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Create Installation guide #1
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these scripts are more just references to be used for other projects, such as my previous one (the continuation of izeberg's offhangar mod). the methods i write here can easily be translated to be used with any version of offhangar, but you will have to tweak them to get them to work properly as a fair portion of them are written asynchronously for a server where offhanger is not communicating with a server component. ill create some documentation once i feel i'm done with the Account aspect. i feel at the moment it is only responsible to give "installation rights" to people who can actively help contribute towards the progress of the project, as there's a lot going on & a lot missing. i also don't want to put myself or others in a weird legal grey area with Wargaming, and need to ensure i'm not infringing on their copyrights etc. if you know anyone who has python and/or database & algorithm skills, i'd love to talk to them :) |
Thanks for writing back, unfortunately I don't know anyone who knows python. + One more question, do you need the bigworld server for this or not? |
for these specific, yes, along with quite a few other things/files/config not included here for personal reasons. |
okey thank you |
they're able to be moved to an instance of offhangar mod with a few tweaks, and that will always remain |
The bigworld server doesn't work well, it's more of an offhangar mod |
but if it works well for you it's a good starting point |
it works really well actually, especially for me. my only wish is that i had the source for the client as well, as it would make debugging 100x easier. that unfortunately will never happen. developing a mod for this game is a fucking pain in the ass, it takes forever, is extremely temperamental and every time you make a change you must restart the client because nobody has the same development environment as wg devs do. in my case i don't need to. i can develop my methods separate to the client. it is infinitely easier even without a proper wg development environment. |
little bit of both. |
i wish i was in a position where i could share my knowledge about bigworld, but i don't want to step into grey area with wargaming as they still own bigworld tech. if they ever explicitly allow me to, i'd be more than happy. but they haven't. so i won't. apologies; i don't want to get myself into trouble. |
I hope we can talk about this one day. |
one day hopefully :) i find this topic(s) very interesting, and i wish i could do more. |
maybe after 5-10 years |
Hello!
Could you write some documentation about your project and installation guide?
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