FILES ${CommonARM})
set(CommonARM64
Common/Arm64Emitter.h
Common/Arm64Emitter.cpp
Common/ArmEmitter.h
Common/ArmEmitter.cpp
Core/Util/DisArm64.h
Core/Util/DisArm64.cpp
)
source_group(ARM64 FILES ${CommonARM64})
set(CommonMIPS
Common/MipsCPUDetect.cpp
Common/MipsEmitter.cpp
Common/MipsEmitter.h
)
source_group(MIPS FILES ${CommonMIPS})
set(CommonRISCV64
${CommonJIT}
Common/RiscVCPUDetect.cpp
Common/RiscVEmitter.cpp
Common/RiscVEmitter.h
Core/MIPS/fake/FakeJit.cpp
Core/MIPS/fake/FakeJit.h
)
source_group(RISCV64 FILES ${CommonRISCV64})
set(CommonLOONGARCH64
${CommonJIT}
Common/LoongArchCPUDetect.cpp
Core/MIPS/fake/FakeJit.cpp
Core/MIPS/fake/FakeJit.h
)
source_group(LOONGARCH64 FILES ${CommonLOONGARCH64})
if(WIN32)
set(CommonD3D
Common/GPU/D3D9/D3D9ShaderCompiler.cpp
Common/GPU/D3D9/D3D9ShaderCompiler.h
Common/GPU/D3D9/D3D9StateCache.cpp
Common/GPU/D3D9/D3D9StateCache.h
Common/GPU/D3D9/thin3d_d3d9.cpp
Common/GPU/D3D9/D3DCompilerLoader.cpp
Common/GPU/D3D11/thin3d_d3d11.cpp
Common/GPU/D3D11/D3D11Loader.cpp
Common/GPU/D3D11/D3D11Loader.h
)
endif()
set(CommonVR
Common/VR/OpenXRLoader.cpp
Common/VR/OpenXRLoader.h
Common/VR/PPSSPPVR.cpp
Common/VR/PPSSPPVR.h
Common/VR/VRBase.cpp
Common/VR/VRBase.h
Common/VR/VRFramebuffer.cpp
Common/VR/VRFramebuffer.h
Common/VR/VRInput.cpp
Common/VR/VRInput.h
Common/VR/VRMath.cpp
Common/VR/VRMath.h
Common/VR/VRRenderer.cpp
Common/VR/VRRenderer.h
)
include_directories(ext/OpenXR-SDK/include)
add_library(Common STATIC
${CommonX86}
${CommonARM}
${CommonARM64}
${CommonMIPS}
${CommonRISCV64}
${CommonLOONGARCH64}
${CommonD3D}
${CommonVR}
Common/Serialize/Serializer.cpp
Common/Serialize/Serializer.h
Common/Serialize/SerializeDeque.h
Common/Serialize/SerializeFuncs.h
Common/Serialize/SerializeList.h
Common/Serialize/SerializeMap.h
Common/Serialize/SerializeSet.h
Common/Crypto/md5.cpp
Common/Crypto/md5.h
Common/Crypto/sha1.cpp
Common/Crypto/sha1.h
Common/Crypto/sha256.cpp
Common/Crypto/sha256.h
Common/Data/Collections/ConstMap.h
Common/Data/Collections/FixedSizeQueue.h
Common/Data/Collections/Hashmaps.h
Common/Data/Collections/TinySet.h
Common/Data/Collections/FastVec.h
Common/Data/Collections/CharQueue.h
Common/Data/Collections/CyclicBuffer.h
Common/Data/Collections/ThreadSafeList.h
Common/Data/Color/RGBAUtil.cpp
Common/Data/Color/RGBAUtil.h
Common/Data/Convert/ColorConv.cpp
Common/Data/Convert/ColorConv.h
Common/Data/Convert/SmallDataConvert.cpp
Common/Data/Convert/SmallDataConvert.h
Common/Data/Encoding/Base64.cpp
Common/Data/Encoding/Base64.h
Common/Data/Encoding/Compression.cpp
Common/Data/Encoding/Compression.h
Common/Data/Encoding/Shiftjis.h
Common/Data/Encoding/Utf8.cpp
Common/Data/Encoding/Utf8.h
Common/Data/Encoding/Utf16.h
Common/Data/Format/RIFF.cpp
Common/Data/Format/RIFF.h
Common/Data/Format/IniFile.cpp
