diff --git a/js/stores/StoriesStore.js b/js/stores/StoriesStore.js index ce63fef..8f8e204 100644 --- a/js/stores/StoriesStore.js +++ b/js/stores/StoriesStore.js @@ -23,7 +23,8 @@ StoriesStore.prototype.bossSays = function () { return this._boss.says; }; -function rand_item(array) { return array[Math.floor(Math.random() * array.length)]; } +function rand_int(start, end) { return Math.floor(Math.random() * (end - start)) + start; } +function rand_item(array) { return array[rand_int(0, array.length)]; } StoriesStore.prototype._generateNewDead = function () { var stories = []; var used = []; @@ -44,7 +45,7 @@ StoriesStore.prototype._generateNewDead = function () { consequence: rand_karma(this._consequences), }); } - var fate = karma + Math.floor(Math.random() * 10) - 5 >= 0 ? HEAVEN : HELL; + var fate = karma + rand_int(-5, +5) >= 0 ? HEAVEN : HELL; return { name: "Some guy", stories: stories, @@ -87,7 +88,7 @@ StoriesStore.prototype.handle = function (event) { case Actions.ACTION_DATA_LOADED: var data = event.data; function toObject (obj, array) { - array.forEach(function(p) { obj[p] = 0; }); + array.forEach(function(p) { obj[p] = rand_int(-2, +2); }); } toObject(STORIES_STORE._reasons, data["reasons"]); toObject(STORIES_STORE._actions, data["actions"]); @@ -100,7 +101,7 @@ StoriesStore.prototype.handle = function (event) { break; case Actions.ACTION_SELECT_FATE: STORIES_STORE._updateBoss(event.dead.expects, event.fate); - STORIES_STORE._updateStories(event.dead.stories, event.fate == HELL ? -1 : 1); + STORIES_STORE._updateStories(event.dead.stories, event.fate == HELL ? -1 : +1); STORIES_STORE._dead = STORIES_STORE._generateNewDead(); break; case Actions.ACTION_GAME_RESTART: