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Python bindings

Python bindings are currently limited to what we or Luma Pictures have implemented internally based on our needs, and are by no means comprehensive

Currently all bindings are under the AL.usdmaya module

from AL import usdmaya

StageCache

the "StageCache" Singleton class allows python access to the set of in-memory stages

Example: getting the USD stage (once you've created a proxy shape)

from AL import usdmaya
stageCache = usdmaya.StageCache.Get()
stages = stageCache.GetAllStages()
if stages:
    print stages[0]

Method list is:

  • Get()
  • Clear()

ProxyShape

The ProxyShape class wraps an instance of a maya proxy shape

You can get a specific shape in the scene with:

  • getByName

example:

from AL import usdmaya
myShape = usdmaya.ProxyShape.getByName('name_of_my_Proxy_Shape')
theStage = myShape.getUsdStage()

As well as a number of methods to manipulate a shape instance:

  • boundingBox
  • destroyTransformReferences
  • findRequiredPath
  • getUsdStage
  • isRequiredPath
  • makeUsdTransformChain
  • makeUsdTransforms
  • removeUsdTransformChain
  • removeUsdTransforms
  • resync

LayerManager

Is a singleton which reflects the Layer Manager node in the maya scene. Once you've created or referenced the node via:

  • find
  • findOrCreate

there are number of methods for manipulating the manager:

  • addLayer
  • findLayer
  • getLayerIdentifiers
  • removeLayer

Example:

from AL import usdmaya
theLayerMan = usdmaya.LayerManager.findOrCreate()
print theLayerMan.getLayerIdentifiers()