diff --git a/GooglePlayPlugins/com.google.play.core/CHANGELOG.md b/GooglePlayPlugins/com.google.play.core/CHANGELOG.md index 6826c568..ed412684 100644 --- a/GooglePlayPlugins/com.google.play.core/CHANGELOG.md +++ b/GooglePlayPlugins/com.google.play.core/CHANGELOG.md @@ -4,6 +4,8 @@ ### New Features - Updated playcore.aar from 1.8.0 to 1.8.2 - Updated Play Core library license to https://developer.android.com/guide/playcore/license +### Bug Fixes + - Removed unnecessary warning ## [1.2.0] - 2020-07-27 ### New Features diff --git a/GooglePlayPlugins/com.google.play.core/Runtime/Scripts/Internal/PlayCoreEventHandler.cs b/GooglePlayPlugins/com.google.play.core/Runtime/Scripts/Internal/PlayCoreEventHandler.cs index 76024a92..cfa88135 100644 --- a/GooglePlayPlugins/com.google.play.core/Runtime/Scripts/Internal/PlayCoreEventHandler.cs +++ b/GooglePlayPlugins/com.google.play.core/Runtime/Scripts/Internal/PlayCoreEventHandler.cs @@ -29,7 +29,7 @@ public class PlayCoreEventHandler : MonoBehaviour // This must be called from Main thread. public static void CreateInScene() { - var obj = new GameObject {name = "PlayAssetDeliveryEventHandler"}; + var obj = new GameObject {name = "PlayCoreEventHandler"}; DontDestroyOnLoad(obj); obj.AddComponent(); } @@ -62,8 +62,6 @@ private void Awake() { if (_instance != null) { - Debug.LogWarning("An instance of PlayAssetDeliveryEventHandler is already present in the scene. " + - "Self-destructing..."); Destroy(this); return; }