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index.py
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index.py
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import pygame
from pygame.locals import *
import random
pygame.init()
# Colours
WHITE = (255,255,255)
BLACK = (0,0,0)
ORANGE = (220,100,0)
BROWN = (180,80,50)
YELLOW = (240,200,20)
RED = (200,10,10)
BLUE = (10,200,10)
GREEN = (10,10,200)
GREY = (50,50,50)
SKYBLUE = (125,220,240)
colors = ["white", "black", "orange", "brown", "yellow", "red", "blue", "green"]
color_map = { "white" : WHITE,
"black" : BLACK,
"orange" : ORANGE,
"brown" : BROWN,
"yellow" : YELLOW,
"red" : RED,
"blue" : BLUE,
"green" : GREEN }
# Global Variables
disp_width = 550
disp_height = 700
hidden_code = []
# GameDisplay
gameDisplay = pygame.display.set_mode((disp_width, disp_height))
pygame.display.set_caption('Mastermind')
clock = pygame.time.Clock()
def drawPeg(x,y):
pygame.draw.circle(gameDisplay, BLACK, (x,y), 24)
pygame.draw.circle(gameDisplay, WHITE, (x,y), 21)
pygame.draw.circle(gameDisplay, BLACK, (x,y), 8)
def drawPegs():
y = 575
for i in range(10):
x = 150
font = pygame.font.SysFont ("arial", 30)
putText(str(i+1), (x-110,y-50,100,100), font, BLACK)
for j in range(4):
drawPeg(x,y)
x += 50
y -= 50
def drawColorBar():
pygame.draw.rect(gameDisplay, BLACK, (448,118,54,464))
pygame.draw.rect(gameDisplay, WHITE, (450,120,50,460))
x,y = 475,175
for i in range(8):
pygame.draw.circle(gameDisplay, BLACK, (x,y), 17)
pygame.draw.circle(gameDisplay, color_map[colors[i]], (x,y), 15)
y += 50
def drawCheckbox(x,y):
pygame.draw.rect(gameDisplay, BLACK, (x,y+7,44,36), 2)
pygame.draw.circle(gameDisplay, BLACK, (x+15,y+7+13), 5)
pygame.draw.circle(gameDisplay, BLACK, (x+15,y+7+26), 5)
pygame.draw.circle(gameDisplay, BLACK, (x+30,y+7+13), 5)
pygame.draw.circle(gameDisplay, BLACK, (x+30,y+7+26), 5)
def drawCheckboxes():
x,y = 350,550
for i in range(10):
drawCheckbox(x,y)
y -= 50
def putText(text,rect,font,color):
rect = pygame.Rect(rect)
textSurf = font.render(text, True, color)
textRect = textSurf.get_rect()
textRect.center = (rect.centerx,rect.centery)
gameDisplay.blit(textSurf, textRect)
def placeHiddenCode():
x,y = 165,50
for color in hidden_code:
pygame.draw.circle(gameDisplay, BLACK, (x,y), 17)
pygame.draw.circle(gameDisplay, color_map[color], (x,y), 15)
x += 40
def hideCode():
pygame.draw.rect(gameDisplay, GREY, (125,30,200,50))
font = pygame.font.SysFont ("comicsansms", 30)
putText("MASTERMIND", (125,30,200,50), font, WHITE)
def drawCheckButton():
pygame.draw.rect(gameDisplay, BLACK, (149,624,152,52))
pygame.draw.rect(gameDisplay, SKYBLUE, (150,625,150,50))
font = pygame.font.SysFont ("comicsansms", 40)
putText("CHECK", (150,625,150,50), font, BLACK)
def unhideCode():
pass
# Main Gameloop
def mainloop():
cur_guess = 1
exit = False
while not exit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit = True
gameDisplay.fill(WHITE)
drawPegs()
drawColorBar()
drawCheckboxes()
placeHiddenCode()
hideCode()
drawCheckButton()
font = pygame.font.SysFont ("comicsansms", 35)
putText(">", (0,574-cur_guess*50,100,100), font, BLACK)
pygame.display.update()
clock.tick(10)
pygame.quit()
quit()
# main
def main():
global hidden_code
hidden_code = random.sample (colors, 4)
mainloop()
if __name__ == "__main__":
main()