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cube_test.cc
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cube_test.cc
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#include "gtest/gtest.h"
#include "cube.h"
#include "cube_state.h"
#include "instruction.h"
using Face = CubeState::Face;
using Position = CubeState::Position;
using Turn = Instruction::Turn;
TEST(CubeTest, MoveUpFace) {
Cube cube;
cube.Move(Turn::F);
EXPECT_EQ(" -------\n"
" |Y|Y|Y|\n"
" |Y|Y|Y|\n"
" |R|R|R|\n"
"-------------------------\n"
"|R|R|W|G|G|G|Y|O|O|B|B|B|\n"
"|R|R|W|G|G|G|Y|O|O|B|B|B|\n"
"|R|R|W|G|G|G|Y|O|O|B|B|B|\n"
"-------------------------\n"
" |O|O|O|\n"
" |W|W|W|\n"
" |W|W|W|\n"
" -------\n",
cube.GetState().GetDebugString());
}
TEST(CubeTest, MoveBackFace) {
Cube cube;
cube.Move(Turn::B);
EXPECT_EQ(" -------\n"
" |O|O|O|\n"
" |Y|Y|Y|\n"
" |Y|Y|Y|\n"
"-------------------------\n"
"|Y|R|R|G|G|G|O|O|W|B|B|B|\n"
"|Y|R|R|G|G|G|O|O|W|B|B|B|\n"
"|Y|R|R|G|G|G|O|O|W|B|B|B|\n"
"-------------------------\n"
" |W|W|W|\n"
" |W|W|W|\n"
" |R|R|R|\n"
" -------\n",
cube.GetState().GetDebugString());
}
TEST(CubeTest, MoveDownFaceCounterclockwise) {
Cube cube;
cube.Move(Turn::D_);
EXPECT_EQ(" -------\n"
" |Y|Y|Y|\n"
" |Y|Y|Y|\n"
" |Y|Y|Y|\n"
"-------------------------\n"
"|R|R|R|G|G|G|O|O|O|B|B|B|\n"
"|R|R|R|G|G|G|O|O|O|B|B|B|\n"
"|G|G|G|O|O|O|B|B|B|R|R|R|\n"
"-------------------------\n"
" |W|W|W|\n"
" |W|W|W|\n"
" |W|W|W|\n"
" -------\n",
cube.GetState().GetDebugString());
}
TEST(CubeTest, MoveRightFaceCounterclockwise) {
Cube cube;
cube.Move(Turn::R_);
EXPECT_EQ(" -------\n"
" |Y|Y|B|\n"
" |Y|Y|B|\n"
" |Y|Y|B|\n"
"-------------------------\n"
"|R|R|R|G|G|Y|O|O|O|W|B|B|\n"
"|R|R|R|G|G|Y|O|O|O|W|B|B|\n"
"|R|R|R|G|G|Y|O|O|O|W|B|B|\n"
"-------------------------\n"
" |W|W|G|\n"
" |W|W|G|\n"
" |W|W|G|\n"
" -------\n",
cube.GetState().GetDebugString());
}
TEST(CubeTest, MulitpleMoves) {
Cube cube;
cube.Move(Turn::R_);
cube.Move(Turn::F);
EXPECT_EQ(" -------\n"
" |Y|Y|B|\n"
" |Y|Y|B|\n"
" |R|R|R|\n"
"-------------------------\n"
"|R|R|W|G|G|G|Y|O|O|W|B|B|\n"
"|R|R|W|G|G|G|Y|O|O|W|B|B|\n"
"|R|R|G|Y|Y|Y|B|O|O|W|B|B|\n"
"-------------------------\n"
" |O|O|O|\n"
" |W|W|G|\n"
" |W|W|G|\n"
" -------\n",
cube.GetState().GetDebugString());
cube.Move(Turn::L_);
EXPECT_EQ(" -------\n"
" |G|Y|B|\n"
" |G|Y|B|\n"
" |Y|R|R|\n"
"-------------------------\n"
"|W|W|G|O|G|G|Y|O|O|W|B|R|\n"
"|R|R|R|W|G|G|Y|O|O|W|B|Y|\n"
"|R|R|R|W|Y|Y|B|O|O|W|B|Y|\n"
"-------------------------\n"
" |B|O|O|\n"
" |B|W|G|\n"
" |B|W|G|\n"
" -------\n",
cube.GetState().GetDebugString());
cube.Move(Turn::D);
EXPECT_EQ(" -------\n"
" |G|Y|B|\n"
" |G|Y|B|\n"
" |Y|R|R|\n"
"-------------------------\n"
"|W|W|G|O|G|G|Y|O|O|W|B|R|\n"
"|R|R|R|W|G|G|Y|O|O|W|B|Y|\n"
"|W|B|Y|R|R|R|W|Y|Y|B|O|O|\n"
"-------------------------\n"
" |B|B|B|\n"
" |W|W|O|\n"
" |G|G|O|\n"
" -------\n",
cube.GetState().GetDebugString());
}