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Request - Ambiance and crowds #191

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NZF-JDWang opened this issue Apr 24, 2023 · 0 comments
Open

Request - Ambiance and crowds #191

NZF-JDWang opened this issue Apr 24, 2023 · 0 comments

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@NZF-JDWang
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Asked about this before in Discord, but thought it's also better to put it here.

I much prefer using GRAD_civs over our previous choice of ALiVE because the traffic system is awesome, the maps don't need to be indexed to work, and it far more flexible.

However there are 2 major things I really miss from ALiVE, that's the ambient sounds that come with them, and the crowd function which brings a handful of civilians together.

The ability to place a module in Zeus (or even just call a function in the editor) and have civilians in the area gather up until gunshots send them running or you place another module to disperse them would be incredibly atmospheric. You could have crowds gathering outside a building in protest or gathering around a truck delivering aid.

The ambient sounds also add so much atmosphere as you patrol through a town. And while it's currently possible to add via triggers all over the town, a procedural version would be awesome. Of course, the option to turn them off would be necessary, and possible a volume slider in the settings.

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