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Create image for checkpoint holds #9

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hanubeki opened this issue Jun 23, 2016 · 6 comments
Open

Create image for checkpoint holds #9

hanubeki opened this issue Jun 23, 2016 · 6 comments

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@hanubeki
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@1033Forest said in #5:

There is a new hold type being implemented soon called checkpoint hold (not implemented yet). For this one the graphic can be purple striped hold.

Checkpoint hold is a PIU style hold that works on any game type. What it does is, while held adds to combo as long as the hold is being held. It is blue in the zenbuquan noteskin.

@hanubeki
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hanubeki commented Jun 23, 2016

_down checkpointhold 4x1 doubleres
Example for checkpoint holds, looks it good?

@hanubeki
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Currently, hold checkpoint is tied to the game type (I think it enabled in pump only).

@1033Forest
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1033Forest commented Jun 23, 2016

Looks good. Checkpoint hold is PIU hold for any gametype, even though it is not implemented yet.
Checkpoint holds and regular holds can be used in the chart at the same time.

@hanubeki
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Images are completed in c05f069
Keep issue open until StepMania engine implements checkpoint hold.

@1033Forest
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Currently, checkpoint holds only work in Pump, and don't exist as their own hold type yet. They will be implemented into other games soon.

@hanubeki hanubeki added the 5.2 This issues is for a stale branch. label May 20, 2020
@hanubeki hanubeki reopened this Jun 13, 2022
@hanubeki hanubeki removed the 5.2 This issues is for a stale branch. label Jun 13, 2022
@hanubeki
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Reopen for consider to add this for OutFox.

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