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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Godot FamilyTree"
run/main_scene="res://src/main.tscn"
config/icon="res://icon.png"
[autoload]
config="*res://src/autoloads/config.gd"
input="*res://src/autoloads/input.gd"
request="*res://src/autoloads/request.gd"
parser="*res://src/parser.gd"
[display]
window/energy_saving/keep_screen_on=false
[physics]
common/physics_fps=30
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=1
vram_compression/import_etc=true
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/shading/force_vertex_shading.mobile=false
quality/shading/force_lambert_over_burley.mobile=false
quality/shading/force_blinn_over_ggx.mobile=false
quality/depth_prepass/enable=false
quality/depth/hdr=false
environment/default_environment="res://default_env.tres"