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I've integrated Megacool to our game to test it out on Android.
I'm able to share a message into Slack using StartRecording, StopRecording and Share, but unfortunately the shared page contains no GIF of the capture and looks pretty bland in result:
The log contains things like:
Thread MegacoolRecording: Skipping deletion of /data/user/0/xxx/files/Megacool/D41D8CD98F00B204E9800998ECF8427E due to missing state file
getRecordingScore called for recording not using the highlightoverflow strategy (was latest)
Thread MegacoolRecording: Failed to wait on semaphore, got 110: Connection timed out
Thread MegacoolRecording: Failed to get bytes from native frame capture
We are using Unity 2019.4.23f1, URP and I have disabled Vulkan.
Any ideas what could be wrong?
The text was updated successfully, but these errors were encountered:
Figured out part of the issue. I was using recording id, and when sharing, I did not use the id.
However, the sharing works pretty badly. Sometimes it shares, sometimes it doesn't. Got the share to work with Slack couple of times, now it's never sharing to Slack. When I choose Slack and the target, after pressing send, nothing gets shared.
With WhatsApp or Discord it's a bit better, I can share, but after sharing to the app the game insist on sharing to that particular app always, and I can't choose any other targets like Slack or Discord or anything. Stopping the game or clearing storage does not help. Only reinstalling will allow me to select other sharing destinations.
I've integrated Megacool to our game to test it out on Android.
I'm able to share a message into Slack using
StartRecording
,StopRecording
andShare
, but unfortunately the shared page contains no GIF of the capture and looks pretty bland in result:The log contains things like:
We are using Unity 2019.4.23f1, URP and I have disabled Vulkan.
Any ideas what could be wrong?
The text was updated successfully, but these errors were encountered: