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It works well unless I add stage.scaleX = stage.scaleY = 2
Scaled version extremely slow on android. I don’t see problem with this on windows. Maybe scaled version creates to big textures for android to process. Performance proportional to scale. Issue looks similar to this #331
The text was updated successfully, but these errors were encountered:
I tried sample “10-Masks” on android
https://github.com/haxenme/nme/tree/master/samples/10-Masks
It works well unless I add stage.scaleX = stage.scaleY = 2
Scaled version extremely slow on android. I don’t see problem with this on windows. Maybe scaled version creates to big textures for android to process. Performance proportional to scale. Issue looks similar to this #331
The text was updated successfully, but these errors were encountered: