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It's been quite a while since I've worked on this project. But life has settled down a bit and I'd like to pick up where I left off. I want to share my goals for the next version, and solicit your feedback on what you'd like to see today, and tomorrow.
The current version of the sprite packing application is v0.2.0. The new version will be 0.3.0 and will have the following goals:
Replace vanilla JavaScript and jQuery static webpage logic with ReactJS.
In addition to the static page, include cross-platform desktop apps using ElectronJS and cross-platform command line apps using NodeJS.
Optimize the sprite packing logic by reducing the number of times the logic executes.
Maintain project file compatibility with the original version of the static webpage.
Implement rudimentary linting and automated testing, with a stronger focus on the same in future versions.
Identify missing features and/or unimplemented placeholder features (e.g. sprite aliasing?).
Properly configure HTTPS support for the GameDevUtils.com website.
So. What do you have in mind for the app(s)? Have I laid out a decent roadmap, or have I made some glaring omissions? Leave a comment to share your thoughts!
— groundh0g
The text was updated successfully, but these errors were encountered:
It's been quite a while since I've worked on this project. But life has settled down a bit and I'd like to pick up where I left off. I want to share my goals for the next version, and solicit your feedback on what you'd like to see today, and tomorrow.
The current version of the sprite packing application is
v0.2.0
. The new version will be0.3.0
and will have the following goals:So. What do you have in mind for the app(s)? Have I laid out a decent roadmap, or have I made some glaring omissions? Leave a comment to share your thoughts!
— groundh0g
The text was updated successfully, but these errors were encountered: