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cfgParams.hpp
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cfgParams.hpp
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class Params {
class TimeOfDay {
title = "Time of Day";
values[] = {7,8,9,10,11,12,13,14,15,16,17,1000};
texts[] = {"07:00", "08:00", "09:00", "10:00", "11:00", "12:00", "13:00", "14:00", "15:00", "16:00", "17:00", "Random"};
default = 1000;
};
class WeatherSetting {
title = "Weather";
values[] = {-1,0,25,50,75,100};
texts[] = {"Random","Clear","Cloudy","Overcast","Rainy","Stormy"};
default = -1;
};
class KillsForWin {
title = "Kills Needed To Win (Per Team)";
values[] = {1,3,5,10,15,20,30,40,50,60};
texts[] = {"1","3","5","10","15","20","30","40","50","60"};
default = 15;
};
class RespawnTime {
title = "Respawn Time (Seconds)";
values[] = {5,10,20,30,40,50,60,70,80,90,100,110,120};
texts[] = {"5","10","20","30","40","50","60","70","80","90","100","110","120"};
default = 10;
};
class GameMode {
title = "Game Mode";
values[] = {0,1,2};
texts[] = {"Standard (Strong Weapons First)", "Reverse (Weak Weapons First)", "Random (Random Weapon Order)"};
default = 0;
};
class RankedMode {
title = "Ranked Mode";
values[] = {1,0};
texts[] = {"On", "Off"};
default = 1;
};
};