-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Vehicles not moving? #37
Comments
"After spawning, civilians mount up into their vehicles, but do not start driving" like that? Anyway, I heard this before and could not reproduce. A few things that come to mind:
|
For the 2nd Point a pathCalculated EH may be sufficient to detect no road connection. Afaik result is an empty array. Beware pathCalculated takes up to some seconds to compute depending on distance. 3rd should not have happened. |
@McDiod sicher dass das grad-civs aktuell war? beim module updaten hat er einiges geändert 🤔 |
Ja, 1.3.0 war drin und scheint auch noch aktuell zu sein. |
ftr: sort of the same thing in our game on 2020-01-27, although on that map it looked more like intended behaviour. On Tanoa all vehicles were static, while here 60% were moving. See also: |
i can see a few civ vehicles move in the replay, looks fine to me. no idea where the abandoned vehicles come from, though. were they also civilian vehicles where the occupants despawned without despawning the vehicle as well (should not happen ™️)? and i see loads of civs just standing in houses and that concerns me, they should be patroling the area 🤔 edit: lol. they apparently have 2 waypoints, one MOVE and one CYCLE, both effectively on the same spot. nice. new ticket: #41 |
^ phrased as a TODO : prevent units from choosing unreachable waypoints (which should solve this issue) edit: #28 would fix that too |
No, those are a Money in the Mist feature. |
possibly caused by #63 |
During Money in the Mist on 09/09/19 the majority of the civ vehicles did not move. Any idea what might have caused this?
Screenshot below. There were one or two vehicles moving at a time at most.
The text was updated successfully, but these errors were encountered: