Skip to content
This repository has been archived by the owner on Nov 23, 2024. It is now read-only.

How to change networking to server-authoritative #8

Open
infcodey opened this issue May 27, 2021 · 1 comment
Open

How to change networking to server-authoritative #8

infcodey opened this issue May 27, 2021 · 1 comment

Comments

@infcodey
Copy link

Hello,

I would like to change the networking from master-client-authoritative to server-authoritative.

I would appreciate any advice on how to go about this, thank you.

@not-fl3
Copy link
Contributor

not-fl3 commented May 28, 2021

Short answer is: this is not supported.

Long answer: an official way to do server-side logic in nakama - making server-side modules in Go or Typescript. So to move fishgame's logic to the server you would need to reimplement most of the game in one of those languages.
The less official way - go with https://github.com/attackgoat/nakama , expose C api from Rust and import that rust to Go. But it would also require quite a lot of work.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants