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CCBlade.h
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CCBlade.h
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/*
* cocos2d+ext for iPhone
*
* Copyright (c) 2011 - Ngo Duc Hiep
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#import <Foundation/Foundation.h>
#import "cocos2d.h"
#define USE_LAGRANGE 1
#define USE_STL_LIST 0
#define USE_UPDATE_FOR_POP 1
inline float fangle(CGPoint vect);
inline float lagrange1(CGPoint p1, CGPoint p2, float x);
inline void CGPointSet(CGPoint *v, float x, float y);
inline void f1(CGPoint p1, CGPoint p2, float d, CGPoint *o1, CGPoint *o2);
@interface CCBlade : CCNode {
int count;
CGPoint *vertices;
CGPoint *coordinates;
BOOL reset;
BOOL _finish;
BOOL _willPop;
float timeSinceLastPop;
float popTimeInterval;
}
@property (readonly) unsigned int pointLimit;
@property(strong) CCTexture2D *texture;
@property(nonatomic) float width;
@property (nonatomic) BOOL autoDim;
@property(nonatomic,strong)NSMutableArray *path;
+ (id) bladeWithMaximumPoint:(int) limit;
- (id) initWithMaximumPoint:(int) limit;
- (void) push:(CGPoint) v;
- (void) pop:(int) n;
- (void) clear;
- (void) reset;
- (void) dim:(BOOL) dim;
- (void) finish;
@end