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@xlab
Yes, previous version also has problem with the NkEditBuffer, but that is different, I cannot enter anything into the editor control with any kind of flag.
var text nk.TextEdit
nk.NkTexteditInitDefault(&text)
// Here I tried EditField, EditBox, non of them work
nk.NkEditBuffer(ctx, nk.EditEditor, &text, nk.NkFilterDefault)
OS: MacOS 10.14.6
GO: 1.13
Backend: GLFW3.2/GL3
Nuklear: 4.01.0
Minimal code sample is
I cannot enter any character in edit if the flag is nk.EditEditor.
If change the flag to nk.EditBox, infinite "Enter" key is triggered once the edit box is focused.
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