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Ive noticed that in my mission civ vehicles that spawn in will just sit there and not move because the waypoints are spawning too close their vehicles, they will just sit still and cycle through the waypoints that are created. Ive maxed out the MaxTravelRadius but the issue is still persisting.
The text was updated successfully, but these errors were encountered:
those really close waypoints seem to fall in between the default radius of 0-15m of fnc_findRandomPos, but the default should never kick in imo.
another approach would be to look into taskCycle as it tries to set a really close waypoint for a cycle completion. but this does not explain the small distance of the first wp.
Ive noticed that in my mission civ vehicles that spawn in will just sit there and not move because the waypoints are spawning too close their vehicles, they will just sit still and cycle through the waypoints that are created. Ive maxed out the MaxTravelRadius but the issue is still persisting.
The text was updated successfully, but these errors were encountered: