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MemoryController.h
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MemoryController.h
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/*********************************************************************************
* Copyright (c) 2010-2011, Elliott Cooper-Balis
* Paul Rosenfeld
* Bruce Jacob
* University of Maryland
* dramninjas [at] gmail [dot] com
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*********************************************************************************/
#ifndef MEMORYCONTROLLER_H
#define MEMORYCONTROLLER_H
#include <map>
#include <deque>
#include "SimulatorObject.h"
#include "Transaction.h"
#include "SystemConfiguration.h"
#include "CommandQueue.h"
#include "BusPacket.h"
#include "BankState.h"
#include "Rank.h"
#include "Stats.h"
using namespace std;
namespace DRAMSim
{
#ifdef DEBUG_LATENCY
class LatencyBreakdown
{
public:
LatencyBreakdown() {} // default constructor
LatencyBreakdown(uint64_t tattq, bool read = true) :
isRead(read),
timeAddedToTransactionQueue(tattq),
timeAddedToCommandQueue(0),
timeScheduled(0),
timeRowCommandExecuted(0),
timeColumnCommandExecuted(0),
timeWriteDone(0),
timeReadDone(0),
timeReturned(0) {} // constructor
public:
bool isRead;
uint64_t timeAddedToTransactionQueue;
uint64_t timeAddedToCommandQueue;
uint64_t timeScheduled;
uint64_t timeRowCommandExecuted; //TODO
uint64_t timeColumnCommandExecuted; //TODO
uint64_t timeWriteDone;
uint64_t timeReadDone;
uint64_t timeReturned;
};
#endif
class MemorySystem;
class MemoryController : public SimulatorObject
{
public:
MemoryController(unsigned sid, unsigned cid, MemorySystem* ms);
virtual ~MemoryController();
bool addTransaction(Transaction *trans);
bool WillAcceptTransaction();
void returnReadData(Transaction *trans);
void receiveFromBus(BusPacket *bpacket);
void attachRanks(vector<Rank *> *ranks) { this->ranks = ranks; };
void updateBankStates();
void update();
void printStats(bool finalStats = false);
void resetStats();
// retrieve the target stats entry 'metric' in 'stat'
bool getStats( double *stat, DSIM_STAT metric );
bool getStats( uint64_t *stat, DSIM_STAT metric );
public:
vector<Transaction*> transactionQueue;
#ifdef DEBUG_LATENCY
map<uint64_t, deque<LatencyBreakdown>> latencyBreakdowns;
#endif
private:
unsigned stackID;
unsigned channelID;
MemorySystem* parentMemorySystem;
vector<vector<BankState>> bankStates;
CommandQueue commandQueue;
BusPacket* poppedBusPacket;
vector<unsigned> refreshCountdown;
vector<BusPacket*> writeDataToSend;
vector<unsigned> writeDataCountdown;
vector<Transaction*> returnTransaction;
vector<Transaction*> pendingReadTransactions;
map<unsigned,unsigned> latencies; // latencyValue -> latencyCount
vector<bool> powerDown;
vector<Rank*>* ranks;
// these packets are counting down waiting to be transmitted on the "bus"
BusPacket* outgoingRowCmdPacket;
BusPacket* outgoingColCmdPacket;
unsigned rowCmdCyclesLeft;
unsigned colCmdCyclesLeft;
vector<BusPacket*> outgoingDataPackets;
vector<unsigned> dataCyclesLeft;
uint64_t totalTransactions;
vector<uint64_t> grandTotalBankAccesses;
vector<uint64_t> totalReadsPerBank;
vector<uint64_t> totalWritesPerBank;
vector<uint64_t> totalReadsPerRank;
vector<uint64_t> totalWritesPerRank;
vector<uint64_t> totalEpochLatency;
unsigned channelBitWidth;
unsigned rankBitWidth;
unsigned bankBitWidth;
unsigned rowBitWidth;
unsigned colBitWidth;
unsigned byteOffsetWidth;
unsigned refreshRank;
};
}
#endif