@@ -300,10 +302,10 @@
{/each}
{#each $game.saved_games as save_game, index (save_game.slot) }
-
ui_load_game(save_game)}>
+
ui_load_game(save_game)}>
Game save {index}
- {#if save_game.timestamp }
+ {#if save_game.timestamp}
Started
{timeutil.format_date(save_game.timestamp)}
{timeutil.format_time(save_game.timestamp)}
@@ -319,9 +321,9 @@
- {:else if ui_page == UiPage.PLAY }
+ {:else if ui_page == UiPage.PLAY}
-
+
{ live_update($game.state.get_frame_time()) }
Frames ({$game.state.num_frames})
@@ -329,7 +331,7 @@
(Remaining {$game.state.num_points()})
Break
- {#if $game.state.respot_black }
+ {#if $game.state.respot_black}
re-spot black
{:else}
@@ -337,7 +339,7 @@
Menu
{#each $game.state.get_players() as player (player.pid)}
-
ui_click_player(player)}>
+
ui_click_player(player)}>
{player.name}
{player.frame_wins}
{player.points}
@@ -348,9 +350,9 @@
({player.last_break})
{/if}
- {#if $game.state.is_current_player(player.pid) && $game.state.can_end_turn() }
+ {#if $game.state.is_current_player(player.pid) && $game.state.can_end_turn()}
End turn
- {:else if $game.state.is_winner(player.pid) }
+ {:else if $game.state.is_winner(player.pid)}
Frame Winner
{:else}
@@ -400,7 +402,7 @@
{:else}
-
+
{ live_update($game.state.get_frame_time()) }
Frames ({$game.state.num_frames})
@@ -424,8 +426,8 @@
{/if}
{/each}
@@ -475,19 +477,19 @@
{/if}
-{#if ui_page != UiPage.START }
+{#if ui_page != UiPage.START}