Rollback requests ignored when max_predictions
number of local inputs is saved
#70
Labels
bug
Something isn't working
max_predictions
number of local inputs is saved
#70
Describe the bug
Take a sample situation that can occur in a P2P session in laggy conditions:
adjust_gamestate
you schedule a rollback/LoadGameState
request and modify the session's internal state in preparation for it.max_predictions
number of local inputs stored so you drop all created request and instead return aPredictionThreshold
error from theadvance_frame/add_local_input
methods.advance_frame
call, since the session state was modified in preparation for a rollback as if the rollback was guaranteed to happen, you now think there is no need to rollback anymore.Following these steps leads to a desync as you received a peer's input that didn't match your prediction but didn't rollback.
Expected behavior
In the described situation I would expect the next
advance_frame
call to remake the requests which were cancelled in the last frame, including the rollback one.The text was updated successfully, but these errors were encountered: