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Improve performance of heat transfer #13

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alexobviously opened this issue Dec 15, 2023 · 0 comments
Open

Improve performance of heat transfer #13

alexobviously opened this issue Dec 15, 2023 · 0 comments

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@alexobviously
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In particular, heat transfer through static metal blocks is unnecessarily performance intensive. We don't need to use collisions for these because we know their positions. In fact, we probably don't need collisions for crate to block transfer. We can possibly precompile a map of squares that have heat transfer relationships with static blocks and check if heatables are in those squares, in a loop in the foreground layer.

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