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disallow texture sampling and dref sampling when component type is not float #55

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dneto0 opened this issue Dec 11, 2020 · 0 comments

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dneto0 commented Dec 11, 2020

This is due to D3D12 limitations.: https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-to-samplelevel

See WGSL discussion gpuweb/gpuweb#1204 (comment)

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