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When power is bigger than health it gets reduced to health/2.
There should be different disaster depending on the terrain:
floods near costs
drought in plains and desert
storm in plains and grasslands
diseases
The diseases should be quite special because they would start somewhere on the map then contaminate neighbors with low health, reducing the power by a dozen percents every turn.
The text was updated successfully, but these errors were encountered:
When power is bigger than health it gets reduced to health/2.
There should be different disaster depending on the terrain:
The diseases should be quite special because they would start somewhere on the map then contaminate neighbors with low health, reducing the power by a dozen percents every turn.
The text was updated successfully, but these errors were encountered: