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index.js
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index.js
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var canvas = document.getElementById('canvas'),
context = canvas.getContext('2d'),
canvasHeight = canvas.height,
canvasWidth = canvas.width,
vertices = [],
edges = [],
/* screenTransformationMatrix = (matrixOfPointsAtViewCoordinateSystem ^ -1) * matrixOfPointsAtScreenCoordinateSystem
* For more details:
* https://www.symbolab.com/solver/matrix-multiply-calculator/%5Cbegin%7Bpmatrix%7D0%260%261%5C%5C%20%20%20-2%262%261%5C%5C%20%20%20-2%26-2%261%5Cend%7Bpmatrix%7D%5E%7B-1%7D%5Cbegin%7Bpmatrix%7D325%26325%261%5C%5C%20%20%200%26650%261%5C%5C%20%20%200%260%261%5Cend%7Bpmatrix%7D
*/
screenTransformationMatrix = [
[162.5, 0, 0, 0],
[0, 162.5, 0, 0],
[0, 0, 0, 0],
[325, 325, 0, 1]
],
screenTransformationResult,
animation = null;
function Vertex (x, y, z) {
this.x = x;
this.y = y;
this.z = z;
this.w = 1;
}
function Edge (startPointIndex, endPointIndex) {
this.startPointIndex = startPointIndex;
this.endPointIndex = endPointIndex;
}
function Vector (x, y, z) {
this.x = x;
this.y = y;
this.z = z;
}
function Rotation (x, y, z) {
this.x = x;
this.y = y;
this.z = z;
}
function clearCanvas () {
context.clearRect(0, 0, canvasWidth, canvasHeight);
}
function draw () {
clearCanvas();
for (var i = edges.length - 1; i >= 0; i--) {
context.beginPath();
context.moveTo(screenTransformationResult[edges[i].startPointIndex].x, screenTransformationResult[edges[i].startPointIndex].y);
context.lineTo(screenTransformationResult[edges[i].endPointIndex].x, screenTransformationResult[edges[i].endPointIndex].y);
// set line color
context.lineWidth = 2;
context.strokeStyle = i < 4 ? '#f00' : '#000';
context.stroke();
}
}
function convertVerticesToMatrix (vertices) {
if (vertices[0].constructor === Array) // check whether vertices is a matrix or not
return vertices;
else { // vertices is a list of vertices
var result = new Array(vertices.length); // initialize array of rows
for (i = 0; i < vertices.length; i++) { // convert it to matrix
result[i] = new Array(4); // initialize current row with 4 columns for x, y, z, and w
result[i][0] = vertices[i].x;
result[i][1] = vertices[i].y;
result[i][2] = vertices[i].z;
result[i][3] = vertices[i].w;
}
return result;
}
}
function convertMatrixToVertices (matrix) {
if (matrix[0].constructor === Array) { // check whether matrix is a matrix or not
var result = [];
for (var i = 0; i < matrix.length; i++) {
result.push({
x : matrix[i][0],
y : matrix[i][1],
z : matrix[i][2],
w : matrix[i][3]
});
if (matrix[i][3] !== 1)
console.warn('The w of the vertex is not 1. This point might not be a homogeneous coordinate');
}
return result;
}
else
return matrix;
}
function multiplyMatrix (a, b) {
if (a[0].length !== b.length)
throw new Error('Can\'t multiply the matrix');
var result = new Array(a.length); // initialize array of rows
for (var i = 0; i < a.length; i++) {
result[i] = new Array(b[0].length).fill(0); // initialize current row with columns with value zeroes
for (var j = 0; j < b[0].length; j++)
for (var k = 0; k < a[0].length; k++)
result[i][j] += a[i][k] * b[k][j];
}
return result;
}
function normalizeVector (x, y, z) {
var length = Math.sqrt(x * x + y * y + z * z);
return new Vector(x / length, y / length, z / length);
}
function findNormalizationAxisMatrix (vector) {
var d = Math.sqrt(vector.y * vector.y + vector.z * vector.z);
return multiplyMatrix([
[1, 0, 0, 0],
[0, vector.z / d, vector.y / d, 0],
[0, -1 * vector.y / d, vector.z / d, 0],
[0, 0, 0, 1]
], [
[d, 0, vector.x, 0],
[0, 1, 0, 0],
[-1 * vector.x, 0, d, 0],
[0, 0, 0, 1]
]);
}
function findDenormalizationAxisMatrix (vector) {
var d = Math.sqrt(vector.y * vector.y + vector.z * vector.z);
return multiplyMatrix([
[d, 0, -1 * vector.x, 0],
[0, 1, 0, 0],
[vector.x, 0, d, 0],
[0, 0, 0, 1]
], [
[1, 0, 0, 0],
[0, vector.z / d, -1 * vector.y / d, 0],
[0, vector.y / d, vector.z / d, 0],
[0, 0, 0, 1]
]);
}
function findRotationMatrix (x, y, z) {
// convert from degree to radian
x *= Math.PI / 180;
y *= Math.PI / 180;
z *= Math.PI / 180;
var result = [
[1, 0, 0, 0],
[0, 1, 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1]
];
if (x !== 0)
result = multiplyMatrix(result, [
[1, 0, 0, 0],
[0, Math.cos(x), Math.sin(x), 0],
[0, -1 * Math.sin(x), Math.cos(x), 0],
[0, 0, 0, 1]
]);
if (y !== 0)
result = multiplyMatrix(result, [
[Math.cos(y), 0, -1 * Math.sin(y), 0],
[0, 1, 0, 0],
[Math.sin(y), 0, Math.cos(y), 0],
[0, 0, 0, 1]
]);
if (z !== 0)
result = multiplyMatrix(result, [
[Math.cos(z), Math.sin(z), 0, 0],
[-1 * Math.sin(z), Math.cos(z), 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1]
]);
return result;
}
function rotate (xCube, yCube, zCube, xCamera, yCamera, zCamera) {
var worldCoordinateSystemPosition, viewCoordinateSystemPosition, screenCoordinateSystemPosition;
worldCoordinateSystemPosition = multiplyMatrix(convertVerticesToMatrix(vertices), findRotationMatrix(xCube, yCube, zCube));
viewCoordinateSystemPosition = multiplyMatrix(worldCoordinateSystemPosition, findRotationMatrix(xCamera, yCamera, zCamera));
screenCoordinateSystemPosition = multiplyMatrix(viewCoordinateSystemPosition, screenTransformationMatrix);
return screenCoordinateSystemPosition;
}
function rotateOnArbitraryAxis (normalizedVertices, theta, denormalizationAxisMatrix) {
var viewCoordinateSystemPosition, denormalizedVertices, screenCoordinateSystemPosition;
viewCoordinateSystemPosition = multiplyMatrix(normalizedVertices, findRotationMatrix(0, 0, theta));
denormalizedVertices = multiplyMatrix(viewCoordinateSystemPosition, denormalizationAxisMatrix);
screenCoordinateSystemPosition = multiplyMatrix(denormalizedVertices, screenTransformationMatrix);
return screenCoordinateSystemPosition;
}
function rotateAnimation (rotationAxis, xCube, yCube, zCube, xCamera, yCamera, zCamera) {
var worldCoordinateSystemPosition, viewCoordinateSystemPosition, screenCoordinateSystemPosition;
worldCoordinateSystemPosition = multiplyMatrix(convertVerticesToMatrix(vertices), findRotationMatrix(xCube, yCube, zCube));
viewCoordinateSystemPosition = multiplyMatrix(worldCoordinateSystemPosition, findRotationMatrix(xCamera, yCamera, zCamera));
screenCoordinateSystemPosition = multiplyMatrix(viewCoordinateSystemPosition, screenTransformationMatrix);
screenTransformationResult = convertMatrixToVertices(screenCoordinateSystemPosition);
draw();
switch (rotationAxis) {
case 'xCube':
xCube <= 350 ? xCube += 10 : xCube = 0;
break;
case 'yCube':
yCube <= 350 ? yCube += 10 : yCube = 0;
break;
case 'zCube':
zCube <= 350 ? zCube += 10 : zCube = 0;
break;
case 'xCamera':
xCamera <= 350 ? xCamera += 10 : xCamera = 0;
break;
case 'yCamera':
yCamera <= 350 ? yCamera += 10 : yCamera = 0;
break;
case 'zCamera':
zCamera <= 350 ? zCamera += 10 : zCamera = 0;
break;
}
animation = setTimeout(rotateAnimation, 100, rotationAxis, xCube, yCube, zCube, xCamera, yCamera, zCamera);
}
function rotateOnArbitraryAxisAnimation (normalizedVertices, theta, denormalizationAxisMatrix) {
screenTransformationResult = convertMatrixToVertices(rotateOnArbitraryAxis(normalizedVertices, theta, denormalizationAxisMatrix));
draw();
theta <= 350 ? theta += 10 : theta = 0;
animation = setTimeout(rotateOnArbitraryAxisAnimation, 100, normalizedVertices, theta, denormalizationAxisMatrix);
}
function stopCubeAnimation (buttonRotateCube, buttonStopCubeAnimation) {
clearTimeout(animation);
$('input[type=radio][name=animateCube]').prop('checked', false);
buttonRotateCube.removeClass('d-none');
buttonStopCubeAnimation.addClass('d-none');
}
function stopCameraAnimation (buttonRotateCamera, buttonStopCameraAnimation) {
clearTimeout(animation);
$('input[type=radio][name=animateCamera]').prop('checked', false);
buttonRotateCamera.removeClass('d-none');
buttonStopCameraAnimation.addClass('d-none');
}
function stopRotateOnArbitraryAxisAnimation (buttonRotateOnArbitraryAxis, buttonStopRotateOnArbitraryAxisAnimation) {
clearTimeout(animation);
$('#isRotateOnArbitraryAxisAnimate').prop('checked', false);
buttonRotateOnArbitraryAxis.removeClass('d-none');
buttonStopRotateOnArbitraryAxisAnimation.addClass('d-none');
}
canvas = $('#canvas');
context.transform(1, 0, 0, -1, 0, canvasHeight); // to make the origin (0, 0) at the bottom left of the canvas
vertices.push(new Vertex(-1, -1, 1));
vertices.push(new Vertex(1, -1, 1));
vertices.push(new Vertex(1, 1, 1));
vertices.push(new Vertex(-1, 1, 1));
vertices.push(new Vertex(-1, -1, -1));
vertices.push(new Vertex(1, -1, -1));
vertices.push(new Vertex(1, 1, -1));
vertices.push(new Vertex(-1, 1, -1));
edges.push(new Edge(0, 1));
edges.push(new Edge(1, 2));
edges.push(new Edge(2, 3));
edges.push(new Edge(3, 0));
edges.push(new Edge(4, 5));
edges.push(new Edge(5, 6));
edges.push(new Edge(6, 7));
edges.push(new Edge(7, 4));
edges.push(new Edge(0, 4));
edges.push(new Edge(1, 5));
edges.push(new Edge(2, 6));
edges.push(new Edge(3, 7));
$(document).ready(function () {
$('h1:first').remove();
screenTransformationResult = convertMatrixToVertices(rotate(0, 0, 0, 0, 0, 0));
draw();
$('input[type=text]').val('');
$('input[type=radio], input[type=checkbox]').prop('checked', false);
var buttonRotateCube = $('#btnRotateCube'),
buttonRotateCamera = $('#btnRotateCamera'),
buttonRotateOnArbitraryAxis = $('#btnRotateOnArbitraryAxis'),
buttonStopCubeAnimation = $('#btnStopCubeAnimation'),
buttonStopCameraAnimation = $('#btnStopCameraAnimation'),
buttonStopRotateOnArbitraryAxisAnimation = $('#btnStopRotateOnArbitraryAxisAnimation'),
rotateCubeInputs = $('input[type=text][name=rotateCube].form-control'),
rotateCameraInputs = $('input[type=text][name=rotateCamera].form-control'),
rotateOnArbitraryAxisInputs = $('input[type=text][name=rotateOnArbitraryAxis].form-control'),
cubeRotation = new Rotation (0, 0, 0),
cameraRotation = new Rotation (0, 0, 0),
isCubeRotationChanged,
isCameraRotationChanged;
rotateCubeInputs.on('input', function () {
var isInvalid = isNaN($(this).val().trim()),
errorContainer = $(this).siblings('div.invalid-feedback');
errorContainer.html(errorContainer.data('invalidMessage'));
isInvalid ? $(this).addClass('is-invalid') : $(this).removeClass('is-invalid');
buttonRotateCube.prop('disabled', isInvalid);
isCubeRotationChanged = true;
});
rotateCameraInputs.on('input', function () {
var isInvalid = isNaN($(this).val().trim()),
errorContainer = $(this).siblings('div.invalid-feedback');
errorContainer.html(errorContainer.data('invalidMessage'));
isInvalid ? $(this).addClass('is-invalid') : $(this).removeClass('is-invalid');
buttonRotateCamera.prop('disabled', isInvalid);
isCameraRotationChanged = true;
});
rotateOnArbitraryAxisInputs.on('input', function () {
var isInvalid = isNaN($(this).val().trim()),
errorContainer = $(this).siblings('div.invalid-feedback');
errorContainer.html(errorContainer.data('invalidMessage'));
isInvalid ? $(this).addClass('is-invalid') : $(this).removeClass('is-invalid');
buttonRotateOnArbitraryAxis.prop('disabled', isInvalid);
});
$('input[type=radio][name=animateCube]').on('change', function () {
stopCameraAnimation(buttonRotateCamera, buttonStopCameraAnimation);
stopRotateOnArbitraryAxisAnimation(buttonRotateOnArbitraryAxis, buttonStopRotateOnArbitraryAxisAnimation);
rotateCubeInputs.prop('disabled', true);
rotateCubeInputs.removeClass('is-invalid');
var rotationAxis;
if ($(this).prop('id') === 'animateCubeX')
rotationAxis = 'xCube';
else if ($(this).prop('id') === 'animateCubeY')
rotationAxis = 'yCube';
else if ($(this).prop('id') === 'animateCubeZ')
rotationAxis = 'zCube';
animation = setTimeout(rotateAnimation, 100, rotationAxis, 0, 0, 0, 0, 0, 0);
buttonRotateCube.addClass('d-none');
buttonStopCubeAnimation.removeClass('d-none');
});
$('input[type=radio][name=animateCamera]').on('change', function () {
stopCubeAnimation(buttonRotateCube, buttonStopCubeAnimation);
stopRotateOnArbitraryAxisAnimation(buttonRotateOnArbitraryAxis, buttonStopRotateOnArbitraryAxisAnimation);
rotateCameraInputs.prop('disabled', true);
rotateCameraInputs.removeClass('is-invalid');
var rotationAxis;
if ($(this).prop('id') === 'animateCameraX')
rotationAxis = 'xCamera';
else if ($(this).prop('id') === 'animateCameraY')
rotationAxis = 'yCamera';
else if ($(this).prop('id') === 'animateCameraZ')
rotationAxis = 'zCamera';
animation = setTimeout(rotateAnimation, 100, rotationAxis, 0, 0, 0, 0, 0, 0);
buttonRotateCamera.addClass('d-none');
buttonStopCameraAnimation.removeClass('d-none');
});
buttonRotateCube.on('click', function () {
var isValid = true;
rotateCubeInputs.each(function () {
var errorContainer;
if ($(this).val() === '') {
isValid = false;
errorContainer = $(this).siblings('div.invalid-feedback');
errorContainer.html(errorContainer.data('requiredMessage'));
isValid ? $(this).removeClass('is-invalid') : $(this).addClass('is-invalid');
}
});
if (!isValid)
return false;
clearTimeout(animation);
if (isCubeRotationChanged) {
cubeRotation.x = parseInt($('#rotateCubeX').val().trim(), 10);
cubeRotation.y = parseInt($('#rotateCubeY').val().trim(), 10);
cubeRotation.z = parseInt($('#rotateCubeZ').val().trim(), 10);
isCubeRotationChanged = false;
}
else {
cubeRotation.x += parseInt($('#rotateCubeX').val().trim(), 10);
cubeRotation.y += parseInt($('#rotateCubeY').val().trim(), 10);
cubeRotation.z += parseInt($('#rotateCubeZ').val().trim(), 10);
}
screenTransformationResult = convertMatrixToVertices(rotate(cubeRotation.x, cubeRotation.y, cubeRotation.z, cameraRotation.x, cameraRotation.y, cameraRotation.z));
draw();
});
buttonRotateCamera.on('click', function () {
var isValid = true;
rotateCameraInputs.each(function () {
var errorContainer;
if ($(this).val() === '') {
isValid = false;
errorContainer = $(this).siblings('div.invalid-feedback');
errorContainer.html(errorContainer.data('requiredMessage'));
isValid ? $(this).removeClass('is-invalid') : $(this).addClass('is-invalid');
}
});
if (!isValid)
return false;
clearTimeout(animation);
if (isCameraRotationChanged) {
cameraRotation.x = parseInt($('#rotateCameraX').val().trim(), 10);
cameraRotation.y = parseInt($('#rotateCameraY').val().trim(), 10);
cameraRotation.z = parseInt($('#rotateCameraZ').val().trim(), 10);
isCameraRotationChanged = false;
}
else {
cameraRotation.x += parseInt($('#rotateCameraX').val().trim(), 10);
cameraRotation.y += parseInt($('#rotateCameraY').val().trim(), 10);
cameraRotation.z += parseInt($('#rotateCameraZ').val().trim(), 10);
}
screenTransformationResult = convertMatrixToVertices(rotate(cubeRotation.x, cubeRotation.y, cubeRotation.z, cameraRotation.x, cameraRotation.y, cameraRotation.z));
draw();
});
buttonRotateOnArbitraryAxis.on('click', function () {
var isValid = true;
rotateOnArbitraryAxisInputs.each(function () {
var errorContainer;
if ($(this).val() === '' && (!$('#isRotateOnArbitraryAxisAnimate').is(':checked') || $(this).prop('id') !== 'rotateOnArbitraryAxisTheta')) {
isValid = false;
errorContainer = $(this).siblings('div.invalid-feedback');
errorContainer.html(errorContainer.data('requiredMessage'));
isValid ? $(this).removeClass('is-invalid') : $(this).addClass('is-invalid');
}
});
if (!isValid)
return false;
stopCubeAnimation(buttonRotateCube, buttonStopCubeAnimation);
stopCameraAnimation(buttonRotateCamera, buttonStopCameraAnimation);
var x = parseInt($('#rotateOnArbitraryAxisX').val(), 10),
y = parseInt($('#rotateOnArbitraryAxisY').val(), 10),
z = parseInt($('#rotateOnArbitraryAxisZ').val(), 10),
theta = parseInt($('#rotateOnArbitraryAxisTheta').val(), 10);
if (y === 0 && z === 0) // this will cause d = 0 in the normalization axis matrix, thus lead to division by zero error
if ($('#isRotateOnArbitraryAxisAnimate').is(':checked')) {
rotateOnArbitraryAxisInputs.prop('disabled', true);
animation = setTimeout(rotateAnimation, 100, 'xCube', 0, 0, 0, 0, 0, 0); // simply animate the rotation on x-axis
buttonRotateOnArbitraryAxis.addClass('d-none');
buttonStopRotateOnArbitraryAxisAnimation.removeClass('d-none');
}
else {
var worldCoordinateSystemPosition, screenCoordinateSystemPosition;
worldCoordinateSystemPosition = multiplyMatrix(convertVerticesToMatrix(vertices), findRotationMatrix(theta, 0, 0));
screenCoordinateSystemPosition = multiplyMatrix(worldCoordinateSystemPosition, screenTransformationMatrix); // don't need viewCoordinateSystemPosition because the camera doesn't move
screenTransformationResult = convertMatrixToVertices(screenCoordinateSystemPosition);
draw();
}
else {
var vector = normalizeVector(x, y, z),
normalizationAxisMatrix = findNormalizationAxisMatrix(vector),
denormalizationAxisMatrix = findDenormalizationAxisMatrix(vector),
normalizedVertices = multiplyMatrix(convertVerticesToMatrix(vertices), normalizationAxisMatrix);
if ($('#isRotateOnArbitraryAxisAnimate').is(':checked')) {
rotateOnArbitraryAxisInputs.prop('disabled', true);
animation = setTimeout(rotateOnArbitraryAxisAnimation, 100, normalizedVertices, 0, denormalizationAxisMatrix);
buttonRotateOnArbitraryAxis.addClass('d-none');
buttonStopRotateOnArbitraryAxisAnimation.removeClass('d-none');
}
else {
screenTransformationResult = convertMatrixToVertices(rotateOnArbitraryAxis(normalizedVertices, theta, denormalizationAxisMatrix));
draw();
}
}
});
buttonStopCubeAnimation.on('click', function () {
stopCubeAnimation(buttonRotateCube, buttonStopCubeAnimation);
rotateCubeInputs.prop('disabled', false);
});
buttonStopCameraAnimation.on('click', function () {
stopCameraAnimation(buttonRotateCamera, buttonStopCameraAnimation);
rotateCameraInputs.prop('disabled', false);
});
buttonStopRotateOnArbitraryAxisAnimation.on('click', function () {
stopRotateOnArbitraryAxisAnimation(buttonRotateOnArbitraryAxis, buttonStopRotateOnArbitraryAxisAnimation);
rotateOnArbitraryAxisInputs.prop('disabled', false);
});
canvas.on('contextmenu', function () { // prevent right click context menu from popping up in the canvas
return false;
});
});