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TouchTrailLayer.m
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TouchTrailLayer.m
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/*
* cocos2d+ext for iPhone
*
* Copyright (c) 2011 - Ngo Duc Hiep
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import "TouchTrailLayer.h"
@implementation TouchTrailLayer
- (id) init{
self = [super init];
isTouchEnabled_ = 1;
map = CFDictionaryCreateMutable(NULL,0,NULL,NULL);
CCSprite *bg = [CCSprite spriteWithFile:@"Default.png"];
bg.rotation = 90;
bg.position = ccp(240,160);
[self addChild:bg];
return self;
}
+ (CCScene *) scene{
CCScene *scene = [CCScene node];
[scene addChild:[self node]];
return scene;
}
- (void) ccTouchesBegan:(NSSet *) touches withEvent:(UIEvent *) event{
for (UITouch *touch in touches) {
CCBlade *w = [CCBlade bladeWithMaximumPoint:50];
w.autoDim = YES;
int rand = arc4random() % 3 + 1;
w.texture = [[CCTextureCache sharedTextureCache] addImage:[NSString stringWithFormat:@"streak%d.png",rand]];
CFDictionaryAddValue(map,(__bridge const void *)(touch),(__bridge void*)w);
[self addChild:w];
CGPoint pos = [touch locationInView:touch.view];
pos = [[CCDirector sharedDirector] convertToGL:pos];
[w push:pos];
}
}
- (void) ccTouchesMoved:(NSSet *) touches withEvent:(UIEvent *) event{
for (UITouch *touch in touches) {
CCBlade *w = (CCBlade *)CFDictionaryGetValue(map, (__bridge const void *)(touch));
CGPoint pos = [touch locationInView:touch.view];
pos = [[CCDirector sharedDirector] convertToGL:pos];
[w push:pos];
}
}
- (void) ccTouchesEnded:(NSSet *) touches withEvent:(UIEvent *) event{
for (UITouch *touch in touches) {
CCBlade *w = (CCBlade *)CFDictionaryGetValue(map, (__bridge const void *)(touch));
[w finish];
CFDictionaryRemoveValue(map,(__bridge const void *)(touch));
}
}
- (void) dealloc{
CFRelease(map);
}
@end