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Hey there - was playing with your project and noticed that in the main timer you overwrite seconds_elapsed_remainder each time _physics_process gets called, so fractions of a second are potentially getting lost every cycle. Change to "seconds_elapsed_remainder += delta * IN_GAME_SECONDS_PER_REAL_TIME_SECONDS" fixes this.
The text was updated successfully, but these errors were encountered:
Hey there - was playing with your project and noticed that in the main timer you overwrite seconds_elapsed_remainder each time _physics_process gets called, so fractions of a second are potentially getting lost every cycle. Change to "seconds_elapsed_remainder += delta * IN_GAME_SECONDS_PER_REAL_TIME_SECONDS" fixes this.
The text was updated successfully, but these errors were encountered: