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Copy pathsoundcloud.player.api.js
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soundcloud.player.api.js
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/*
* JavaScript interface for the SoundCloud Player widget
* Author: Matas Petrikas, [email protected]
* Copyright (c) 2009 SoundCloud Ltd.
* Licensed under the MIT license:
* http://www.opensource.org/licenses/mit-license.php
*/
(function(){
var isIE = (/msie (6|7|8)/i).test(navigator.userAgent) && !(/opera/i).test(navigator.userAgent);
var soundcloud = window.soundcloud = {
version: "0.1",
debug: false,
_listeners: [],
// re-dispatches widget events in the DOM, using JS library support, the events also should bubble up the DOM
_redispatch: function(eventType, flashId, data) {
var playerNode,
lsnrs = this._listeners[eventType] || [],
// construct the custom eventType e.g. 'soundcloud:onPlayerReady'
customEventType = 'soundcloud:' + eventType;
try{
// find the flash player, might throw an exception
playerNode = this.getPlayer(flashId);
}catch(e){
if(this.debug && window.console){
console.error('unable to dispatch widget event ' + eventType + ' for the widget id ' + flashId, data, e);
}
return;
}
// re-dispatch SoundCloud events up in the DOM
if(window.jQuery){
// if jQuery is available, trigger the custom event
jQuery(playerNode).trigger(customEventType, [data]);
}else if(window.Prototype){
// if Prototype.js is available, fire the custom event
$(playerNode).fire(customEventType, data);
}else{
// TODO add more JS libraries that support custom DOM events
}
// if there are any listeners registered to this event, trigger them all
for(var i = 0, l = lsnrs.length; i < l; i += 1) {
lsnrs[i].apply(playerNode, [playerNode, data]);
}
// log the events in debug mode
if(this.debug && window.console){
console.log(customEventType, eventType, flashId, data);
}
},
// you can add multiple listeners to a certain event
// e.g. soundcloud.addEventListener('onPlayerReady', myFunctionOne);
// soundcloud.addEventListener('onPlayerReady', myFunctionTwo);
addEventListener: function(eventType, callback) {
if(!this._listeners[eventType]){
this._listeners[eventType] = [];
}
this._listeners[eventType].push(callback);
},
// you can also remove the function listener if e.g you want to trigger it only once
// soundcloud.removeEventListener('onMediaPlay', myFunctionOne);
removeEventListener: function(eventType, callback) {
var lsnrs = this._listeners[eventType] || [];
for(var i = 0, l = lsnrs.length; i < l; i += 1) {
if(lsnrs[i] === callback){
lsnrs.splice(i, 1);
}
}
},
// get widget node based on its id (if object tag) or name (if embed tag)
// if you're using SWFObject or other dynamic Flash generators, please make sure that you set the id parameter
// only if the DOM has an id/name it's possible to call player's methods.
// Important!: because of the bug in Opera browser, the Flash can't get its own id
// so the generator should set it additionally through flashvars parameter 'object_id'
getPlayer: function(id){
var flash;
try{
if(!id){
throw "The SoundCloud Widget DOM object needs an id atribute, please refer to SoundCloud Widget API documentation.";
}
flash = isIE ? window[id] : document[id];
if(flash){
if(flash.api_getFlashId){
return flash;
}else{
throw "The SoundCloud Widget External Interface is not accessible. Check that allowscriptaccess is set to 'always' in embed code";
}
}else{
throw "The SoundCloud Widget with an id " + id + " couldn't be found";
}
}catch(e){
if (console && console.error) {
console.error(e);
}
throw e;
}
},
// fired when widget has loaded its data and is ready to accept calls from outside
// the widget will call these functions only if in it's flashvars there's a parameter enable_api=true
// @flashId: the widget id, basically the Flash node should be accessible to JS with soundcloud.getPlayer(flashId)
// @data: an object containing .mediaUri (eg. 'http://api.soundcloud.com/tracks/49931') .mediaId (e.g. '4532')
// in buffering events data contains also .percent = (e.g. '99')
onPlayerReady: function(flashId, data) {
this._redispatch('onPlayerReady', flashId, data);
},
// fired when widget starts playing current track (fired only once per track)
onMediaStart : function(flashId, data) {
this._redispatch('onMediaStart', flashId, data);
},
// fired when the track/playlist has finished playing
onMediaEnd : function(flashId, data) {
this._redispatch('onMediaEnd', flashId, data);
},
// fired when widget starts playing current track (fired on every play, seek)
onMediaPlay : function(flashId, data) {
this._redispatch('onMediaPlay', flashId, data);
},
// fired when track was paused
onMediaPause : function(flashId, data) {
this._redispatch('onMediaPause', flashId, data);
},
// fired when the widget is still buffering, means you can't seek in the track fully yet
onMediaBuffering : function(flashId, data) {
this._redispatch('onMediaBuffering', flashId, data);
},
// fired when the user seeks in the track
onMediaSeek : function(flashId, data) {
this._redispatch('onMediaSeek', flashId, data);
},
// fired when the widget is done buffering and the whole track length is seekable
onMediaDoneBuffering : function(flashId, data) {
this._redispatch('onMediaDoneBuffering', flashId, data);
},
// fired when the widget can't get the requested data from the server (the resource is removed, hidden, etc.)
onPlayerError : function(flashId, data) {
this._redispatch('onPlayerError', flashId, data);
}
};
})();