Common/Data/Format/IniFile.h
Common/Data/Format/JSONReader.h
Common/Data/Format/JSONReader.cpp
Common/Data/Format/JSONWriter.h
Common/Data/Format/JSONWriter.cpp
Common/Data/Format/DDSLoad.cpp
Common/Data/Format/DDSLoad.h
Common/Data/Format/PNGLoad.cpp
Common/Data/Format/PNGLoad.h
Common/Data/Format/ZIMLoad.cpp
Common/Data/Format/ZIMLoad.h
Common/Data/Format/ZIMSave.cpp
Common/Data/Format/ZIMSave.h
Common/Data/Hash/Hash.cpp
Common/Data/Hash/Hash.h
Common/Data/Text/I18n.cpp
Common/Data/Text/I18n.h
Common/Data/Text/Parsers.cpp
Common/Data/Text/Parsers.h
Common/Data/Text/WrapText.cpp
Common/Data/Text/WrapText.h
Common/Data/Random/Rng.h
Common/File/VFS/VFS.h
Common/File/VFS/VFS.cpp
Common/File/VFS/ZipFileReader.cpp
Common/File/VFS/ZipFileReader.h
Common/File/VFS/DirectoryReader.cpp
Common/File/VFS/DirectoryReader.h
Common/File/AndroidStorage.h
Common/File/AndroidStorage.cpp
Common/File/AndroidContentURI.h
Common/File/AndroidContentURI.cpp
Common/File/DiskFree.h
Common/File/DiskFree.cpp
Common/File/Path.h
Common/File/Path.cpp
Common/File/PathBrowser.h
Common/File/PathBrowser.cpp
Common/File/FileUtil.cpp
Common/File/FileUtil.h
Common/File/DirListing.cpp
Common/File/DirListing.h
Common/File/FileDescriptor.cpp
Common/File/FileDescriptor.h
Common/GPU/DataFormat.h
Common/GPU/MiscTypes.h
Common/GPU/GPUBackendCommon.cpp
Common/GPU/GPUBackendCommon.h
Common/GPU/thin3d.cpp
Common/GPU/thin3d.h
Common/GPU/thin3d_create.h
Common/GPU/Shader.cpp
Common/GPU/Shader.h
Common/GPU/ShaderWriter.cpp
Common/GPU/ShaderWriter.h
Common/GPU/ShaderTranslation.h
Common/GPU/ShaderTranslation.cpp
Common/GPU/OpenGL/GLCommon.h
Common/GPU/OpenGL/GLDebugLog.cpp
Common/GPU/OpenGL/GLDebugLog.h
Common/GPU/OpenGL/GLSLProgram.cpp
Common/GPU/OpenGL/GLSLProgram.h
Common/GPU/OpenGL/gl3stub.c
Common/GPU/OpenGL/gl3stub.h
Common/GPU/OpenGL/GLFeatures.cpp
Common/GPU/OpenGL/GLFeatures.h
Common/GPU/OpenGL/GLFrameData.cpp
Common/GPU/OpenGL/GLFrameData.h
Common/GPU/OpenGL/thin3d_gl.cpp
Common/GPU/OpenGL/GLMemory.cpp
Common/GPU/OpenGL/GLMemory.h
Common/GPU/OpenGL/GLRenderManager.cpp
Common/GPU/OpenGL/GLRenderManager.h
Common/GPU/OpenGL/GLQueueRunner.cpp
Common/GPU/OpenGL/GLQueueRunner.h
Common/GPU/OpenGL/DataFormatGL.cpp
Common/GPU/OpenGL/DataFormatGL.h
Common/GPU/Vulkan/VulkanBarrier.cpp
Common/GPU/Vulkan/VulkanBarrier.h
Common/GPU/Vulkan/VulkanDebug.cpp
Common/GPU/Vulkan/VulkanDebug.h
Common/GPU/Vulkan/VulkanContext.cpp
Common/GPU/Vulkan/VulkanContext.h
Common/GPU/Vulkan/VulkanDescSet.cpp
Common/GPU/Vulkan/VulkanDescSet.h
Common/GPU/Vulkan/VulkanFramebuffer.cpp
Common/GPU/Vulkan/VulkanFramebuffer.h
Common/GPU/Vulkan/VulkanImage.cpp
Common/GPU/Vulkan/VulkanImage.h
Common/GPU/Vulkan/VulkanLoader.cpp
Common/GPU/Vulkan/VulkanLoader.h
Common/GPU/Vulkan/VulkanMemory.cpp
Common/GPU/Vulkan/VulkanMemory.h
Common/GPU/Vulkan/VulkanProfiler.cpp
Common/GPU/Vulkan/VulkanProfiler.h
Common/GPU/Vulkan/thin3d_vulkan.cpp
Common/GPU/Vulkan/VulkanRenderManager.cpp
Common/GPU/Vulkan/VulkanRenderManager.h
Common/GPU/Vulkan/VulkanQueueRunner.cpp
Common/GPU/Vulkan/VulkanQueueRunner.h
Common/GPU/Vulkan/VulkanFrameData.cpp
Common/GPU/Vulkan/VulkanFrameData.h
Common/Input/GestureDetector.cpp
Common/Input/GestureDetector.h
Common/Input/KeyCodes.h
Common/Input/InputState.cpp
Common/Input/InputState.h
Common/Math/fast/fast_matrix.c
Common/Math/CrossSIMD.h
Common/Math/curves.cpp
Common/Math/curves.h
Common/Math/expression_parser.cpp
Common/Math/expression_parser.h
Common/Math/lin/matrix4x4.cpp
Common/Math/lin/matrix4x4.h
Common/Math/lin/vec3.cpp
Common/Math/lin/vec3.h
Common/Math/math_util.cpp
Common/Math/math_util.h
Common/Math/Statistics.h
Common/Math/Statistics.cpp
Common/Net/HTTPClient.cpp
Common/Net/HTTPClient.h
Common/Net/HTTPHeaders.cpp
Common/Net/HTTPHeaders.h
Common/Net/HTTPNaettRequest.cpp
Common/Net/HTTPNaettRequest.h
Common/Net/HTTPRequest.cpp
Common/Net/HTTPRequest.h
Common/Net/HTTPServer.cpp
Common/Net/HTTPServer.h
Common/Net/NetBuffer.cpp
Common/Net/NetBuffer.h
Common/Net/Resolve.cpp
Common/Net/Resolve.h
Common/Net/Sinks.cpp
Common/Net/Sinks.h
Common/Net/URL.cpp
Common/Net/URL.h
Common/Net/WebsocketServer.cpp
Common/Net/WebsocketServer.h
Common/Profiler/Profiler.cpp
Common/Profiler/Profiler.h
Common/Render/TextureAtlas.cpp
Common/Render/TextureAtlas.h
Common/Render/DrawBuffer.cpp
Common/Render/DrawBuffer.h
Common/Render/ManagedTexture.cpp
Common/Render/ManagedTexture.h
Common/Render/Text/draw_text.cpp
Common/Render/Text/draw_text.h
Common/Render/Text/draw_text_android.cpp
Common/Render/Text/draw_text_android.h
Common/Render/Text/draw_text_sdl.cpp
Common/Render/Text/draw_text_sdl.h
Common/Render/Text/draw_text_win.cpp
Common/Render/Text/draw_text_win.h
Common/Render/Text/draw_text_uwp.cpp
Common/Render/Text/draw_text_uwp.h
Common/System/Display.cpp
Common/System/Display.h
Common/System/System.h
Common/System/NativeApp.h
Common/System/Request.cpp
Common/System/Request.h
Common/System/OSD.cpp
Common/System/OSD.h
Common/Thread/Channel.h
Common/Thread/ParallelLoop.cpp
Common/Thread/ParallelLoop.h
Common/Thread/Promise.h
Common/Thread/ThreadUtil.cpp
Common/Thread/ThreadUtil.h
Common/Thread/ThreadManager.cpp
Common/Thread/ThreadManager.h
Common/UI/AsyncImageFileView.cpp
Common/UI/AsyncImageFileView.h
Common/UI/Root.cpp
Common/UI/Root.h
Common/UI/Screen.cpp
Common/UI/Screen.h
Common/UI/UI.cpp
Common/UI/UI.h
Common/UI/Context.cpp
Common/UI/Context.h
Common/UI/IconCache.cpp
Common/UI/IconCache.h
Common/UI/UIScreen.cpp
Common/UI/UIScreen.h
Common/UI/Tween.cpp
Common/UI/Tween.h
Common/UI/View.cpp
Common/UI/View.h
Common/UI/ViewGroup.cpp
Common/UI/ViewGroup.h
Common/UI/ScrollView.cpp
Common/UI/ScrollView.h
Common/UI/PopupScreens.cpp
Common/UI/PopupScreens.h
Common/BitScan.h
Common/BitSet.h
Common/Buffer.h
Common/Buffer.cpp
Common/CodeBlock.h
Common/Common.h
Common/CommonFuncs.h
Common/CommonTypes.h
Common/DbgNew.h
Common/FakeEmitter.h
Common/FakeCPUDetect.cpp
Common/ExceptionHandlerSetup.cpp
Common/ExceptionHandlerSetup.h
Common/GhidraClient.h
Common/GhidraClient.cpp
Common/Log.h
Common/Log.cpp
Common/Log/ConsoleListener.cpp
Common/Log/ConsoleListener.h
Common/Log/StdioListener.cpp
Common/Log/StdioListener.h
Common/Log/LogManager.cpp
Common/Log/LogManager.h
Common/LogReporting.cpp
Common/LogReporting.h
Common/MemArenaAndroid.cpp
Common/MemArenaDarwin.cpp
Common/MemArenaPosix.cpp
Common/MemArenaWin32.cpp
Common/MemArenaHorizon.cpp
Common/MemArena.h
Common/MemoryUtil.cpp
Common/MemoryUtilHorizon.cpp
Common/MemoryUtil.h
Common/OSVersion.cpp
Common/OSVersion.h
Common/StringUtils.cpp
Common/StringUtils.h
Common/SysError.h
Common/SysError.cpp
Common/TimeUtil.cpp
Common/TimeUtil.h
Common/Battery/Battery.h
)
include_directories(Common)
setup_target_project(Common Common)
if(IOS)
target_compile_definitions(Common PUBLIC GLES_SILENCE_DEPRECATION)
endif()
target_link_libraries(Common Ext::Snappy cpu_features imgui)
if(ARM64)
if(ANDROID)
target_link_libraries(Common adrenotools)
endif()
endif()
if(USING_GLES2 OR (USING_EGL AND NOT USING_FBDEV))
find_package(X11)
endif()
add_library(gason STATIC
ext/gason/gason.cpp
ext/gason/gason.h
)
add_library(vma STATIC
ext/vma/vk_mem_alloc.cpp
ext/vma/vk_mem_alloc.h
)
if(USE_FFMPEG)
if(NOT FFMPEG_DIR)
if(NOT USE_SYSTEM_FFMPEG)
if(ANDROID)
if(ARMV7)
set(PLATFORM_ARCH "android/armv7")
elseif(ARM64)
set(PLATFORM_ARCH "android/arm64")
elseif(X86_64)
set(PLATFORM_ARCH "android/x86_64")
elseif(X86)
set(PLATFORM_ARCH "android/x86")
endif()
elseif(IOS)
if(IOS_PLATFORM STREQUAL "TVOS")
set(PLATFORM_ARCH "tvos/arm64")
else()
set(PLATFORM_ARCH "ios/universal")
endif()
elseif(MACOSX)
set(PLATFORM_ARCH "macosx/universal")
elseif(LINUX)
if(ARMV7)
set(PLATFORM_ARCH "linux/armv7")
elseif(ARM64)
set(PLATFORM_ARCH "linux/aarch64")
elseif(ARM)
set(PLATFORM_ARCH "linux/arm")
elseif(MIPS)
set(PLATFORM_ARCH "linux/mips32")
elseif(RISCV64)
set(PLATFORM_ARCH "linux/riscv64")
elseif(LOONGARCH64)
set(PLATFORM_ARCH "linux/loongarch64")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(PLATFORM_ARCH "linux/x86_64")
elseif(X86)
set(PLATFORM_ARCH "linux/x86")
endif()
elseif(WIN32)
if(X86_64)
set(PLATFORM_ARCH "Windows/x86_64")
elseif(X86)
set(PLATFORM_ARCH "Windows/x86")
endif()
endif()
if(PLATFORM_ARCH)
set(FFMPEG_DIR "ffmpeg/${PLATFORM_ARCH}")
else()
message("Couldn't find an internal FFmpeg build, using system FFmpeg instead")
endif()
endif()